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enhancements.xml
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<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<!-- Note: color_name is only for reference & doesn't appear in the original files -->
<array id="CATEGORIES">
<node id="ATTRIBUTES" color="0.1,0.5,1" /> <!-- Cyberware: Blue -->
<node id="MISC" color="1,0.1,1" /> <!-- Cyberware: Pink -->
<node id="COMPANION" color="0.25,1,0.25" /> <!-- Cyberware: Green -->
<node id="ATTRIBUTES_HEALTH" color="1,0.25,0" /> <!-- Cyberware: HealthRed -->
<node id="ATTRIBUTES_CREDITS" color="1,1,0" /> <!-- Cyberware: Yellow -->
<node id="ATTRIBUTES_STEALTH" color="0.25,0.5,0.5" /> <!-- Cyberware: Turqiose -->
<node id="ATTRIBUTES_CIVILIAN" color="1,0.5,0.5" /> <!-- Cyberware: Salmon -->
<node id="ATTRIBUTES_DAMAGE" color="1,0,0.5" /> <!-- Cyberware: HotPink -->
<node id="WEAPON" color="1,0.5,0" /> <!-- Weapon: Orange -->
<node id="MELEE" color="1,0,0" /> <!-- Weapon: Red -->
<node id="WEAPON_LEAD" color="0.5,0.5,0.5" /> <!-- Weapon: Lead Grey -->
<node id="WEAPON_PLASMA" color="1,0.85,0" /> <!-- Weapon: Plasma Gold -->
<node id="WEAPON_LASER" color="1,0.1,0.1" /> <!-- Weapon: Laser Red -->
<node id="WEAPON_ION" color="0.5,1,1" /> <!-- Weapon: Ion Cyan -->
<node id="WEAPON_CIVILIAN" color="1,0.5,0.5" /> <!-- Weapon: Civilian PalePink -->
<node id="ABILITY" color="1,0,1" /> <!-- Unused: Pink (again) -->
<node id="TEST_GROUP_CYBERWARE" color="1,1,1" />
<node id="TEST_GROUP_WEAPONS" color="0,0,1" />
<!--
Used by items that have been replaced/removed, but which should remain
technically available in case they're already in-use in a perk slot
-->
<node id="__DEPRECATED" color="0,0,0" color_name="white" />
</array>
<array id="ENHANCEMENTS">
<!-- CATEGORY: Cyberware -->
<node id="REDUCE_INCOMING_DAMAGE"
category="ATTRIBUTES_HEALTH"
title="Extra Armor"
description="|color|Reduces incoming damage by 50%.|colorend|"
effect_1="damage_resistance_increase,0.5"
medal_requirement="0"
/>
<node id="TOUGH_CIVILIANS"
category="ATTRIBUTES_CIVILIAN"
title="Citizen Health Plan"
description="|color|All citizens have 100 times more |health|.|colorend|"
medal_requirement="0"
/>
<node id="ELECTROSHOCK"
category="MISC"
title="Electrocyte!"
description="|color|Automatically zaps nearby hostiles with bolts of electricity.|colorend|"
effect_1="electroshock"
medal_requirement="0"
/>
<node id="SHADOW_BLEND"
category="ATTRIBUTES_STEALTH"
title="Shadow Blend"
description="|color|Enemies cannot see you while you remain in the dark.|colorend|"
effect_1="shadow_blend"
medal_requirement="3"
/>
<node id="COMPANION_DRONE_LASER"
category="COMPANION"
title="Liam the Laser Drone"
description="|color|A friendly companion drone armed with a laser assists you.|colorend|"
effect_1="companion,actors/companion-drone.xml"
medal_requirement="6"
/>
<node id="MORE_HEALTH"
category="ATTRIBUTES_HEALTH"
title="Good Heart"
description="|color|150% more |health|.|colorend|"
effect_1="health_increase,1.5"
medal_requirement="8"
/>
<node id="TACTICAL_VIEW"
category="MISC"
title="Tactical View"
description="|color|The game view is top-down and the camera is pulled back a bit.|colorend|"
medal_requirement="12"
/>
<node id="HACKING_TOOL"
category="MISC"
title="Hacking Tool"
description="|color|Hack terminals, turrets, and other equipment.|colorend|"
medal_requirement="14"
/>
<node id="RIOT_SHIELD"
category="ATTRIBUTES_HEALTH"
title="Riot Shield"
description="A riot shield that |color|blocks all frontal damage up to 200|health| before breaking.|colorend|"
effect_1="riot_shield"
medal_requirement="17"
/>
<node id="SPEED_INCREASE"
category="ATTRIBUTES"
title="Fast Legs"
description="|color|20% speed increase.|colorend|"
effect_1="speed_increase,0.2"
medal_requirement="20"
/>
<node id="SLOWER_ENEMY_PROJECTILES"
category="MISC"
title="Bullet Dodger"
description="|color|Enemy projectiles move 30% slower|colorend|, and |color|you can change move direction instantly.|colorend|"
medal_requirement="24"
effect_1="dampening_factor_override,40"
/>
<node id="SCALED_DOWN_PLAYER"
category="ATTRIBUTES"
title="Shrinkify"
description="|color|You are 30% smaller.|colorend| Benefits: smaller target, fit into smaller spaces, aim height at crotch level."
effect_1="scale_increase,-0.3"
medal_requirement="28"
/>
<node id="UNDETECTABLE_WHILE_STATIONARY"
category="ATTRIBUTES_STEALTH"
title="Chameleon"
description="|color|You are undetectable while stationary.|colorend| Enemies will still notice you if they bump into you."
effect_1="chameleon_skin"
medal_requirement="32"
/>
<node id="_PYROMANIAC"
category="ATTRIBUTES_HEALTH"
title="Pyromaniac"
description="|color|Immunity to fire damage.|colorend| Fires you start have |color|4x burn time.|colorend|"
effect_1="fire_starter,4.0"
effect_2="fire_resistance_increase,1.0"
medal_requirement="34"
tags="MOD_NEW"
/>
<node id="WALL_SMASHER"
category="ATTRIBUTES"
title="Wall Breaker"
description="|color|You can destroy walls and other breakable objects by running through them.|colorend|"
effect_1="wall_smasher"
medal_requirement="36"
/>
<node id="COMPANION_DRONE_MACHINE_GUN"
category="COMPANION"
title="Gina the Gatling Drone"
description="|color|A drone armed with a machine gun assists you.|colorend|"
effect_1="companion,actors/companion-drone-machine-gun.xml"
medal_requirement="41"
/>
<node id="LOWER_ENEMY_PROJECTILE_RANGE"
category="MISC"
title="Fizzled Range"
description="|color|Enemy projectiles have a 30% shorter range|colorend|."
medal_requirement="44"
/>
<node id="FRIEND_OF_MINE"
category="ATTRIBUTES"
title="Friend of Mine"
description="|color|Instead of triggering mines, they become your friends!|colorend|"
effect_1="friend_of_mine"
medal_requirement="48"
/>
<node id="REVENGER"
category="ATTRIBUTES_DAMAGE"
title="Revenger"
description="|color|All damage to you is dealt back TEN TIMES to the enemy who hurt you.|colorend|"
effect_1="deal_back_damage_to_enemy,10.0"
medal_requirement="52"
/>
<node id="_HEALTH_VAMPIRE"
category="ATTRIBUTES_HEALTH"
title="Vampire"
description="|color|Drain |health| from everything around you.|colorend|"
effect_1="vampiric_ring_range,150"
effect_2="vampiric_ring_power,30"
medal_requirement="54"
tags="MOD_NEW"
/>
<node id="ENEMIES_DONT_SEE_THROUGH_GLASS"
category="ATTRIBUTES_STEALTH"
title="Tainted Glass"
description="|color|Enemies don't see you through glass.|colorend|"
medal_requirement="56"
/>
<node id="_FASTER_FASTER"
category="MISC"
title="Faster Faster"
description="|color|Time runs 2x faster,|colorend| but you |color|deal 1.5x damage.|colorend|"
effect_1="stage_time_multiplier,2.0"
effect_2="damage_increase,1.5"
medal_requirement="58"
tags="MOD_NEW"
/>
<node id="SHIELD"
category="ATTRIBUTES_HEALTH"
title="Shield"
description="A regenerating force field |color|blocks 30 points of damage|colorend|."
effect_1="shield_damage_blocked,30"
effect_2="shield_regeneration_speed,4"
medal_requirement="59"
/>
<node id="_BOSS_KILLER"
category="MISC"
title="Boss Killer"
description="Gain |color|20% increased damage to bosses.|colorend|"
effect_1="boss_killer,0.2"
medal_requirement="62"
tags="MOD_NEW"
/>
<node id="STUN_DAMAGE"
category="MISC"
title="Stunning Pain"
description="|color|Increases all damage against stunned targets by 300%.|colorend|"
effect_1="stun_damage_increase,3.0"
medal_requirement="66"
/>
<node id="EXPLOSION_SPECIALIST"
category="MISC"
title="Pyrotechnician"
description="|color|Exploding barrels explode with 20% larger radius and deal twice the damage.|colorend|"
effect_1="explosion_specialist"
medal_requirement="71"
/>
<node id="_GIB_PROFIT"
category="ATTRIBUTES_CREDITS"
title="Gib Profit"
description="Get |#ffff00|25|#ffffff||img src='ui/gfx/credits.png'| bonus for each |color|body you gib with explosives.|colorend|"
effect_1="gib_profit,25"
medal_requirement="73"
tags="MOD_NEW"
/>
<node id="RUTHLESS"
category="ATTRIBUTES_DAMAGE"
title="Rythless"
description="Everything is |color|fast and rythless|colorend|. You deal |color|double damage,|colorend| but won't |#ff0000|survive a single hit."
effect_1="speed_increase,0.01"
effect_2="stage_time_multiplier,1.2"
effect_3="damage_increase,2.0"
effect_4="forced_hit_points,0.1"
medal_requirement="74"
/>
<node id="EXPLOSION_RESISTANCE"
category="ATTRIBUTES_HEALTH"
title="Explosion Immunity"
description="|color|Immunity to explosions.|colorend| A direct rocket hit will still hurt you. They're sharp."
effect_1="explosion_resistance_increase,1.0"
medal_requirement="81"
/>
<node id="COMPANION_GANG_MEMBER"
category="COMPANION"
title="Groupies"
description="|color|You have two gang member companions.|colorend|"
effect_1="companion,actors/companion-gang-member.xml"
effect_2="companion,actors/companion-gang-member.xml"
medal_requirement="84"
/>
<node id="FINISHER"
category="ATTRIBUTES_DAMAGE"
title="Reaper"
description="|color|Damage dealt to enemies with 50% or less |health| left is increased by 20%.|colorend|"
effect_1="increased_damage_to_low_health_foes,0.20"
medal_requirement="90"
/>
<node id="_HEALTH_FROM_DAMAGE"
category="ATTRIBUTES_HEALTH"
title="Sadist"
description="|color|Gain |health| equal to 5% of damage done.|colorend|"
effect_1="caused_damage_to_health,0.05"
medal_requirement="91"
tags="MOD_NEW"
/>
<node id="DAMAGE_TO_CREDITS"
category="ATTRIBUTES_CREDITS"
title="Damage Credits"
description="|color|Enemies drop|colorend| |img src='ui/gfx/credits.png'| |color|when you damage them.|color|"
effect_1="damage_to_credits_multiplier,1"
medal_requirement="94"
/>
<node id="COMPANION_DRONE_ROCKETS"
category="COMPANION"
title="Rita the Rocket Drone"
description="|color|A reckless drone armed with rockets 'assists' you.|colorend|"
effect_1="companion,actors/companion-drone-rockets.xml"
medal_requirement="100"
/>
<node id="GIANT"
category="ATTRIBUTES_HEALTH"
title="GIANT!"
description="You are |color|giant sized! Gain 300% |health|, melee damage, and melee knockback|colorend|. You may not fit through doors though."
effect_1="scale_increase,0.5"
effect_2="health_increase,3.0"
effect_3="melee_damage_increase,3.0"
effect_4="melee_push_back_increase,3"
medal_requirement="106"
tags="MOD_EDIT"
/>
<node id="REFLEX_BOOSTER"
category="MISC"
title="Reflex Booster"
description="|color|Time doesn't move unless you do.|colorend| The booster unit has no cooling so it may get super hot."
effect_1="stop_time_when_inactive"
medal_requirement="110"
/>
<node id="_CLUMSY"
category="MISC"
title="Clumsy"
description="Enemies have a |color|10% chance to drop a live grenade|color| when they die."
effect_1="enemy_drops_grenades_chance,0.1"
medal_requirement="111"
tags="MOD_NEW"
/>
<node id="COMPANION_BOOST"
category="COMPANION"
title="Companion Boost"
description="|color|All companions get +50%|health| and +20% in firerate and damage.|colorend|"
effect_1="companion_enhancements,HP_DAMAGE"
medal_requirement="116"
/>
<node id="INVULNERABILITY_START"
category="ATTRIBUTES_HEALTH"
title="Superhero"
description="|color|You are invulnerable for the first 15 seconds of the mission.|colorend|"
effect_1="invulnerability_seconds_at_start,16"
medal_requirement="122"
/>
<node id="HEAL_FRIENDS"
category="COMPANION"
title="Medical Tool"
description="|color|Heal friends and companions in close proximity when standing still.|colorend|"
effect_1="healing_range,380"
effect_2="healing_power,20"
medal_requirement="126"
/>
<!---
<node id="_HEALTH_REGENERATION"
category="ATTRIBUTES_HEALTH"
title="Immortality"
description="|color|Regenerate 5|health| per second.|colorend| Triggers 2.5 seconds after taking damage."
effect_1="regenerate_hp_per_sec,5"
effect_2="regeneration_down_time,2.5"
medal_requirement="130"
tags="MOD_NEW"
/>
-->
<node id="ENEMIES_START_WITH_LOWER_HEALTH"
category="__DEPRECATED"
title="Sickness"
description="|color|Enemies within the mission zone start with 50% less |health|.|colorend|"
medal_requirement="132"
/>
<node id="LESS_LIGHT"
category="ATTRIBUTES_STEALTH"
title="Lights Out!"
description="|color|The lights get dimmer|colorend| enabling you to sneak in shadows more easily."
medal_requirement="138"
/>
<node id="_SLOWDOWN_FIELD"
category="ATTRIBUTES"
title="Slowdown Field"
description="Enemies within the field |color|walk slowly|colorend|. Combos with |color|Friend of Mine.|colorend|"
effect_1="slowdown_field_range,300"
effect_2="slowdown_field_time,0.20"
medal_requirement="142"
tags="MOD_NEW"
/>
<!-- CATEGORY: Weapons (Gavel Mods) -->
<node id="RELOAD_PLASMA"
category="WEAPON_PLASMA"
title="Reload Plasma"
description="|color|Fires 360 degree plasma bolts|colorend| each time you start |color|reloading.|colorend|"
effect_1="reload_shot,weapons/reload-plasma.xml"
medal_requirement="8"
/>
<node id="CIVILIAN_SAFE_AMMO"
category="WEAPON_CIVILIAN"
title="Citizen Safe Ammo"
description="|color|Your projectiles won't harm citizens.|colorend| Your explosions might though."
effect_1="civilian_safe_ammo"
medal_requirement="9"
/>
<node id="KILLS_HEAL"
category="WEAPON"
title="Killing Heals"
description="|color|Heals 10|health||colorend| each time your projectiles |color|kill a target.|colorend|"
effect_1="nano_vampires,10.0"
medal_requirement="11"
/>
<node id="FIRERATE_INCREASE"
category="WEAPON"
title="Rapid Fire"
description="Increases |color|rate of fire by 5%.|colorend|"
effect_1="rate_of_fire_increase,0.5"
medal_requirement="13"
/>
<node id="STUNNER"
category="WEAPON"
title="Sandman"
description="Each shot has a |color|15% chance to stun|colorend| the target it hits."
effect_1="stun_chance_increase,0.15"
medal_requirement="15"
/>
<node id="PIERCING_LEAD"
category="WEAPON_LEAD"
title="Piercing Lead"
description="|color|Non-shotgun LEAD projectiles pierce walls.|colorend| Does not affect laser, plasma, or ion."
effect_1="bullets_pierce_walls"
medal_requirement="16"
/>
<node id="_ACCURATE"
category="WEAPON"
title="Accurate"
description="You gain |color|Perfect accuracy|colorend| with most non-shotgun weapons."
effect_1="accuracy_increase,999.0"
medal_requirement="18"
tags="MOD_NEW"
/>
<node id="ABILITY_USES_INCREASE_RELATIVE"
category="WEAPON"
title="Extra Specials"
description="You get |color|50% more special weapon uses|colorend| per mission."
effect_1="ability_use_amount_increase,0.50"
medal_requirement="21"
/>
<node id="MELEE_DAMAGE_INCREASE"
category="MELEE"
title="Power Gavel"
description="Increases |color|melee damage by 300%,|colorend| and |color|melee speed by 30%.|colorend|"
effect_1="melee_damage_increase,3.0"
effect_2="melee_speed_increase,0.3"
medal_requirement="23"
/>
<node id="_ACTIVE_RELOAD"
category="WEAPON"
title="Active Reload"
description="|color|Increases manual reload speed by 25%.|colorend|"
effect_1="manual_reload_speed_increase,0.25"
medal_requirement="26"
tags="MOD_NEW"
/>
<node id="MELEE_DEFLECTS_PROJECTILES"
category="MELEE"
title="360 Deflect"
description="You melee attacks hit |color|everyone around you|colorend| and can |color|deflect projectiles|colorend|."
effect_1="melee_attack_deflects_projectiles"
effect_2="melee_360"
medal_requirement="27"
tags="MOD_EDIT"
/>
<node id="WEAPON_RANGE_INCREASE"
category="WEAPON"
title="Long Range"
description="|color|Your projectile range is increased by 50%.|colorend|"
effect_1="projectile_range_increase,0.5"
medal_requirement="29"
/>
<node id="PROJECTILE_KNOCKBACK"
category="WEAPON"
title="Bull Shot"
description="|color|Your projectiles knock back enemies.|colorend| Good for keeping those melee bangers at bay. Does not apply to laser or ion."
effect_1="bullet_mass_increase,20.00"
medal_requirement="33"
/>
<node id="MELEE_EXPLOSIONS"
category="MELEE"
title="Dynamite Gavel"
description="|color|Your melee attacks cause an explosion on each hit.|colorend|"
effect_1="melee_explosions_power,50"
medal_requirement="37"
/>
<!-- See new version further below (_MURDEROUS_LEAD_EDIT) -->
<node id="LEAD_WEAPON_DAMAGE_INCREASE"
category="__DEPRECATED"
title="Murderous Lead"
description="DEPRECATED"
medal_requirement="42"
tags="MOD_EDIT"
/>
<!-- Renamed from "Fast Reload" -->
<node id="FAST_RELOAD"
category="WEAPON"
title="Light Ammo"
description="|color|Increases reload speed by 20%|colorend|, but |#ff0000|all damage is reduced by -15%.|#ffffff|"
effect_1="reload_speed_increase,0.2"
effect_2="damage_increase,-0.15"
medal_requirement="46"
/>
<node id="MELEE_DAMAGE_INCREASE_BUT_LOWER_HEALTH"
category="MELEE"
title="Pain Gavel"
description="|color|Increases melee damage by 1000%|colorend| but |#ff0000|lowers your |health| by 75%."
effect_1="melee_damage_increase,10.0"
effect_2="health_increase,-0.75"
medal_requirement="49"
/>
<node id="_ARMORY"
category="WEAPON"
title="Armory"
description="|color|Clip size is increased x4|colorend|, but the extra weight slows you down to |#ff0000|half speed.|#ffffff|"
effect_1="speed_increase,-0.50"
effect_2="clip_size_increase,4.0"
medal_requirement="51"
tags="MOD_NEW"
/>
<node id="ION_WEAPON_SPLASH_DAMAGE_BOOST"
category="WEAPON_ION"
title="Overcharge"
description="|color|ION weapon shock range is increased 25%|colorend| and |color|shock damage is doubled.|colorend|"
effect_1="ion_weapon_shock_damage_increase,1.00"
effect_2="ion_weapon_shock_range_increase,0.25"
medal_requirement="53"
/>
<node id="FIRERATE_INCREASE_BUT_LONGER_RELOAD"
category="WEAPON"
title="Mighty Burst"
description="|color|Increases rate of fire by 10%|colorend| but |#ff0000|reduces reload speed by -15%."
effect_1="rate_of_fire_increase,0.10"
effect_2="reload_speed_increase,-0.15"
medal_requirement="57"
/>
<node id="CLIP_SIZE_INCREASE"
category="__DEPRECATED"
title="Extended Magazine"
description="|color|Weapon magazine size is TRIPLED.|colorend|"
effect_1="clip_size_increase,2.0"
medal_requirement="61"
/>
<node id="MELEE_KNOCKBACK"
category="MELEE"
title="Melee Knockback"
description="Your melee attacks |color|knock back enemies.|colorend|"
effect_1="melee_push_back_increase,2.5"
medal_requirement="65"
/>
<node id="TOUGH_RELOADER"
category="WEAPON"
title="Tough Reloader"
description="You are |color|invulnerable while reloading|colorend| your weapon."
effect_1="tough_reloader"
medal_requirement="69"
/>
<node id="MELEE_PERSUADE"
category="MELEE"
title="Lovestruck"
description="Your melee attacks may |color|persuade the enemy to become your ally.|colorend|"
effect_1="melee_persuades"
medal_requirement="75"
/>
<node id="_BIG_BOOMER"
category="WEAPON"
title="Big Boomer"
description="|color|Grenades fuse times are halved|colorend|, and their |color|explosive radius is increased by 50%.|colorend|"
effect_1="grenade_fuse_time_multiplier,0.50"
effect_2="grenade_explosive_radius_increase,0.5"
medal_requirement="76"
tags="MOD_NEW"
/>
<node id="MELEE_SPEED_INCREASE"
category="MELEE"
title="Fast Melee"
description="Your melee attacks are |color|100% faster,|colorend| and |color|charge twice as fast.|colorend|"
effect_1="melee_speed_increase,2.0"
medal_requirement="79"
/>
<node id="EXPLOSIVE_BULLET"
category="WEAPON"
title="Explosive Bullet"
description="The |color|first round|colorend| in every magazine |color|explodes on impact.|colorend|"
effect_1="first_bullet_explosive"
medal_requirement="83"
/>
<node id="ABILITY_USES_FROM_HEALTH"
category="WEAPON"
title="Blood Specials"
description="|color|Special fire uses 25% of maximum |health|.|colorend| This does not happen if you have special uses left."
effect_1="ability_use_from_health"
medal_requirement="89"
/>
<node id="CRISIS_PROTOCOL"
category="WEAPON"
title="Crisis Protocol"
description="Your normal projectiles |color|inflict double base damage|colorend| when your |health| |color|is under 50%.|colorend|"
effect_1="crisis_protocol,0.5"
medal_requirement="93"
/>
<node id="_NO_FUSE"
category="WEAPON"
title="No Fuse"
description="|color|Grenades explode instantly.|colorend|"
effect_1="grenade_fuse_time_multiplier,-1.0"
effect_2="grenade_explosive_radius_increase,-0.20"
medal_requirement="99"
tags="MOD_NEW"
/>
<node id="_SPLINTER_BULLETS"
category="WEAPON"
title="Splinter Bullets"
description="Your projectiles will |color|split in two|colorend| shortly after leaving the barrel."
effect_1="splinter_bullets,2.0"
medal_requirement="104"
tags="MOD_NEW"
/>
<!--
Note: Unfortunately you can't reduce damage for explosions, so this
can be exploited with any rocket projectile
-->
<node id="_NEON_LASERS"
category="WEAPON_LASER"
title="Neon Lasers"
description="|color|Fire rate is increased by 10x|colorend|, but |#ff0000|LASER damage is decreased by 60%.|#ffffff| |#ffffff|Non-Laser projectiles do |#ff0000|ZERO|colorend| damage."
effect_1="damage_increase_per_damage_type,-0.60,PROJECTILE_LASER"
effect_2="rate_of_fire_increase,10.0"
effect_3="damage_increase_per_damage_type,-9.0,PROJECTILE_LEAD"
effect_4="damage_increase_per_damage_type,-9.0,PROJECTILE_PLASMA"
effect_5="damage_increase_per_damage_type,-9.0,PROJECTILE_ION"
effect_6="reload_speed_increase,0.25"
medal_requirement="115"
tags="MOD_NEW"
/>
<node id="_MURDEROUS_LEAD_EDIT"
category="WEAPON_LEAD"
title="Murderous Lead"
description="|color|Increases LEAD weapon damage 15%.|colorend| Non-shotgun LEAD projectiles |color|pierce enemies.|colorend|"
effect_1="damage_increase_per_damage_type,0.15,PROJECTILE_LEAD"
effect_2="bullets_pierce_actors"
medal_requirement="124"
tags="MOD_EDIT"
/>
<node id="_PLASMA_FLAMES"
category="WEAPON_PLASMA"
title="Flaming Plasma"
description="|color|Increases PLASMA damage by 40%.|colorend| Plasma shots set |color|enemies on fire,|colorend| which may cause them to flee."
effect_1="crit_flames,8.0"
effect_2="damage_increase_per_damage_type,0.40,PROJECTILE_PLASMA"
medal_requirement="145"
tags="MOD_NEW"
/>
<node id="_TRIPLE_BANGERS"
category="WEAPON"
title="Triple Bangers"
description="|color|Grenades you deploy spawn three small submunitions.|colorend|"
effect_1="explosive_submunitions_chance,1.0"
medal_requirement="150"
tags="MOD_NEW"
/>
<!-- CATEGORY: Unused-1 -->
<node id="HP_DAMAGE"
title="HP"
description="Increases health and damage. (For companions)"
effect_1="scale_increase,0.1"
effect_2="health_increase,0.5"
effect_3="damage_increase,0.25"
effect_4="rate_of_fire_increase,0.25"
tags="SPECIAL"
/>
<!-- CATEGORY: Collectibles -->
<node id="SHOW_NEAREST_FRIENDS_OR_FOES"
title="Radar"
description="|color|Shows all potential threats in the map during mission pause screen.|colorend|"
tags="SPECIAL"
/>
<node id="COLLECTIBLE_FIRERATE_INCREASE"
title="Collectible Firerate"
description=""
effect_1="rate_of_fire_increase,0.05"
tags="SPECIAL"
/>
<node id="COLLECTIBLE_RELOAD_SPEED_INCREASE"
title="Collectible Firerate"
description=""
effect_1="reload_speed_increase,0.05"
tags="SPECIAL"
/>
<node id="COLLECTIBLE_TIME_RECOIL"
title="Collectible Firerate"
description=""
effect_1="stage_time_multiplier,0.75"
effect_2="speed_increase,0.2"
tags="SPECIAL"
/>
<node id="COLLECTIBLE_BOBBLEHEAD"
title="Cyberhance Assisted Targeting System"
description=""
effect_1="accuracy_increase,0.25"
tags="SPECIAL"
/>
<!-- CATEGORY: Boosters -->
<node id="BOOSTER_BLUE"
title="Bluebird"
description="Energy regenerates rapidly."
duration="18.0"
color="0.2,0.2,1.0"
effect_1="energy_regeneration_per_second,80"
tags="SPECIAL,BOOSTER"
/>
<node id="BOOSTER_YELLOW"
title="Razor"
description="Triple rate of fire and quadruple bullet mass!"
duration="20.0"
color="1.0,1.0,0.2"
effect_1="rate_of_fire_increase,3.00"
effect_2="bullet_mass_increase,4.00"
tags="SPECIAL,BOOSTER"
/>
<node id="BOOSTER_RED"
title="Vampire"
description="Suck life from everything around you."
duration="18.0"
color="1.0,0.2,0.2"
effect_1="vampiric_ring_power,150"
effect_2="vampiric_ring_range,150"
tags="SPECIAL,BOOSTER"
/>
<node id="BOOSTER_GREEN"
title="Depleted Uranium Bullets"
description="Shoot through everything with DU bullets!"
duration="20.0"
color="0.2,1.0,0.2"
effect_1="bullets_pierce_actors"
effect_2="bullets_pierce_walls"
tags="SPECIAL,BOOSTER"
/>
<!-- CATEGORY: Spideroid (???) -->
<node id="SPIDEROID_DOUBLE"
title="SpideroidDouble"
effect_1="spideroid_clone_amount,4"
tags="SPECIAL"
/>
<node id="SPIDEROID_TRIPLE"
title="SpideroidTriple"
effect_1="spideroid_clone_amount,6"
tags="SPECIAL"
/>
<node id="SPIDEROID_QUADRUPLE"
title="SpideroidQuadruple"
effect_1="spideroid_clone_amount,8"
tags="SPECIAL"
/>
<!-- CATEGORY: Enemy -->
<node id="HEALTH_4X"
title="Health4X"
effect_1="health_increase,4"
tags="SPECIAL"
/>
<node id="HEALTH_2X"
title="Health2X"
effect_1="health_increase,2"
tags="SPECIAL"
/>
<node id="HEALTH_8X"
title="Health8X"
effect_1="health_increase,8"
tags="SPECIAL"
/>
<node id="FLAMING_DEATH_200"
title="Flame Death"
effect_1="flaming_death_radius,200"
tags="SPECIAL"
/>
<node id="FLAMING_DEATH_100"
title="Flame Death"
effect_1="flaming_death_radius,100"
tags="SPECIAL"
/>
<node id="CLUSTER_DEATH_5"
title="Submunitive Death"
effect_1="submunitions_on_death,5"
tags="SPECIAL"
/>
<node id="HEALER"
title="Healer"
effect_1="health_increase,3"
effect_2="healing_range,260"
effect_3="healing_power,300"
tags="SPECIAL"
/>
<node id="REGENERATION"
title="Regeneration"
effect_1="regenerate_hp_per_sec,10"
effect_2="regeneration_down_time,2.5"
tags="SPECIAL"
/>
<node id="MEDIBOT_HEALER"
title="Healer"
effect_1="health_increase,5"
effect_2="healing_range,320"
effect_3="healing_power,40"
tags="SPECIAL"
/>
<node id="ENERGY_DRAINER"
title="Healer"
effects_description=""
effect_1="health_increase,5"
effect_2="energy_drain_range,230"
effect_3="energy_drain_power,40"
tags="SPECIAL"
/>
<node id="HEALTH_DRAINER"
title="Healer"
effect_1="health_increase,5"
effect_2="health_drain_range,200"
effect_3="health_drain_power,40"
tags="SPECIAL"
/>
<node id="ROF_SPIDER"
title="Rof Spider"
description="Triple rate of fire"
effect_1="rate_of_fire_increase,15.00"
effect_2="reload_speed_increase,7.2"
tags="SPECIAL"
/>
<node id="GOD_MODE"
title="God Mode"
effect_1="speed_increase,1"
effect_2="health_increase,100"
tags="SPECIAL"
/>
<node id="BOSS_EXPLOSIVES_SCALER"
title="Boss Explosives Scaler"
description="Boss Explosives Scaler"
effect_1="boss_explosives_damage_multi,2.0"
effect_2="boss_explosives_radius_multi,1.2"
tags="SPECIAL"
/>
<node id="MINIBOSS"
title="Miniboss"
effect_1="health_increase,2"
effect_2="shield_damage_blocked,100"
effect_3="shield_regeneration_speed,8"
effect_4="damage_increase,1.0"
tags="SPECIAL"
/>
<node id="SHIELD100"
title="Shield100"
effect_1="shield_damage_blocked,100"
effect_2="shield_regeneration_speed,8"
tags="SPECIAL"
/>
<node id="CENTIPEDESHIELD"
title="CentipedeShield"
effect_1="shield_damage_blocked,100"
effect_2="shield_regeneration_speed,100"
tags="SPECIAL"
/>
<node id="JANITOR"
title="Janitor"
effect_1="health_increase,10.0"
effect_2="speed_increase,0.5"
tags="SPECIAL"
/>
<node id="SPEED_2X"
title="Speed2X"
effect_1="speed_increase,1.0"
tags="SPECIAL"
/>
<node id="SPEED_2_5X"
title="Speed2X"
effect_1="speed_increase,1.5"
tags="SPECIAL"
/>
<node id="SPEED_3X"
title="Speed2X"
effect_1="speed_increase,2.0"
tags="SPECIAL"
/>
<node id="SPEED_50"
title="Speed50"
effect_1="speed_increase,0.5"
tags="SPECIAL"
/>
<node id="MELEE_4X"
title="Melee4X"
effect_1="melee_damage_increase,4.0"
tags="SPECIAL"
/>
<node id="MASSACRE_BOSS"
title="Massacre Boss"