-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Android Build #13
Comments
Assimp currently is built and tested for windows . to build for android you've to handle a lot of things ! Start by https://github.com/assimp/assimp |
Cmake generate sample |
sorry sir ------error message---- [1/3] Module.UE_Assimp.cpp PS: The broken text is an encoding problem with the Korean version of Unreal. This issue is not being fixed. Broken Text may be mean redefine TEXT macro |
I pushed an update . there is still an error only for android where its in https://github.com/assimp/assimp/blob/master/contrib/poly2tri/poly2tri/common/shapes.h |
I assume rebuilding assmip will also be the solution when I want to build a dedicated server for Linux? Currently, when packaging my game for that target, I get compiler errors regarding the assimp plugin. |
do you need the assimp to be included in a dedicated server ? ( depends on your project but probably not) . you can disable it in dedicated server target file otherwise yes you've to build it and add the binaries . |
About inlcuding it in the server build - this actually is a good point. I just tried to rebuild my project for Windows and could not launch either the dedicated server, nor the client build without adding Building for Linux seemed reasonable since the physical server to run the dedicated server is running on Linux. Regardless, maybe putting a link to the corresponding documentation about including third party libraries into the packaged game would be great for anybody interested in this plugin? |
I recommend looking at other plugins which are already in unreal engine and have third party code. |
ok so this is what I have figured out so far However, I have not yet figured out how to use the features with assimp in android device |
Download the sample project . only thing you need to change is open file dialogue. That is windows specific so you have to replace it with some kind of android file import function . |
I just trying to package unreal project with this plugin, but error begins:
/AssimpHolder/Plugins/UE4_Assimp/Source/UE_Assimp/Public/AIScene.h(7,10): fatal error: 'assimp/scene.h' file not found
UATHelper: Packaging(Android (ASTC)): #include "assimp/scene.h"
https://github.com/irajsb/UE4_Assimp/wiki/How-To-Build
I followed this document faithfully, and it completed.
this error seems to be a dependency error. where have i fix it
The text was updated successfully, but these errors were encountered: