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Releases: Izook/psychic-blade

Release 0.1.0.beta

24 Apr 21:01
5da3306
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Final polish (#14)

Description

  • Update version to beta!!! 🎉🎉🎉
  • Add "z", "x", and "esc" as UI navigation controls
  • Allow for menus to be used with mouse and keyboard interchangeably
  • Update README
  • Update CONTRIBUTING
  • Update LICENCE (GPLv3)
  • Update CODEOWNERS
  • Minor discord fix in deploy workflow
  • Clean up export configurations
  • Add promo card to repo
  • Misc. refactoring to remove warnings

Release 0.0.16.alpha

18 Apr 18:34
83e281e
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Add Tutorial Level

Type of Change

Minor

Description

  • Added new tutorial level to teach player controls and simple mechanics
  • Added more wonderful music by Snabisch to tutorial level
  • Added wonderful keyboard animations made by Hyohnoo to teach controls
  • Created interactable Brazier scene to allow for player to interact with levels
  • Created FireTrap obstacle scene for player to avoid during levels
  • Updated Spawners to only spawn a limited amount of enemies and emit a signal when all enemies from Spawner have been defeated
  • Created an ExitGate interactable scene that allows for the player to situationally complete a level
  • Added a level complete menu for when the player completes a scene
  • Fixed a bug where dash and heart icons weren't updating properly on exported versions of the game
  • Added the ability to complete the Three Slimes level when all slimes are defeated
  • Reorganized levels folder structure to be more organized
  • Updated window resizing rules to remove black bars that appeared on edges of screen
  • Updated the start menu to be a little less intense with the particles
  • Misc. bug fixes and refactors

Screenshots

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Release 0.0.15.alpha

26 Feb 05:54
e16f460
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Upgrade HUD

Type of Change

Minor

Description

  • Updated and Relocated Speedometer appearance
  • Introduced a Tachometer to appear next to the Speedometer
  • Introduced flame effect to the Speedometer and tachometer when they reach high speed
  • Refactor blade collisions for minimal impact on blade speed
  • Implement a multi-dash system that allows for quick consecutive dashes
  • Implement a health system for the Player that allows for the Player to take multiple hits before signaling death
  • Implement a screen shake and Player animations when damage is taken
  • Introduce Invulnerable and Hitstunned states to Player
  • Refactor Player state to be more manageable
  • Add Health and Dash icons and animations to the HUD that match the Players state
  • Add elapsed time to HUD
  • Add enemy kill counter to HUD
  • Introduce combo system and display current and highest combo on the HUD
  • Add elapsed time, kill count, and highest combo to game over screen

Screenshots

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Release 0.0.13.alpha

11 Feb 06:43
4065b71
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Upgrade UI Appearance

Type of Change

Minor

Description

  • Upgrade UI Appearance with consistent and "stylistic" button theme
  • Add cool particle and level background to StartMenu
  • Update controls with accurate information
  • Fix window sizing properties so pixels stretch with window size but maintain aspect ratio
  • Fix random bug with Slime being removed from "enemies" group multiple times
  • Fix warning with clearing distortion audio effects from music bus

Screenshots

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Release 0.0.12.alpha

11 Feb 04:05
54e2b07
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Introduce Audio and Music

Type of Change

Minor

Description

  • Add lovely music composed by Snabisch to start menu and levels
  • Add lovely UI sound effects designed by SoupTonic to all menus
  • Add sound effect created with ChipTone to Player dash, ImpactEffect, and Slime death
  • Dampen music when game is paused or game over
  • Miscellaneous bug fixes and refactoring

Screenshots

  • No screenshots for audio kids...

Release 0.0.11.alpha

06 Feb 03:58
ae12cbc
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Update Slime with Free Asset Pack

Type of Change

Minor

Description

  • Update Slime enemy with free asset designed by rvros
  • Update SlimeSpawner with Slime assets and make it more noticeable with a particle effect
  • Add 4 more SlimeSpawners to The Slime Spawners level and increase the rate of slime spawning
  • Refactor Blade -> Enemy collisions for more consistent collision reporting
  • Introduce ImpactEffect that is used to show whenever a Blade hits an enemy
  • Miscellaneous refactoring and bug fixes

Screenshots

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Release 0.0.10.alpha

05 Feb 03:45
9b53ef5
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Update Blade with Free Asset Pack

Type of Change

Minor

Description

  • Updated Blade sprite using blade designed by The Wise Hedgehog
  • Update Blade particles to be more flame like
  • Update Blade guides and target to be less obtrusive
  • Update Blade and Player parameters to improve player feel
  • Miscellaneous refactoring and bug fixes

Screenshots

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Release 0.0.9.alpha

04 Feb 06:03
363cc42
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Update Player Animations with Free Asset Pack

Type of Change

Minor

Description

  • Update Player animations using animations designed by Szadi Art.
  • Remove old Player animation assets
  • Update Player dash sprites to reflect to size

Screenshots

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Release 0.0.8.alpha

04 Feb 05:06
226e481
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Update Levels with Free Tileset Asset Pack

Type of Change

Minor

Description

  • Removed any scale transformation from all sprites so that pixel size is consistent among sprites
  • Fixed issue with Player speed
  • Updated Player to move more slowly
  • Updated camera to be closer to Player to account for smaller size
  • Slowed down blade to account for larger size
  • Updated design of all levels with free tileset asset designed by Szadi Art

Screenshots

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Release 0.0.7.alpha

29 Jan 05:24
fbad1dd
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Add Secret Controller Support

Type of Change

Minor

Description

  • Make Player and Blade playable via a gamepad(tested using the 8Bitdo SF30 Gamepad)
  • Make menus accessible via a gamepad
  • Intentionally fail to mention controller support in Controls because I'm evil (BWAHAHAHAHAHA)
  • Introduced UI theme to show button focus and button press states
  • Introduced quit playing button to the main menu
  • Miscellaneous bug fixes and refactoring

Screenshots

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