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Most memory profiling tools I've used previously let you snapshot memory in one frame, snapshot another frame, then compare them. The delta will show you the leak without much debugging required.
Ah, I have earlier done some testing on these sections and unfortunately deleted my changes, but I didn't find a definitive reason to what was causing the leak as far as I can remember.
As soon as the PO is visible (toggled with '\'), the system memory starts filling up
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