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SkeletonDebugger isn't really savable #2226

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tonihele opened this issue Mar 17, 2024 · 0 comments · Fixed by #2228
Closed

SkeletonDebugger isn't really savable #2226

tonihele opened this issue Mar 17, 2024 · 0 comments · Fixed by #2228

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@tonihele
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tonihele commented Mar 17, 2024

SkeletonDebugger isn't really savable. It has some internal variables, such as wires, points and interBoneWires. These can't be null. But after serializing they of course are null...

After loading previously saved scene with a SkeletonDebugger.. updating it will fail on NPE.

I tested with https://sketchfab.com/3d-models/silver-dragonkin-mir4-89ead4e87cdc4b70840f748383f0998f. Looks like the import always creates this debugger.

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