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make.ps1
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make.ps1
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####### The starting point for the script is the bottom #######
###############################################################
########################## FUNCTIONS ##########################
###############################################################
function All-Command
{
Dependencies-Command
$msBuild = FindMSBuild
$msBuildArguments = "/t:Rebuild /nr:false"
if ($msBuild -eq $null)
{
echo "Unable to locate an appropriate version of MSBuild."
}
else
{
$proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait
if ($proc.ExitCode -ne 0)
{
echo "Build failed. If just the development tools failed to build, try installing Visual Studio. You may also still be able to run the game."
}
else
{
echo "Build succeeded."
}
}
}
function Clean-Command
{
$msBuild = FindMSBuild
$msBuildArguments = "/t:Clean /nr:false"
if ($msBuild -eq $null)
{
echo "Unable to locate an appropriate version of MSBuild."
}
else
{
$proc = Start-Process $msBuild $msBuildArguments -NoNewWindow -PassThru -Wait
rm *.dll
rm *.dll.config
rm mods/*/*.dll
rm *.pdb
rm mods/*/*.pdb
rm *.exe
rm ./*/bin -r
rm ./*/obj -r
if (Test-Path thirdparty/download/)
{
rmdir thirdparty/download -Recurse -Force
}
echo "Clean complete."
}
}
function Version-Command
{
if ($command.Length -gt 1)
{
$version = $command[1]
}
elseif (Get-Command 'git' -ErrorAction SilentlyContinue)
{
$gitRepo = git rev-parse --is-inside-work-tree
if ($gitRepo)
{
$version = git name-rev --name-only --tags --no-undefined HEAD 2>$null
if ($version -eq $null)
{
$version = "git-" + (git rev-parse --short HEAD)
}
}
else
{
echo "Not a git repository. The version will remain unchanged."
}
}
else
{
echo "Unable to locate Git. The version will remain unchanged."
}
if ($version -ne $null)
{
$version | out-file ".\VERSION"
$mods = @("mods/ra/mod.yaml", "mods/cnc/mod.yaml", "mods/d2k/mod.yaml", "mods/ts/mod.yaml", "mods/modcontent/mod.yaml", "mods/all/mod.yaml")
foreach ($mod in $mods)
{
$replacement = (gc $mod) -Replace "Version:.*", ("Version: {0}" -f $version)
sc $mod $replacement
$prefix = $(gc $mod) | Where { $_.ToString().EndsWith(": User") }
if ($prefix -and $prefix.LastIndexOf("/") -ne -1)
{
$prefix = $prefix.Substring(0, $prefix.LastIndexOf("/"))
}
$replacement = (gc $mod) -Replace ".*: User", ("{0}/{1}: User" -f $prefix, $version)
sc $mod $replacement
}
echo ("Version strings set to '{0}'." -f $version)
}
}
function Dependencies-Command
{
cd thirdparty
./fetch-thirdparty-deps.ps1
cp download/*.dll ..
cp download/GeoLite2-Country.mmdb.gz ..
cp download/windows/*.dll ..
cd ..
echo "Dependencies copied."
}
function Test-Command
{
if (Test-Path OpenRA.Utility.exe)
{
echo "Testing mods..."
echo "Testing Tiberian Sun mod MiniYAML..."
./OpenRA.Utility.exe ts --check-yaml
echo "Testing Dune 2000 mod MiniYAML..."
./OpenRA.Utility.exe d2k --check-yaml
echo "Testing Tiberian Dawn mod MiniYAML..."
./OpenRA.Utility.exe cnc --check-yaml
echo "Testing Red Alert mod MiniYAML..."
./OpenRA.Utility.exe ra --check-yaml
}
else
{
UtilityNotFound
}
}
function Check-Command {
if (Test-Path OpenRA.Utility.exe)
{
echo "Checking for explicit interface violations..."
./OpenRA.Utility.exe all --check-explicit-interfaces
}
else
{
UtilityNotFound
}
if (Test-Path OpenRA.StyleCheck.exe)
{
echo "Checking for code style violations in OpenRA.Platforms.Default..."
./OpenRA.StyleCheck.exe OpenRA.Platforms.Default
echo "Checking for code style violations in OpenRA.Game..."
./OpenRA.StyleCheck.exe OpenRA.Game
echo "Checking for code style violations in OpenRA.Mods.Common..."
./OpenRA.StyleCheck.exe OpenRA.Mods.Common
echo "Checking for code style violations in OpenRA.Mods.Cnc..."
./OpenRA.StyleCheck.exe OpenRA.Mods.Cnc
echo "Checking for code style violations in OpenRA.Mods.D2k..."
./OpenRA.StyleCheck.exe OpenRA.Mods.D2k
echo "Checking for code style violations in OpenRA.Utility..."
./OpenRA.StyleCheck.exe OpenRA.Utility
echo "Checking for code style violations in OpenRA.Test..."
./OpenRA.StyleCheck.exe OpenRA.Test
}
else
{
echo "OpenRA.StyleCheck.exe could not be found. Build the project first using the `"all`" command."
}
}
function Check-Scripts-Command
{
if ((Get-Command "luac.exe" -ErrorAction SilentlyContinue) -ne $null)
{
echo "Testing Lua scripts..."
foreach ($script in ls "mods/*/maps/*/*.lua")
{
luac -p $script
}
foreach ($script in ls "lua/*.lua")
{
luac -p $script
}
echo "Check completed!"
}
else
{
echo "luac.exe could not be found. Please install Lua."
}
}
function Docs-Command
{
if (Test-Path OpenRA.Utility.exe)
{
./make.ps1 version
./OpenRA.Utility.exe all --docs | Out-File -Encoding "UTF8" DOCUMENTATION.md
./OpenRA.Utility.exe all --weapon-docs | Out-File -Encoding "UTF8" WEAPONS.md
./OpenRA.Utility.exe all --lua-docs | Out-File -Encoding "UTF8" Lua-API.md
./OpenRA.Utility.exe all --settings-docs | Out-File -Encoding "UTF8" Settings.md
}
else
{
UtilityNotFound
}
}
function FindMSBuild
{
$key = "HKLM:\SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0"
$property = Get-ItemProperty $key -ErrorAction SilentlyContinue
if ($property -eq $null -or $property.MSBuildToolsPath -eq $null)
{
return $null
}
$path = Join-Path $property.MSBuildToolsPath -ChildPath "MSBuild.exe"
if (Test-Path $path)
{
return $path
}
return $null
}
function UtilityNotFound
{
echo "OpenRA.Utility.exe could not be found. Build the project first using the `"all`" command."
}
###############################################################
############################ Main #############################
###############################################################
if ($args.Length -eq 0)
{
echo "Command list:"
echo ""
echo " all, a Builds the game and its development tools."
echo " dependencies, d Copies the game's dependencies into the main game folder."
echo " version, v Sets the version strings for the default mods to the"
echo " latest version for the current Git branch."
echo " clean, c Removes all built and copied files. Use the 'all' and"
echo " 'dependencies' commands to restore removed files."
echo " test, t Tests the default mods for errors."
echo " check, ck Checks .cs files for StyleCop violations."
echo " check-scripts, cs Checks .lua files for syntax errors."
echo " docs Generates the trait and Lua API documentation."
echo ""
$command = (Read-Host "Enter command").Split(' ', 2)
}
else
{
$command = $args
}
$execute = $command
if ($command.Length -gt 1)
{
$execute = $command[0]
}
switch ($execute)
{
{"all", "a" -contains $_} { All-Command }
{"dependencies", "d" -contains $_} { Dependencies-Command }
{"version", "v" -contains $_} { Version-Command }
{"clean", "c" -contains $_} { Clean-Command }
{"test", "t" -contains $_} { Test-Command }
{"check", "ck" -contains $_} { Check-Command }
{"check-scripts", "cs" -contains $_} { Check-Scripts-Command }
"docs" { Docs-Command }
Default { echo ("Invalid command '{0}'" -f $command) }
}
#In case the script was called without any parameters we keep the window open
if ($args.Length -eq 0)
{
echo "Press enter to continue."
while ($true)
{
if ([System.Console]::KeyAvailable)
{
break
}
Start-Sleep -Milliseconds 50
}
}