BMFont support #66
Labels
A: Game Data
Issue with game data.
! Beginner Friendly
Simple task for first-time contributors.
D: Feature Request
A feature that may be implemented in a future version.
D: Organization
A change that will not impact the end-user, but may be helpful for simplifying/documenting the code.
Milestone
Currently, there are two types of fonts available in the engine:
BMFont (https://www.angelcode.com/products/bmfont/) would be a somewhat standardized way to easily generate font files, which can later be edited in mass to produce some cool effect. Because the format is different than the aforementioned two, I need to make a routine which will be able to parse such formatted files and display them ingame.
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