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server.c
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//Referred various sites for socket programming and then came up with this code.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
#include <pthread.h>
#define LOOPS 100000
//Defining Thread Structure.....
struct thread_struct
{
int sock;
int value_buffer;
};
//UDP server receiving data.....
void *udpConnect(void *arg)
{
struct thread_struct *thread_arg = (struct thread_struct *)arg;
struct sockaddr_in client_addr;
char * buffer = (char *)malloc(sizeof(char) * thread_arg -> value_buffer);
int size_sockaddr = sizeof(struct sockaddr_in);
memset(buffer, 0, sizeof(char) * thread_arg -> value_buffer);
int i = 0;
while (i < LOOPS) {
recvfrom(thread_arg -> sock, buffer, thread_arg -> value_buffer, 0, (struct sockaddr *)&client_addr, &size_sockaddr);
}
i++;
printf("UDP server receiving Data....\n" );
}
//UDP server Functioning....
void udpServer(int value_buffer, int thread_num)
{
int sock_server, s_bind;
struct sockaddr_in server_addr;
if (value_buffer == 65000)
{
value_buffer = 64500;
}
char * buffer = (char *)malloc(sizeof(char) * value_buffer);
memset(buffer, 0, sizeof(char) * value_buffer);
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
server_addr.sin_port = htons(4567);
//Createing socket...
sock_server = socket(AF_INET, SOCK_DGRAM, 0);
if(sock_server == -1)
{
exit(-1);
}
//Bind socket....
s_bind = bind(sock_server, (struct sockaddr *)&server_addr, sizeof(struct sockaddr));
if(s_bind == -1)
{
exit(-1);
}
pthread_t threads[thread_num];
int i = 0;
struct thread_struct * thread_arg = (struct thread_struct *)malloc(sizeof(struct thread_struct));
thread_arg -> sock = sock_server;
thread_arg -> value_buffer = value_buffer;
//Create many threads to process.
for (i = 0; i < thread_num; ++i)
{
pthread_create(&threads[i], NULL, udpConnect, thread_arg);
}
for (i = 0; i < thread_num; ++i)
{
pthread_join(threads[i], NULL);
}
close(sock_server);
}
//TCP Server receiving data....
void *tcpConnect(void *arg)
{
struct thread_struct *thread_arg = (struct thread_struct *)arg;
char * buffer = (char *)malloc(sizeof(char) * thread_arg -> value_buffer);
memset(buffer, 0, sizeof(char) * thread_arg -> value_buffer);
int i = 0;
for (i = 0; i < LOOPS; ++i)
{
recv(thread_arg -> sock, buffer, thread_arg -> value_buffer, 0);
}
free(buffer);
return NULL;
}
//TCP Server functioninf.....
void tcpServer(int value_buffer, int thread_num)
{
int sock_server, sock_client, s_bind;
struct sockaddr_in myserver_address;
struct sockaddr_in client_addr;
if (value_buffer == 65000)
{
value_buffer = 64500;
}
memset(&myserver_address, 0, sizeof(myserver_address));
myserver_address.sin_family = AF_INET;
myserver_address.sin_addr.s_addr = inet_addr("127.0.0.1");
myserver_address.sin_port = htons(4567);
//create socket.
sock_server = socket(AF_INET, SOCK_STREAM, 0);
s_bind = bind(sock_server, (struct sockaddr *)&myserver_address, sizeof(struct sockaddr));
if(s_bind == -1)
{
exit(-1);
}
//Begin listening.
listen(sock_server, 10);
printf("Server is listening....\n", );
int size_sockaddr = sizeof(struct sockaddr_in);
pthread_t threads[thread_num];
//Create many threads to process.
int i = 0;
while(i < thread_num)
{
sock_client = accept(sock_server, (struct sockaddr *)&client_addr, &size_sockaddr);
if(sock_client == -1)
{
exit(-1);
}
struct thread_struct * thread_arg = (struct thread_struct *)malloc(sizeof(struct thread_struct));
thread_arg -> sock = sock_client;
thread_arg -> value_buffer = value_buffer;
pthread_create(&threads[i], NULL, tcpConnect, thread_arg);
pthread_join(threads[i], NULL);
i++;
}
close(sock_client);
close(sock_server);
}
//Main function, select protocol according to the input.
int main(int argc, char *argv[])
{
int value_buffer = atoi(argv[2]);
int thread_num = atoi(argv[3]);
if (strcmp(argv[1], "UDP") == 0)
{
udpServer(value_buffer, thread_num);
} else {
tcpServer(value_buffer, thread_num);
}
if (argc != 4)
{
printf("Input three arguments: Connection type, buffer size and number of threads\n");
return 1;
}
return 0;
}