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tournamentsmodel.cpp
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tournamentsmodel.cpp
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#include "tournamentsmodel.h"
#include <QObject>
#include <QtNetwork>
#include <iostream>
#include "tournament.h"
#include "tournamentsitem.h"
#include "chess24manager.h"
#include <QtSql/QSqlDatabase>
#include <QtSql/QSqlQuery>
#include <QtSql/QSqlError>
#include <QDir>
namespace MStr{//TODO: replace with string literal of some sort
QString fullGameRKey = "fullGameRKey";
QString player = "player";
QString white = "white";
QString black = "black";
QString gameStatus = "gameStatus";
QString status = "status";
QString clock = "clock";
QString now = "now";
QString engine = "engine";
QString score = "score";
QString games = "games";
}
TournamentsModel::TournamentsModel(QObject *parent, Chess24Manager &c24Manager):QAbstractItemModel(parent), c24Manager(c24Manager)
{
rootItem = static_cast<TournamentsItem*>(&rootItemObject);
}
TournamentsModel::~TournamentsModel()
{
}
QModelIndex TournamentsModel::index(int row, int column, const QModelIndex &parent) const
{
if(!hasIndex(row,column,parent)){
return QModelIndex();
}
if(!parent.isValid()){
return createIndex(row,column,root);
}else{
TournamentsItem *t = static_cast<TournamentsItem*>(parent.internalPointer());
switch(t->ItemType){
case TournamentsItem::ItemType::Root://Parent is a tournament
return createIndex()
break;
case TournamentsItem::ItemType::Tournament://Parent is a round
break;
case TournamentsItem::ItemType::Round://Parent is a match
break;
case TournamentsItem::ItemType::Match://Should never happen
break;
}
}
}
QModelIndex TournamentsModel::parent(const QModelIndex &child) const
{
if(!child.isValid()){
return QModelIndex();
}
TournamentsItem *childItem = static_cast<TournamentsItem*>(child.internalPointer());
TournamentsItem *parentItem = static_cast<TournamentsItem*>(childItem->parentItem());
if(childItem == rootItem){
return QModelIndex();
}
return createIndex(parentItem->position(childItem),0,parentItem);
}
int TournamentsModel::rowCount(const QModelIndex &parent) const
{
TournamentsItem *parentItem;
if(!parent.isValid()){
parentItem = rootItem;
}else{
parentItem = static_cast<TournamentsItem*>(parent.internalPointer())->child(parent.row());
}
return parentItem->childCount();
}
int TournamentsModel::columnCount(const QModelIndex &parent) const
{
TournamentsItem *tm;
if(parent.isValid()){
tm = static_cast<TournamentsItem*>(parent.internalPointer());
}else{
tm = rootItem;
}
return tm->columnCount();
}
QVariant TournamentsModel::data(const QModelIndex &index, int role) const
{
if(!index.isValid()){
return QVariant();
}
TournamentsItem *item = static_cast<TournamentsItem*>(index.internalPointer());
/*if(item->tourType == TournamentsItem::ItemType::Root){
return item->child(index.row())->data(role);
}*/
return item->child(index.row())->data(role);
}
bool TournamentsModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
TournamentsItem *t = static_cast<TournamentsItem*>(index.internalPointer())->child(index.row());
if(t->setData(role,value)){
emit dataChanged(index,index,QVector{role});
}
}
Qt::ItemFlags TournamentsModel::flags(const QModelIndex &index) const
{
if(!index.isValid()){
return 0;
}
return QAbstractItemModel::flags(index);
}
bool TournamentsModel::hasChildren(const QModelIndex &parent) const
{
if(parent.isValid()){
TournamentsItem *tm = static_cast<TournamentsItem *>(parent.internalPointer())->child(parent.row());
if(tm->childCount()>0){
return true;
}
}
else{
if(rootItem->childCount()>0){
return true;
}
}
return false;
}
bool TournamentsModel::addChild(const QModelIndex &parent, TournamentsItem *child)
{
TournamentsItem *tm;
if(!parent.isValid()){
tm = rootItem;
}else{
tm = static_cast<TournamentsItem *>(parent.internalPointer())->child(parent.row());
}
beginInsertRows(parent,tm->childCount(),tm->childCount());
tm->addChild(child);
endInsertRows();
return true;
}
bool TournamentsModel::addTournament(QString name,int originalOrder)
{
Tournament *t = new Tournament(rootItem,name,originalOrder);
return addChild(QModelIndex(),t);
}
//TODO implement this
bool TournamentsModel::addTournaments(QVariantList names)
{
RootItem *root = static_cast<RootItem*>(rootItem);//TODO add addChildren to interface?
//Create index to avoid duplicates
QHash<QString,int> nameMap;
for(int i=0;i<root->childCount();++i){
nameMap.insert(root->tournamentChild(i)->data(Tournament::TournamentRoles::NameRole).toString(),i);
}
QVector<Tournament*> tournaments;
for(int i=0;i<names.length();++i){
//Avoid duplicates
if(nameMap.contains(names.at(i).toString())){continue;}
Tournament *t = new Tournament(rootItem,names.at(i).toString(),i);
tournaments.append(t);
}
beginInsertRows(QModelIndex(),root->childCount(),root->childCount() + tournaments.size()-1);
root->addChildren(tournaments);
endInsertRows();
return true;
}
void TournamentsModel::onCurrentTournamentChanged(int row)
{
if(row<0){return;}
if(row>=rootItem->childCount()){return;}
const Tournament *t = rootItemObject.tournamentChild(row);
if(t->childCount() > 0){//We only update the tournament from current tournament changed once to avoid spam, otherwise use some refresh button TODO: refresh button
return;
}
qDebug() << "Getting tournament details for tournament " << t->name;
c24Manager.getTournament(t->name);//Assumes we're already connected to the signal for receiving result
}
void TournamentsModel::updateTournamentDetails(QJsonObject json)
{
QString name = json["id"].toString();
int pos = rootItemObject.position(name);
if(pos<0){
qDebug() << "Could not find child with name " + name + " in root";
return;
}
QModelIndex tIndex = index(pos,0,QModelIndex());
if(!tIndex.isValid()){
qDebug() << "Invalid tIndex";
return;
}
Tournament *t = rootItemObject.item(name);
if(t == nullptr){
qDebug() << "Found no tournament with this name";
return;
}
if(!json.keys().contains("players")){
qDebug() << "Could not find players, wrong json format.";
return;
}
QJsonObject players = json["players"].toObject();
for(auto p:players){
if(!p.isObject()){
qDebug() << "Could not parse players, wrong json format.";
return;
}//TODO: better error handling
QJsonObject player = p.toObject();
if(!(player.keys().contains("fideId") && player.keys().contains("name"))){
qDebug() << "Could not parse players, wrong json format.";
continue;
}
bool ok = false;
int fideId = player["fideId"].toString().toInt(&ok);
if(!ok){
qDebug() << "Could not parse player fideId, wrong json format.";
continue;
}
QString playerName = player["name"].toString();
if(t->players.contains(fideId)){//If update previous record
if(t->players[fideId]==playerName){continue;}//Skip if exact same exist
t->players.insert(fideId,player["name"].toString());
//TODO: Need to emit datachanged for all the places where the previous name was used if want dynamic update in GUI
}else{
t->players.insert(fideId,player["name"].toString());
//TODO: also possibly datachanged
}
}
if(json.keys().contains("status")){
setData(tIndex,json["status"].toString(),static_cast<int>(Tournament::TournamentRoles::StatusRole));
}
if(json.keys().contains("eventType")){
setData(tIndex,json["eventType"].toString(),static_cast<int>(Tournament::TournamentRoles::EventTypeRole));
}
if(!json.keys().contains("rounds")){
qDebug() << "json contains no rounds";
return;
}
QJsonObject rounds = json["rounds"].toObject();
for(auto roundKey:rounds.keys()){
int number = roundKey.toInt();//TODO:error handling
int pos = t->position(number);
//If tournament does not have this round try to add
if(pos<0){
Round *r = new Round(t,number);
if(!addChild(tIndex,static_cast<TournamentsItem*>(r))){
continue;
}
}
pos = t->position(number);
if(pos<0){continue;}//Add failed
QModelIndex roundIndex = index(pos,0,tIndex);
if(!roundIndex.isValid()){
qDebug() << "Roundindex invalid";
return;
}
TournamentsItem *roundItem = static_cast<TournamentsItem*>(roundIndex.internalPointer())->child(roundIndex.row());
if(roundItem->tourType != TournamentsItem::ItemType::Round){
qDebug() << "Incorrect itemtype";
}
Round *roundPointer = static_cast<Round*>(roundItem);
QJsonObject round = rounds[roundKey].toObject();
if(!round.keys().contains("matches")){continue;}
QJsonObject matches = round["matches"].toObject();
for(auto matchKey:matches.keys()){
//TODO: not assume that each match only have one game
// "matches": {
// .toObject() "1": {
// .value(games).toObject() "games": {
// .begin().value().toObject() "1": {
QJsonObject game = matches[matchKey].toObject()
.value(MStr::games).toObject()
.begin().value().toObject();
int id = matchKey.toInt();
int matchPos = roundPointer->position(id);
if(matchPos <0){
Match *matchPointer = new Match(roundItem,id);
if(!addChild(roundIndex,static_cast<TournamentsItem*>(matchPointer))){
continue;
}
}
matchPos = roundPointer->position(id);
if(matchPos <0){continue;}
QModelIndex matchIndex = index(matchPos,0,roundIndex);
if(game.keys().contains(MStr::fullGameRKey)){
setData(matchIndex,game[MStr::fullGameRKey].toString(),static_cast<int>(Match::MatchRoles::FullGameRKeyRole));
}
if(game.keys().contains(MStr::player)){
bool ok = false;
int white = game.value(MStr::player).toObject().value(MStr::white).toString().toInt(&ok);
if(!ok){//Could maybe assume is names then
continue;
}
int black = game.value(MStr::player).toObject().value(MStr::black).toString().toInt(&ok);
setData(matchIndex,white,static_cast<int>(Match::MatchRoles::WhiteFideRole));
setData(matchIndex,black,static_cast<int>(Match::MatchRoles::BlackFideRole));
}
}
}
}