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Simulate Physics #38
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So instead of using get mesh data for procedural mesh node i should juct use get static mesh node? |
yeah. its even more efficient to draw |
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Hi, I want to simulate physics on the meshes i imported with assimp, but i just can't make it work. Also i would love to interact with the objects, an i've already added a sphere collison, with blueprint to the actor i will use, but it's not working.
So first I created an actor, and added a static mesh with hidden in game render option so it is basically just a placeholder, but with this help i could the actors simulate physics set true. After i added to this actor a procedural mesh component, and the physics worked properly. But if i add the procedural mesh component through blueprint like i've seen here ( https://blueprintue.com/blueprint/inhg2zu3/ ) the physics wont work.
If you could please help me and if you need more information just let me know.
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