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CampaignStat.ts
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import CampaignRenderer from "./CampaignRenderer";
import Chat from "./Chat";
import EncounterJournal from "./EncounterJournal";
import { RoleType } from "./enums";
import Dates from "./Helpers/Dates";
import Gamemaster from "./Helpers/Gamemaster";
import Trans from "./Helpers/Trans";
import {
MODULE_ID,
OPT_SETTINGS_DICE_STREAK_ENABLE,
OPT_SETTINGS_DICE_STREAK_TO_CHAT_ENABLE,
} from "./Settings";
export default class CampaignStat {
static async AddKill(actorName: string, tokenName: string) {
const campaignStats = await this.Get();
const date = Dates.now;
const kill = <KillTrack>{
actorName: actorName,
tokenName: tokenName,
date: date.dateTimeDisplay,
};
const dateEntry = campaignStats.kills.find((f) => f.id === date.id);
if (dateEntry) {
dateEntry.data.push(kill);
} else {
campaignStats.kills.push({
id: date.id,
dateDisplay: date.dateDisplay,
data: [kill],
});
}
await this.Save(campaignStats);
}
static async AddHeal(
actorName: string,
itemLink: string,
spellName: string,
total: number
) {
const campaignStats = await this.Get();
const date = Dates.now;
const heal = <HealTrack>{
actorName: actorName,
itemLink: itemLink,
spellName: spellName,
total: total,
date: date.dateTimeDisplay,
};
const dateEntry = campaignStats.heals.find((f) => f.id === date.id);
if (dateEntry) {
dateEntry.data.push(heal);
} else {
campaignStats.heals.push({
id: date.id,
dateDisplay: date.dateDisplay,
data: [heal],
});
}
await this.Save(campaignStats);
}
static async AddRole(type: RoleType, actorName: string, flavor: string) {
const campaignStats = await this.Get();
const date = Dates.now;
const dice = <DiceTrack>{
actorName: actorName,
flavor: flavor,
date: date.dateTimeDisplay,
};
if (type === RoleType.Fumble) {
const dateEntry = campaignStats.nat1.find((f) => f.id === date.id);
if (dateEntry) {
dateEntry.data.push(dice);
} else {
campaignStats.nat1.push({
id: date.id,
dateDisplay: date.dateDisplay,
data: [dice],
});
}
} else if (type === RoleType.Critial) {
const dateEntry = campaignStats.nat20.find((f) => f.id === date.id);
if (dateEntry) {
dateEntry.data.push(dice);
} else {
campaignStats.nat20.push({
id: date.id,
dateDisplay: date.dateDisplay,
data: [dice],
});
}
}
await this.Save(campaignStats);
}
static async AddRollStreak(
result: number,
actorName: string,
actorId: string
) {
if (
!game.settings.get(`${MODULE_ID}`, `${OPT_SETTINGS_DICE_STREAK_ENABLE}`)
) {
return;
}
const campaignStats = await this.Get();
const date = Dates.now;
if (!campaignStats.rollstreaklog) {
campaignStats.rollstreaklog = [];
}
if (!campaignStats.rollstreak) {
campaignStats.rollstreak = [];
}
const streakLogEntry = campaignStats.rollstreaklog.find(
(f) => f.actorId === actorId
);
if (!streakLogEntry) {
campaignStats.rollstreaklog.push(<RollStreakLog>{
actorId,
results: [result],
});
} else {
const logIndex = campaignStats.rollstreaklog.findIndex(
(fi) => fi.actorId === actorId
);
const actorStreakLog = campaignStats.rollstreaklog[logIndex].results;
if (actorStreakLog.indexOf(result) > -1) {
actorStreakLog.push(result);
if (
game.settings.get(
`${MODULE_ID}`,
`${OPT_SETTINGS_DICE_STREAK_TO_CHAT_ENABLE}`
)
) {
this._sendRollStreakChatMessage(actorName, actorStreakLog);
}
} else {
if (actorStreakLog.length > 1) {
// Save to streak length and result
campaignStats.rollstreak.push(<RollStreakTrack>{
actorId: actorId,
actorName: actorName,
dateDisplay: date.dateDisplay,
roll: actorStreakLog[0],
total: actorStreakLog.length,
});
}
campaignStats.rollstreaklog[logIndex].results = [result]; // Reset to new number
}
}
await this.Save(campaignStats);
}
static async _sendRollStreakChatMessage(
actorName: string,
actorStreakLog: number[]
): Promise<void> {
await Chat.Send(
`<h2>${Trans.Get(
"template.roll_streak"
)}!</h2><p>${actorName} ${Trans.Get("template.rolled_a")} [[${
actorStreakLog[0]
}]] <strong>${actorStreakLog.length}</strong> ${Trans.Get(
"template.times_in_a_row"
)}!</p>`
);
}
static async AddCustomEvent(customEvent: HookCustomEvent) {
const campaignStats = await this.Get();
if (!campaignStats.custom) {
campaignStats.custom = [];
}
const date = Dates.now;
let actorName = "";
if (customEvent.actorId) {
actorName = game.actors?.get(customEvent.actorId)?.name ?? "";
}
const customDataEvent = <CustomDataEvent>{
EventName: customEvent.EventName,
actorName: actorName,
FlavorText: customEvent.FlavorText,
date: date.dateTimeDisplay,
};
const dateEntry = campaignStats.custom.find((f) => f.id === date.id);
if (dateEntry) {
dateEntry.data.push(customDataEvent);
} else {
campaignStats.custom.push({
id: date.id,
dateDisplay: date.dateDisplay,
data: [customDataEvent],
});
}
await this.Save(campaignStats);
}
static async AddPartyEncounterStat(
partyStat: PartyEncounterStats,
encounterId: string
) {
const campaignPartyEncounterStat: CampaignPartyEncounterStats = {
...partyStat,
date: Dates.now.dateTimeDisplay,
encounterId,
};
const campaignStats = await this.Get();
if (!campaignStats.partySummary) {
campaignStats.partySummary = [];
}
campaignStats.partySummary.push(campaignPartyEncounterStat);
await this.Save(campaignStats);
}
static async Get(): Promise<CampaignStats> {
return Gamemaster.GetStats;
}
static async Save(campaignStats: CampaignStats) {
Gamemaster.SetStats(campaignStats);
const markup = await CampaignRenderer.Render(campaignStats);
EncounterJournal.UpdateJournalData(markup.html, "campaignstats", "view");
}
}