A WebXR submission to js13kGames 2020, based on Goodluck.
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Assume WebGL2 and WebP support.
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AABB colliders do not take the scale and rotation into account. Their size is always defined in world units.
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Remove
LightDirectional
. -
(Only on the
release
branch) RemoveRenderKind
andRenderPhase
and useRender.Material
to distinguish between rendering phases.