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BMFont support #66

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jakubg1 opened this issue Aug 1, 2022 · 0 comments
Open

BMFont support #66

jakubg1 opened this issue Aug 1, 2022 · 0 comments
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A: Game Data Issue with game data. ! Beginner Friendly Simple task for first-time contributors. D: Feature Request A feature that may be implemented in a future version. D: Organization A change that will not impact the end-user, but may be helpful for simplifying/documenting the code.

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@jakubg1
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jakubg1 commented Aug 1, 2022

Currently, there are two types of fonts available in the engine:

  • Original, traditional bitmap with characters painstakingly defined in a row in a strict order.
  • TTF support, which makes advanced text styles much harder to make.

BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.

@jakubg1 jakubg1 added D: Feature Request A feature that may be implemented in a future version. D: Organization A change that will not impact the end-user, but may be helpful for simplifying/documenting the code. A: Modding Issue which will impact modders if worked on. Potentially a breaking change. ! Beginner Friendly Simple task for first-time contributors. labels Aug 1, 2022
@jakubg1 jakubg1 added A: Game Data Issue with game data. and removed A: Modding Issue which will impact modders if worked on. Potentially a breaking change. labels May 19, 2024
@jakubg1 jakubg1 added this to the Beta 5.0.0 release milestone May 22, 2024
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Labels
A: Game Data Issue with game data. ! Beginner Friendly Simple task for first-time contributors. D: Feature Request A feature that may be implemented in a future version. D: Organization A change that will not impact the end-user, but may be helpful for simplifying/documenting the code.
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