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ExportZX.dfm
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object ExpDlg: TExpDlg
Left = 204
Top = 151
BorderStyle = bsDialog
Caption = 'ZX Spectrum PT3/TS player parameters'
ClientHeight = 320
ClientWidth = 505
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poMainFormCenter
OnShow = FormShow
PixelsPerInch = 96
TextHeight = 13
object Button1: TButton
Left = 144
Top = 288
Width = 75
Height = 25
Caption = 'OK'
Default = True
ModalResult = 1
TabOrder = 3
end
object Button2: TButton
Left = 280
Top = 288
Width = 75
Height = 25
Cancel = True
Caption = 'Cancel'
ModalResult = 2
TabOrder = 4
end
object GroupBox1: TGroupBox
Left = 8
Top = 8
Width = 217
Height = 81
Caption = 'Parameters'
TabOrder = 0
object Label3: TLabel
Left = 120
Top = 35
Width = 22
Height = 13
Caption = 'DEC'
end
object Label2: TLabel
Left = 16
Top = 35
Width = 22
Height = 13
Caption = 'HEX'
end
object Label15: TLabel
Left = 16
Top = 16
Width = 119
Height = 13
Caption = 'Compilation address (max'
end
object Label22: TLabel
Left = 144
Top = 16
Width = 3
Height = 13
end
object Edit2: TEdit
Left = 144
Top = 32
Width = 57
Height = 21
TabOrder = 1
OnChange = Edit2Change
end
object Edit1: TEdit
Left = 40
Top = 32
Width = 57
Height = 21
TabOrder = 0
OnChange = Edit1Change
end
object LoopChk: TCheckBox
Left = 16
Top = 56
Width = 97
Height = 17
Caption = 'Disable loop'
TabOrder = 2
end
end
object RadioGroup1: TRadioGroup
Left = 8
Top = 96
Width = 217
Height = 185
Caption = 'Format'
ItemIndex = 0
Items.Strings = (
'Hobeta with player'
'Hobeta without player'
'.AY-file'
'.SCL-file (player and module separately)'
'.TAP-file (player and module separately)')
TabOrder = 2
OnClick = RadioGroup1Click
end
object GroupBox2: TGroupBox
Left = 232
Top = 8
Width = 265
Height = 273
Caption = 'Hints'
TabOrder = 1
object Label1: TLabel
Left = 16
Top = 16
Width = 53
Height = 13
Caption = 'INIT: CALL'
end
object Label4: TLabel
Left = 72
Top = 16
Width = 3
Height = 13
end
object Label5: TLabel
Left = 16
Top = 32
Width = 59
Height = 13
Caption = 'PLAY: CALL'
end
object Label6: TLabel
Left = 80
Top = 32
Width = 3
Height = 13
end
object Label7: TLabel
Left = 16
Top = 48
Width = 63
Height = 13
Caption = 'MUTE: CALL'
end
object Label8: TLabel
Left = 88
Top = 48
Width = 3
Height = 13
end
object Label9: TLabel
Left = 16
Top = 64
Width = 54
Height = 13
Caption = 'Setup byte:'
end
object Label10: TLabel
Left = 72
Top = 64
Width = 3
Height = 13
end
object Label11: TLabel
Left = 112
Top = 80
Width = 124
Height = 13
Caption = 'bit 7 is set after each loop.'
end
object Label12: TLabel
Left = 112
Top = 64
Width = 111
Height = 13
Caption = 'set bit 0 to disable loop;'
end
object Label13: TLabel
Left = 16
Top = 96
Width = 143
Height = 13
Caption = 'Current position pointer (word):'
end
object Label14: TLabel
Left = 164
Top = 96
Width = 3
Height = 13
end
object Label16: TLabel
Left = 16
Top = 128
Width = 86
Height = 13
Caption = 'Variables address:'
end
object Label17: TLabel
Left = 104
Top = 128
Width = 3
Height = 13
end
object Label18: TLabel
Left = 136
Top = 128
Width = 38
Height = 13
Caption = '; length:'
end
object Label19: TLabel
Left = 176
Top = 128
Width = 3
Height = 13
end
object Label20: TLabel
Left = 16
Top = 112
Width = 96
Height = 13
Caption = 'Player codes length:'
end
object Label21: TLabel
Left = 120
Top = 112
Width = 3
Height = 13
end
object Label26: TLabel
Left = 16
Top = 144
Width = 78
Height = 13
Caption = 'Module address:'
end
object Label27: TLabel
Left = 104
Top = 144
Width = 3
Height = 13
end
object Label28: TLabel
Left = 136
Top = 144
Width = 38
Height = 13
Caption = '; length:'
end
object Label29: TLabel
Left = 176
Top = 144
Width = 3
Height = 13
end
object Label23: TLabel
Left = 136
Top = 159
Width = 38
Height = 13
Caption = '; length:'
end
object Label24: TLabel
Left = 104
Top = 159
Width = 3
Height = 13
end
object Label25: TLabel
Left = 16
Top = 159
Width = 84
Height = 13
Caption = 'Module2 address:'
end
object Label30: TLabel
Left = 176
Top = 159
Width = 3
Height = 13
end
object Memo1: TMemo
Left = 16
Top = 176
Width = 233
Height = 89
Lines.Strings = (
'Classic example (START is player address):'
' LD DE,Module2_Address ;for TS-player'
' CALL START'
' EI'
'LOOP:'
' HALT'
' CALL START+5'
' JR LOOP'
''
'No loop example (play once):'
' LD A,1'
' LD (START+10),A'
' CALL START'
' EI'
'LOOP:'
' HALT'
' CALL START+5'
' LD A,(START+10)'
' RLA'
' JR NC,LOOP'
' RET'
''
'Pointing module address example:'
' LD HL,PT3_Module_Address'
' LD DE,Module2_Address ;for TS-player'
' CALL START+3'
' EI'
'LOOP:'
' HALT'
' CALL START+5'
' JR LOOP'
''
'Call MUTE (START+8) for sound off during '
'pause or after stoping playing. In last case '
'you can call START one more time to reinit '
'and sound off.')
ReadOnly = True
ScrollBars = ssVertical
TabOrder = 0
end
end
end