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pygame_5.1.py
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import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
def create_scales(height):
red_scale_surface = pygame.surface.Surface((640, height))
green_scale_surface = pygame.surface.Surface((640, height))
blue_scale_surface = pygame.surface.Surface((640, height))
for x in range(640):
c = int((x / 640.) * 255.)
red = (c, 0, 0)
green = (0, c, 0)
blue = (0, 0, c)
line_rect = Rect(x, 0, 1, height)
pygame.draw.rect(red_scale_surface, red, line_rect)
pygame.draw.rect(green_scale_surface, green, line_rect)
pygame.draw.rect(blue_scale_surface, blue, line_rect)
return red_scale_surface, green_scale_surface, blue_scale_surface
red_scale, green_scale, blue_scale = create_scales(80)
color = [127, 127, 127]
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.fill((0, 0, 0))
screen.blit(red_scale, (0, 00))
screen.blit(green_scale, (0, 80))
screen.blit(blue_scale, (0, 160))
x, y = pygame.mouse.get_pos()
print(x,y)
if pygame.mouse.get_pressed()[0]:
for component in range(3):
if y > component * 80 and y < (component + 1) * 80:
color[component] = int((x / 639.) * 255.)
pygame.display.set_caption("PyGame Color Test - " + str(tuple(color)))
for component in range(3):
pos = (int((color[component] / 255.) * 639), component * 80 + 40)
pygame.draw.circle(screen, (255, 255, 255), pos, 20)
pygame.draw.rect(screen, tuple(color), (0, 240, 640, 240))
pygame.display.update()