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weapons.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<array id="WEAPONS">
<node id="weapons/firemode-lead-smg.xml" medal_requirement="0" upgrade_levels="10" purchase_cost="1000" upgrade_cost="40" />
<node id="weapons/firemode-lead-shotgun.xml" medal_requirement="1" upgrade_levels="10" purchase_cost="1500" upgrade_cost="70" />
<node id="weapons/firemode-plasma-assault-rifle.xml" medal_requirement="5" upgrade_levels="10" purchase_cost="2000" upgrade_cost="80" />
<node id="weapons/firemode-laser-assault-rifle.xml" medal_requirement="10" upgrade_levels="10" purchase_cost="3000" upgrade_cost="90" />
<node id="weapons/firemode-ion-assault-rifle.xml" medal_requirement="20" upgrade_levels="10" purchase_cost="4000" upgrade_cost="100" />
<node id="weapons/firemode-laser-shotgun.xml" medal_requirement="30" upgrade_levels="10" purchase_cost="5000" upgrade_cost="110" tags="MOD_NEW" />
<node id="weapons/firemode-lead-assault-rifle.xml" medal_requirement="40" upgrade_levels="10" purchase_cost="6000" upgrade_cost="120" />
<node id="weapons/firemode-lead-sniper.xml" medal_requirement="50" upgrade_levels="10" purchase_cost="7000" upgrade_cost="130" />
<node id="weapons/firemode-plasma-smg.xml" medal_requirement="60" upgrade_levels="10" purchase_cost="8000" upgrade_cost="150" tags="MOD_EDIT" />
<node id="weapons/firemode-lead-serial-shotgun.xml" medal_requirement="80" upgrade_levels="10" purchase_cost="10000" upgrade_cost="160" />
<node id="weapons/firemode-minigun.xml" medal_requirement="90" upgrade_levels="10" purchase_cost="10000" upgrade_cost="170" />
<node id="weapons/firemode-ion-shotgun.xml" medal_requirement="100" upgrade_levels="10" purchase_cost="10000" upgrade_cost="180" tags="MOD_EDIT" />
<node id="weapons/firemode-rocket-launcher.xml" medal_requirement="120" upgrade_levels="10" purchase_cost="10000" upgrade_cost="190" />
<node id="weapons/firemode-charged-plasma.xml" medal_requirement="140" upgrade_levels="10" purchase_cost="11000" upgrade_cost="200" />
<!--
Order & Notes:
0 Lead SMG = Lead Byllets -
1 Lead Shotgun = Shotgyn -
5 Plasma AR = Plasma -
10 Laser AR = Heavy Lasyr -
20 Ion AR = Ion -
30 Laser Shotgun = Laser Shotgun - Replaces Rypid Plasma (Plasma SMG) in the vanilla order. Replaces Plysma Spread (Plasma Shotgun) as a weapon.
40 Lead AR = Heavy Byllets -
50 Lead Sniper = Snyper -
60 Plasma SMG = Rypid Plasma - Unlocks in vanilla at 30 medals.
70 NONE
80 Lead S.Shotgun = Serial Shotgun -
90 Minigun = Minigyn -
100 Ion Shotgun = Ion Spread - Used to unlock at 70 medals.
120 Rocket Launcher = Tiny Ryckets -
140 Charged Plasma = Charged Shot -
Removed:
Plasma Shotgun (firemode-plasma-shotgun.xml). Used to unlock at 60 medals.
-->
<!--
Note:
Unfortunately, a maximum of only 14 weapons are possible. So we have to replace a weapon to use the Laser Shotgun.
Plasma Shotghn technically counts as available, which stops it softlocking save files, but the UI doesn't extend far enough to view it.
The high medal requirement prevents the Plasma Shotgun's unlock notification from triggering, if the player hasn't unlocked it yet
-->
<node id="weapons/firemode-plasma-shotgun.xml" medal_requirement="9999" upgrade_levels="10" purchase_cost="8000" upgrade_cost="140" />
</array>
<!--
Note:
We can only add an extra 3 more items, any more will be ignored
-->
<array id="ABILITIES">
<node id="ROCKETS" medal_requirement="0" upgrade_levels="6" purchase_cost="200" upgrade_cost="100" /><!--vanila:100-->
<node id="SHOCK_ORB" medal_requirement="10" upgrade_levels="6" purchase_cost="800" upgrade_cost="130" />
<node id="STUN_GRENADES" medal_requirement="15" upgrade_levels="6" purchase_cost="1000" upgrade_cost="150" />
<node id="MECHANICAL_SPIDER" medal_requirement="19" upgrade_levels="6" purchase_cost="1200" upgrade_cost="180" />
<node id="CLUSTER_GRENADES" medal_requirement="23" upgrade_levels="6" purchase_cost="1500" upgrade_cost="190" tags="MOD_NEW"/>
<node id="C4" medal_requirement="25" upgrade_levels="6" purchase_cost="1800" upgrade_cost="190" />
<node id="FLAME_GRENADES" medal_requirement="31" upgrade_levels="6" purchase_cost="2000" upgrade_cost="200" />
<node id="MICRO_MISSILES" medal_requirement="35" upgrade_levels="6" purchase_cost="2500" upgrade_cost="200" />
<node id="OFFENSIVE_GRENADES" medal_requirement="38" upgrade_levels="6" purchase_cost="3000" upgrade_cost="200" />
<node id="PLASMA_BURST" medal_requirement="45" upgrade_levels="6" purchase_cost="4000" upgrade_cost="200" />
<node id="MINES" medal_requirement="55" upgrade_levels="6" purchase_cost="5000" upgrade_cost="200" />
<node id="CONVERT_ENEMY" medal_requirement="64" upgrade_levels="6" purchase_cost="6000" upgrade_cost="200" />
<node id="EXPLOSIVE_BOLT" medal_requirement="82" upgrade_levels="6" purchase_cost="7000" upgrade_cost="200" />
<node id="STUN_PULSE" medal_requirement="98" upgrade_levels="6" purchase_cost="8000" upgrade_cost="200" />
<node id="ANTIOCH_GRENADES" medal_requirement="113" upgrade_levels="6" purchase_cost="9500" upgrade_cost="200" tags="MOD_NEW"/>
<node id="NADE_LAUNCHER" medal_requirement="125" upgrade_levels="6" purchase_cost="12000" upgrade_cost="200" />
<node id="TURRET_MACHINE_GUN" medal_requirement="138" upgrade_levels="4" purchase_cost="13000" upgrade_cost="200" />
</array>
<array id="UNUSED_ABILITIES">
<!-- already present in this file in vanilla -->
<node id="CLUSTER_GRENADES" medal_requirement="23" upgrade_levels="6" purchase_cost="2800" upgrade_cost="200" /><!-- used in this mod -->
<node id="LASER_PULSE" medal_requirement="9" upgrade_levels="6" purchase_cost="1800" upgrade_cost="200" />
<node id="RAIL_PULSE" medal_requirement="11" upgrade_levels="6" purchase_cost="2000" upgrade_cost="200" />
<!-- not in vanilla file -->
<node id="EMP_PULSE" medal_requirement="0" upgrade_levels="6" purchase_cost="100" upgrade_cost="100" />
<node id="DASH" medal_requirement="0" upgrade_levels="6" purchase_cost="100" upgrade_cost="100" />
<node id="DEFENSIVE_GRENADES" medal_requirement="0" upgrade_levels="6" purchase_cost="100" upgrade_cost="100" />
<node id="ANTIOCH_GRENADES" medal_requirement="0" upgrade_levels="6" purchase_cost="100" upgrade_cost="100" /> <!-- used in this mod -->
<!--
NOTES:
Customise properties in abilities.xml
ANTIOCH_GRENADES - AMAZING! Huge area of effect, high damage. (description translates to: "Merciful Jesus, grant them rest")
CLUSTER_GRENADES - Fires 5 grenades in a line in front of you. They explode and cause fire
DASH - Fun, but very hard to use. You dash forward way too quickly
DEFENSIVE_GRENADES - Functionally identical to shrapnel grenades
EMP_PULSE - Useless, no effect
LASER_PULSE - Fires lots of lasers outward, which bounce off walls. Low damage but has potential if
buffed, or unlocked early
RAIL_PULSE - aka Piercing Pulse. Fires piercing lead shots outward, like LASER_PULSE. Looks cool but
needs a big buff,, as it atm it has weak damage with low accuracy.
-->
</array>
</root>