Releases: Izook/psychic-blade
Releases · Izook/psychic-blade
Release 0.1.0.beta
Final polish (#14)
Description
- Update version to beta!!! 🎉🎉🎉
- Add "z", "x", and "esc" as UI navigation controls
- Allow for menus to be used with mouse and keyboard interchangeably
- Update README
- Update CONTRIBUTING
- Update LICENCE (GPLv3)
- Update CODEOWNERS
- Minor discord fix in deploy workflow
- Clean up export configurations
- Add promo card to repo
- Misc. refactoring to remove warnings
Release 0.0.16.alpha
Add Tutorial Level
Type of Change
Minor
Description
- Added new tutorial level to teach player controls and simple mechanics
- Added more wonderful music by Snabisch to tutorial level
- Added wonderful keyboard animations made by Hyohnoo to teach controls
- Created interactable Brazier scene to allow for player to interact with levels
- Created FireTrap obstacle scene for player to avoid during levels
- Updated Spawners to only spawn a limited amount of enemies and emit a signal when all enemies from Spawner have been defeated
- Created an ExitGate interactable scene that allows for the player to situationally complete a level
- Added a level complete menu for when the player completes a scene
- Fixed a bug where dash and heart icons weren't updating properly on exported versions of the game
- Added the ability to complete the Three Slimes level when all slimes are defeated
- Reorganized levels folder structure to be more organized
- Updated window resizing rules to remove black bars that appeared on edges of screen
- Updated the start menu to be a little less intense with the particles
- Misc. bug fixes and refactors
Screenshots
Release 0.0.15.alpha
Upgrade HUD
Type of Change
Minor
Description
- Updated and Relocated Speedometer appearance
- Introduced a Tachometer to appear next to the Speedometer
- Introduced flame effect to the Speedometer and tachometer when they reach high speed
- Refactor blade collisions for minimal impact on blade speed
- Implement a multi-dash system that allows for quick consecutive dashes
- Implement a health system for the Player that allows for the Player to take multiple hits before signaling death
- Implement a screen shake and Player animations when damage is taken
- Introduce Invulnerable and Hitstunned states to Player
- Refactor Player state to be more manageable
- Add Health and Dash icons and animations to the HUD that match the Players state
- Add elapsed time to HUD
- Add enemy kill counter to HUD
- Introduce combo system and display current and highest combo on the HUD
- Add elapsed time, kill count, and highest combo to game over screen
Screenshots
Release 0.0.13.alpha
Upgrade UI Appearance
Type of Change
Minor
Description
- Upgrade UI Appearance with consistent and "stylistic" button theme
- Add cool particle and level background to StartMenu
- Update controls with accurate information
- Fix window sizing properties so pixels stretch with window size but maintain aspect ratio
- Fix random bug with Slime being removed from "enemies" group multiple times
- Fix warning with clearing distortion audio effects from music bus
Screenshots
Release 0.0.12.alpha
Introduce Audio and Music
Type of Change
Minor
Description
- Add lovely music composed by Snabisch to start menu and levels
- Add lovely UI sound effects designed by SoupTonic to all menus
- Add sound effect created with ChipTone to Player dash, ImpactEffect, and Slime death
- Dampen music when game is paused or game over
- Miscellaneous bug fixes and refactoring
Screenshots
- No screenshots for audio kids...
Release 0.0.11.alpha
Update Slime with Free Asset Pack
Type of Change
Minor
Description
- Update Slime enemy with free asset designed by rvros
- Update SlimeSpawner with Slime assets and make it more noticeable with a particle effect
- Add 4 more SlimeSpawners to The Slime Spawners level and increase the rate of slime spawning
- Refactor Blade -> Enemy collisions for more consistent collision reporting
- Introduce ImpactEffect that is used to show whenever a Blade hits an enemy
- Miscellaneous refactoring and bug fixes
Screenshots
Release 0.0.10.alpha
Update Blade with Free Asset Pack
Type of Change
Minor
Description
- Updated Blade sprite using blade designed by The Wise Hedgehog
- Update Blade particles to be more flame like
- Update Blade guides and target to be less obtrusive
- Update Blade and Player parameters to improve player feel
- Miscellaneous refactoring and bug fixes
Screenshots
Release 0.0.9.alpha
Update Player Animations with Free Asset Pack
Type of Change
Minor
Description
- Update Player animations using animations designed by Szadi Art.
- Remove old Player animation assets
- Update Player dash sprites to reflect to size
Screenshots
Release 0.0.8.alpha
Update Levels with Free Tileset Asset Pack
Type of Change
Minor
Description
- Removed any scale transformation from all sprites so that pixel size is consistent among sprites
- Fixed issue with Player speed
- Updated Player to move more slowly
- Updated camera to be closer to Player to account for smaller size
- Slowed down blade to account for larger size
- Updated design of all levels with free tileset asset designed by Szadi Art
Screenshots
Release 0.0.7.alpha
Add Secret Controller Support
Type of Change
Minor
Description
- Make Player and Blade playable via a gamepad(tested using the 8Bitdo SF30 Gamepad)
- Make menus accessible via a gamepad
- Intentionally fail to mention controller support in Controls because I'm evil (BWAHAHAHAHAHA)
- Introduced UI theme to show button focus and button press states
- Introduced quit playing button to the main menu
- Miscellaneous bug fixes and refactoring