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Development

Install required tools:

  • go version 1.22 or higher
  • gcc version 11.4.0 or higher

MacOS

Download Go

Optionally enable debugging and more verbose logging:

# At build time
export CGO_CFLAGS="-g"

# At runtime
export OLLAMA_DEBUG=1

Get the required libraries and build the native LLM code: (Adjust the job count based on your number of processors for a faster build)

make -j 5

Then build ollama:

go build .

Now you can run ollama:

./ollama

Xcode 15 warnings

If you are using Xcode newer than version 14, you may see a warning during go build about ld: warning: ignoring duplicate libraries: '-lobjc' due to Golang issue golang/go#67799 which can be safely ignored. You can suppress the warning with export CGO_LDFLAGS="-Wl,-no_warn_duplicate_libraries"

Linux

Linux CUDA (NVIDIA)

Your operating system distribution may already have packages for NVIDIA CUDA. Distro packages are often preferable, but instructions are distro-specific. Please consult distro-specific docs for dependencies if available!

Install make, gcc and golang as well as NVIDIA CUDA development and runtime packages.

Typically the build scripts will auto-detect CUDA, however, if your Linux distro or installation approach uses unusual paths, you can specify the location by specifying an environment variable CUDA_LIB_DIR to the location of the shared libraries, and CUDACXX to the location of the nvcc compiler. You can customize a set of target CUDA architectures by setting CMAKE_CUDA_ARCHITECTURES (e.g. "50;60;70")

Then generate dependencies: (Adjust the job count based on your number of processors for a faster build)

make -j 5

Then build the binary:

go build .

Linux ROCm (AMD)

Your operating system distribution may already have packages for AMD ROCm and CLBlast. Distro packages are often preferable, but instructions are distro-specific. Please consult distro-specific docs for dependencies if available!

Install CLBlast and ROCm development packages first, as well as make, gcc, and golang.

Typically the build scripts will auto-detect ROCm, however, if your Linux distro or installation approach uses unusual paths, you can specify the location by specifying an environment variable ROCM_PATH to the location of the ROCm install (typically /opt/rocm), and CLBlast_DIR to the location of the CLBlast install (typically /usr/lib/cmake/CLBlast). You can also customize the AMD GPU targets by setting AMDGPU_TARGETS (e.g. AMDGPU_TARGETS="gfx1101;gfx1102")

Then generate dependencies: (Adjust the job count based on your number of processors for a faster build)

make -j 5

Then build the binary:

go build .

ROCm requires elevated privileges to access the GPU at runtime. On most distros you can add your user account to the render group, or run as root.

Advanced CPU Settings

By default, running make will compile a few different variations of the LLM library based on common CPU families and vector math capabilities, including a lowest-common-denominator which should run on almost any 64 bit CPU somewhat slowly. At runtime, Ollama will auto-detect the optimal variation to load.

Custom CPU settings are not currently supported in the new Go server build but will be added back after we complete the transition.

Containerized Linux Build

If you have Docker available, you can build linux binaries with ./scripts/build_linux.sh which has the CUDA and ROCm dependencies included. The resulting binary is placed in ./dist

Windows

The following tools are required as a minimal development environment to build CPU inference support.

  • Go version 1.22 or higher
  • Git
  • clang with gcc compat and Make. There are multiple options on how to go about installing these tools on Windows. We have verified the following, but others may work as well:
    • MSYS2
      • After installing, from an MSYS2 terminal, run pacman -S mingw-w64-clang-x86_64-gcc-compat mingw-w64-clang-x86_64-clang make to install the required tools
    • Assuming you used the default install prefix for msys2 above, add C:\msys64\clang64\bin and c:\msys64\usr\bin to your environment variable PATH where you will perform the build steps below (e.g. system-wide, account-level, powershell, cmd, etc.)

Note

Due to bugs in the GCC C++ library for unicode support, Ollama should be built with clang on windows.

Then, build the ollama binary:

$env:CGO_ENABLED="1"
make -j 8
go build .

GPU Support

The GPU tools require the Microsoft native build tools. To build either CUDA or ROCm, you must first install MSVC via Visual Studio:

  • Make sure to select Desktop development with C++ as a Workload during the Visual Studio install
  • You must complete the Visual Studio install and run it once BEFORE installing CUDA or ROCm for the tools to properly register
  • Add the location of the 64 bit (x64) compiler (cl.exe) to your PATH
  • Note: the default Developer Shell may configure the 32 bit (x86) compiler which will lead to build failures. Ollama requires a 64 bit toolchain.

Windows CUDA (NVIDIA)

In addition to the common Windows development tools and MSVC described above:

Windows ROCm (AMD Radeon)

In addition to the common Windows development tools and MSVC described above:

Windows arm64

The default Developer PowerShell for VS 2022 may default to x86 which is not what you want. To ensure you get an arm64 development environment, start a plain PowerShell terminal and run:

import-module 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Common7\\Tools\\Microsoft.VisualStudio.DevShell.dll'
Enter-VsDevShell -Arch arm64 -vsinstallpath 'C:\\Program Files\\Microsoft Visual Studio\\2022\\Community' -skipautomaticlocation

You can confirm with write-host $env:VSCMD_ARG_TGT_ARCH

Follow the instructions at https://www.msys2.org/wiki/arm64/ to set up an arm64 msys2 environment. Ollama requires gcc and mingw32-make to compile, which is not currently available on Windows arm64, but a gcc compatibility adapter is available via mingw-w64-clang-aarch64-gcc-compat. At a minimum you will need to install the following:

pacman -S mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-gcc-compat mingw-w64-clang-aarch64-make make

You will need to ensure your PATH includes go, cmake, gcc and clang mingw32-make to build ollama from source. (typically C:\msys64\clangarm64\bin\)