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Black background blinks in Ultima VI: The False Prophet (2023-10-06 regression) #4507
Comments
Video capture (Zipped): Look at the shadows around the characters and the black areas (shadows) next to the two lion (or whatever) statues. |
Further investigation shows that the culprit is line 245 of src/ints/int10_pal.cpp which was introduced by commit 4784529:
Commenting out that line makes the problem go away. Unfortunately I don't understand the code well enough to tell what exactly that line is supposed to do. |
Issue #4510 is caused by the same line of code. |
It was supposed to fix output=ttf, looks like it fixes more than that. I'll try something in master. |
Sorry for the flaws, the line can be deleted for the time being. |
Thanks for all your work and your gracious help with this. Works now with current GIT, feel free to close. |
Closed. |
This bug also affected Master of Magic. It made most of the screen to slowly flash red. |
Describe the bug
In a freshly installed, unconfigured DOSBOX-X release 2023-10-06 (but not in 2023-09-01), when running an unmodified Ultima VI: The False Prophet - copied to hard disk from the Ultima Collection CD - when entering the game proper after "Journey Onward" is selected from the Main Menu and after the game is loaded (note: NOT in the intro), everything on the screen that is supposed to be black instead blinks between black and grey. This makes the game very ugly.
The bug does not seem to depend on output= or machine= settings, as long as the machine selected is VGAONLY or SVGA_S3; I didn't try the other SVGA variants yet. It does NOT happen with machine type set to MCGA.
Steps to reproduce the behaviour
Expected behavior
The black areas should be black only.
What operating system(s) this bug have occurred on?
Windows 10 22H2
What version(s) of DOSBox-X have this bug?
2023-10-06 Visual Studio SDL1 64-bit official release build. But other 2023-10-06 too, at least MinGW 64 and 32 locally compiled from source.
Used configuration
Output log
Additional information
I built the MinGW 32 and 64 bit versions locally on this machine from unmodified GIT with the ./build-mingw command in MSYS2 and the result was the same. If you need a video capture, there is one in the comment below.
Have you checked that no similar bug report(s) exist?
Code of Conduct & Contributing Guidelines
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