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ReadySetRollStat.ts
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import Logger from "../Helpers/Logger";
import Stat from "./Stat";
export default class ReadySetRollStat extends Stat {
AddAttack(workflow: EncounterWorkflow) {
if (!workflow?.actor?.id) {
Logger.error(`No Actor ID in encounter`, "rsr5e.rollProcessed", workflow);
return;
}
const combatantStat: EncounterCombatant | undefined =
this.GetCombatantStats(workflow.actor.id);
if (!combatantStat) {
Logger.log(
`No combatant found for Actor ID ${workflow.actor.id}`,
"rsr5e.rollProcessed",
workflow
);
return;
}
const lastCombatantEvent =
combatantStat.events[combatantStat.events.length - 1];
const isExistingEvent: boolean =
lastCombatantEvent !== undefined &&
lastCombatantEvent.damageTotal !== undefined &&
lastCombatantEvent.damageTotal === 0 &&
workflow.damageTotal > 0 &&
lastCombatantEvent.actorId === workflow.actor.id &&
lastCombatantEvent.round === this.currentRound &&
lastCombatantEvent.item?.id === workflow.item.id;
if (isExistingEvent) {
const newCombatantEvent =
combatantStat.events[combatantStat.events.length - 1];
newCombatantEvent.damageTotal = workflow.damageTotal;
} else {
const newCombatantEvent = <CombatantEvent>{
id: workflow.id,
actorId: workflow.actor.id,
item: workflow.item,
advantage: workflow.advantage,
disadvantage: workflow.disadvantage,
actionType: workflow.actionType,
round: this.currentRound,
enemyHit: workflow.enemyHit,
attackTotal: 0,
damageTotal: 0,
damageMultipleEnemiesTotal: 0,
isCritical: false,
};
if (this.IsValidAttack(newCombatantEvent.actionType)) {
if (workflow.attackTotal) {
newCombatantEvent.attackTotal = workflow.attackTotal;
}
}
if (this.IsValidRollEvent(newCombatantEvent.actionType)) {
if (workflow.damageTotal) {
newCombatantEvent.damageMultipleEnemiesTotal =
workflow.damageMultipleEnemiesTotal;
newCombatantEvent.damageTotal = workflow.damageTotal;
newCombatantEvent.isCritical = workflow.isCritical;
}
}
combatantStat.events.push(newCombatantEvent);
}
}
}