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design-tic-tac-toe.js
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design-tic-tac-toe.js
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/**
* Design Tic-Tac-Toe
*
* Design a Tic-tac-toe game that is played between two players on a n x n grid.
*
* You may assume the following rules:
*
* A move is guaranteed to be valid and is placed on an empty block.
* Once a winning condition is reached, no more moves is allowed.
* A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
*
* Example:
*
* Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
*
* TicTacToe toe = new TicTacToe(3);
*
* toe.move(0, 0, 1); -> Returns 0 (no one wins)
* |X| | |
* | | | | // Player 1 makes a move at (0, 0).
* | | | |
*
* toe.move(0, 2, 2); -> Returns 0 (no one wins)
* |X| |O|
* | | | | // Player 2 makes a move at (0, 2).
* | | | |
*
* toe.move(2, 2, 1); -> Returns 0 (no one wins)
* |X| |O|
* | | | | // Player 1 makes a move at (2, 2).
* | | |X|
*
* toe.move(1, 1, 2); -> Returns 0 (no one wins)
* |X| |O|
* | |O| | // Player 2 makes a move at (1, 1).
* | | |X|
*
* toe.move(2, 0, 1); -> Returns 0 (no one wins)
* |X| |O|
* | |O| | // Player 1 makes a move at (2, 0).
* |X| |X|
*
* toe.move(1, 0, 2); -> Returns 0 (no one wins)
* |X| |O|
* |O|O| | // Player 2 makes a move at (1, 0).
* |X| |X|
*
* toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
* |X| |O|
* |O|O| | // Player 1 makes a move at (2, 1).
* |X|X|X|
*
* Follow up:
* Could you do better than O(n2) per move() operation?
*/
/**
* Your TicTacToe object will be instantiated and called as such:
* var obj = new TicTacToe(n)
* var param_1 = obj.move(row,col,player)
*/
class TicTacToe {
/**
* Initialize your data structure here.
* @param {number} n
*/
constructor(n) {
this.size = n;
this.rows = Array(n).fill(0);
this.cols = Array(n).fill(0);
this.diagonal = 0;
this.antiDiagonal = 0;
}
/**
* Player {player} makes a move at ({row}, {col}).
*
* @param {number} row The row of the board.
* @param {number} col The column of the board.
* @param {number} player The player, can be either 1 or 2.
* @return {number} The current winning condition, can be either:
* 0: No one wins.
* 1: Player 1 wins.
8 2: Player 2 wins.
*/
move(row, col, player) {
const toAdd = player === 1 ? 1 : -1;
this.rows[row] += toAdd;
this.cols[col] += toAdd;
if (row === col) {
this.diagonal += toAdd;
}
if (col === this.size - 1 - row) {
this.antiDiagonal += toAdd;
}
if (
Math.abs(this.rows[row]) === this.size ||
Math.abs(this.cols[col]) === this.size ||
Math.abs(this.diagonal) === this.size ||
Math.abs(this.antiDiagonal) === this.size
) {
return player;
}
return 0;
}
}
export { TicTacToe };