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[BUG] Active Tile triggers requesting rolls are throwing a JS error #507
Comments
Any word on this? |
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Oh, I get it. Just trying to find out if there is some sort of fix or upcoming revision, so I can properly use Active Tile Triggers. Thanks. |
Also, @devteamplus. Please include the Foundry version (12.x) & system version (3.3.x) in bug reports. Both of them are updating frequently and currently Monk has no idea which one this became an issue with. |
Regarding my last comment - I know now that the roll message being sent to the players is a core thing. So, ignore that. Thanks. |
Describe the bug
I have created a tile that triggers a roll request - which works. However, the request throws an error in the dnd5e-rolls.js file.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The roll should be requested (which it is) and then have the results displayed to the GM without an error, and display the appropriate chat message if the result is true.
Screenshots
I am adding a screenshot of the roll results in chat, and the console output, as well as a video of the actions. Here is the video link: https://app.screencast.com/xsJpEU7awqvyz
Please complete as much of the following information as possible:
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