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xcfinfowdx.lua
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-- xcfinfowdx.lua (cross-platform)
-- 2022.08.08
--[[
Getting some info from XCF files (GIMP native image format).
Documentation: /devel-docs/xcf.txt from source.
Last check: 2022.08.08 (2.10.32)
Minimal GIMP version: from gimp-devel
https://gitlab.gnome.org/GNOME/gimp/-/blob/master/devel-docs/specifications/xcf.txt
See list of supported fields in table "fields".
hex2float() from
https://stackoverflow.com/questions/18886447/convert-signed-ieee-754-float-to-hexadecimal-representation
with small change.
]]
local fields = {
{"Version", "", 1},
{"Minimal GIMP version", "", 8},
{"Width", "", 2},
{"Height", "", 2},
{"Horizontal resolution (ppi)", "", 3},
{"Vertical resolution (ppi)", "", 3},
{"Color mode", "", 8},
{"Precision", "", 8},
{"ICC profile", "", 8},
{"Compressed", "", 8},
{"GIMP's comment", "", 8}
}
local am = {
[0] = "0.99.16 (1997-12-15)",
[1] = "0.99.16 (1997-12-15)",
[2] = "1.3.10 (2002-11-07) or 1.3.21 (2003-10-06)",
[3] = "2.7.1 (2010-06-29)",
[4] = "2.10.0 (2018-04-27)",
[14] = "3.0.0",
[15] = "3.0.0",
[16] = "3.0.0",
[17] = "3.0.0"
}
local ap4 = {
[0] = "8-bit gamma integer",
[1] = "16-bit gamma integer",
[2] = "32-bit linear integer",
[3] = "16-bit linear floating point",
[4] = "32-bit linear floating point"
}
local ap56 = {
[100] = "8-bit linear integer",
[150] = "8-bit gamma integer",
[200] = "16-bit linear integer",
[250] = "16-bit gamma integer",
[300] = "32-bit linear integer",
[350] = "32-bit gamma integer",
[400] = "16-bit linear floating point",
[450] = "16-bit gamma floating point",
[500] = "32-bit linear floating point",
[550] = "32-bit gamma floating point"
}
local ap7 = {
[100] = "8-bit linear integer",
[150] = "8-bit gamma integer",
[200] = "16-bit linear integer",
[250] = "16-bit gamma integer",
[300] = "32-bit linear integer",
[350] = "32-bit gamma integer",
[500] = "16-bit linear floating point",
[550] = "16-bit gamma floating point",
[600] = "32-bit linear floating point",
[650] = "32-bit gamma floating point",
[700] = "64-bit linear floating point",
[750] = "64-bit gamma floating point"
}
local ac = {
[0] = "No compression",
[1] = "RLE encoding",
[2] = "zlib compression",
[3] = "Some fractal compression"
}
local filename = ''
local ar = {}
function ContentGetSupportedField(FieldIndex)
if fields[FieldIndex + 1] ~= nil then
return fields[FieldIndex + 1][1], fields[FieldIndex + 1][2], fields[FieldIndex + 1][3]
end
return "", "", 0
end
function ContentGetDefaultSortOrder(FieldIndex)
return 1; --or -1
end
function ContentGetDetectString()
return 'EXT="XCF"'
end
function ContentGetValue(FileName, FieldIndex, UnitIndex, flags)
if FieldIndex >= #fields then return nil end
if filename ~= FileName then
local e = SysUtils.ExtractFileExt(FileName)
if e ~= '.xcf' then return nil end
local at = SysUtils.FileGetAttr(FileName)
if (at < 0) or (math.floor(at / 0x00000010) % 2 ~= 0) then return nil end
for i = 1, #fields do ar[i] = '' end
if GetData(FileName) == nil then return nil end
filename = FileName
end
if ar[FieldIndex + 1] == '' then
return nil
else
return ar[FieldIndex + 1]
end
end
function GetData(f)
local h = io.open(f, 'rb')
if h == nil then return nil end
local d = h:read(9)
if d ~= 'gimp xcf ' then
h:close()
return nil
end
-- File type identification
local i, t
-- Version, 10:13
d = h:read(4)
if d == 'file' then
ar[1] = 0
else
t = string.match(d, 'v?(%d+)')
if t ~= nil then ar[1] = tonumber(t) end
end
-- Minimal GIMP version
if ar[1] ~= '' then
if ar[1] < 4 then
ar[2] = am[ar[1]]
else
if ar[1] < 14 then
ar[2] = am[4]
else
t = am[ar[1]]
if t ~= nil then ar[2] = t end
end
end
end
h:seek('cur', 1)
-- Width, 15:18
d = h:read(4)
ar[3] = BinToNumBE(d, 1, 4)
-- Height, 19:22
d = h:read(4)
ar[4] = BinToNumBE(d, 1, 4)
-- Color mode, 23:26
d = h:read(4)
i = BinToNumBE(d, 1, 4)
if i == 0 then
ar[7] = 'RGB color'
elseif i == 1 then
ar[7] = 'Grayscale'
elseif i == 2 then
ar[7] = 'Indexed color'
else
ar[7] = ''
end
-- Precision (high-bit depth), 27:30
if ar[1] <= 3 then
ar[8] = '8-bit gamma integer'
else
d = h:read(4)
i = BinToNumBE(d, 1, 4)
if ar[1] == 4 then
t = ap4[i]
elseif (ar[1] == 5) or (ar[1] == 6) then
t = ap56[i]
elseif ar[1] >= 7 then
t = ap7[i]
end
if t == nil then ar[8] = '' else ar[8] = t end
end
-- Image properties
local l, n
while true do
d = h:read(4)
if d == nil then break end
i = BinToNumBE(d, 1, 4)
-- PROP_END
if i == 0 then break end
d = h:read(4)
l = BinToNumBE(d, 1, 4)
if i == 17 then
-- PROP_COMPRESSION
d = h:read(1)
t = ac[string.byte(d, 1)]
if t == nil then ar[10] = '' else ar[10] = t end
elseif i == 19 then
-- PROP_RESOLUTION
d = h:read(8)
ar[5] = hex2float(string.sub(d, 1, 4))
ar[6] = hex2float(string.sub(d, 5, 8))
elseif i == 21 then
-- PROP_PARASITES
d = h:read(l)
GetFromParasites(d)
else
h:seek('cur', l)
end
end
h:close()
return true
end
function GetFromParasites(d)
local t, c, n1, n2
n1, n2 = string.find(d, 'icc-profile', 1, 1, true)
if n1 == nil then
ar[9] = 'GIMP built-in sRGB'
else
if string.byte(d, n2 + 1) == 0 then
t = string.sub(d, n2 + 6, n2 + 9)
c = BinToNumBE(t, 1, 4)
t = string.sub(d, n2 + 10, n2 + c + 8)
GetICCName(t)
end
end
n1, n2 = string.find(d, 'gimp-comment', 1, 1, true)
if n1 == nil then
ar[11] = ''
else
t = string.sub(d, n2 + 6, n2 + 9)
c = BinToNumBE(t, 1, 4)
ar[11] = string.sub(d, n2 + 10, n2 + c + 8)
end
end
function GetICCName(d)
local t = string.sub(d, 129, 132)
local tc = BinToNumBE(t, 1, 4)
local nb = 132
local i, l, di, dl
while true do
t = string.sub(d, nb + 1, nb + 12)
i = BinToNumBE(t, 1, 4)
if i == 0x64657363 then
-- desc
i = BinToNumBE(t, 5, 8)
l = BinToNumBE(t, 9, 12)
t = string.sub(d, i + 1, i + 4)
if t == 'mluc' then
di = BinToNumBE(d, i + 25, i + 28)
dl = BinToNumBE(d, i + 21, i + 24)
t = string.sub(d, i + di + 1, i + di + dl + 1)
if math.mod(string.len(t), 2) ~= 0 then t = string.sub(t, 1, -2) end
ar[9] = LazUtf8.ConvertEncoding(t, 'ucs2be', 'utf8')
elseif t == 'desc' then
dl = BinToNumBE(d, i + 9, i + 12)
ar[9] = string.sub(d, i + 13, i + dl + 11)
end
break
end
tc = tc - 1
if tc == 0 then break end
nb = nb + 12
end
end
function BinToNumBE(d, n1, n2)
local r = ''
for i = n1, n2 do
r = r .. string.format('%02x', string.byte(d, i))
end
return tonumber('0x' .. r)
end
function hex2float(c)
local b1, b2, b3, b4 = string.byte(c, 1, 4)
local sign = b1 > 0x7f
local expo = (b1 % 0x80) * 0x2 + math.floor(b2 / 0x80)
local mant = ((b2 % 0x80) * 0x100 + b3) * 0x100 + b4
if sign then sign = -1 else sign = 1 end
local n
if (mant == 0) and (expo == 0) then
n = sign * 0.0
elseif expo == 0xff then
if mant == 0 then
n = sign * math.huge
else
n = 0.0/0.0
end
else
n = sign * math.ldexp(1.0 + mant / 0x800000, expo - 0x7f)
end
return n
end