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WhackSlot.swift
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WhackSlot.swift
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//
// WhackSlot.swift
// Day55-56 - Project14
//
// Created by Jean-Yves Garcin on 19/06/2023.
//
import UIKit
import SpriteKit
class WhackSlot: SKNode {
var charNode: SKSpriteNode!
var isVisible = false
var isHit = false
func configure(at position: CGPoint) {
self.position = position
let sprite = SKSpriteNode(imageNamed: "whackHole")
addChild(sprite)
let cropNode = SKCropNode()
cropNode.position = CGPoint(x: 0, y: 15)
cropNode.zPosition = 1
cropNode.maskNode = SKSpriteNode(imageNamed: "whackMask")
charNode = SKSpriteNode(imageNamed: "penguinGood")
charNode.position = CGPoint(x: 0, y: -90) // right off the screen
charNode.name = "character"
cropNode.addChild(charNode)
addChild(cropNode)
}
func show(hideTime: Double) {
if isVisible { return }
charNode.xScale = 1
charNode.yScale = 1
charNode.run(SKAction.moveBy(x: 0, y: 80, duration: 0.05))
isVisible = true
isHit = false
if Int.random(in: 0...2) == 0 {
charNode.texture = SKTexture(imageNamed: "penguinGood")
charNode.name = "charFriend"
} else {
charNode.texture = SKTexture(imageNamed: "penguinEvil")
charNode.name = "charEnemy"
}
DispatchQueue.main.asyncAfter(deadline: .now() + (hideTime * 3.5)) {
[weak self] in
self?.hide()
}
}
func hide() {
if !isVisible { return }
charNode.run(SKAction.moveBy(x: 0, y: -80, duration: 0.05))
isVisible = false
}
func hit() {
isHit = true
let delay = SKAction.wait(forDuration: 0.25)
let hide = SKAction.moveBy(x: 0, y: -80, duration: 0.5)
let notVisible = SKAction.run { [weak self] in self?.isVisible = false }
let sequence = SKAction.sequence([delay, hide, notVisible])
charNode.run(sequence)
}
}