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client.ts
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import {
EventEmitter,
EventListenerType,
IEvent,
IEventEmitter,
} from "./emitter";
import { ITextOperation } from "./text-operation";
import * as Utils from "./utils";
export enum ClientEvent {
ApplyOperation = "apply",
SendOperation = "send",
}
interface IClientStateMachine {
/**
* Tests whether the Client State is Synchronized with Server or not.
*/
isSynchronized(): boolean;
/**
* Tests whether the Client State is Waiting for Acknowledgement with Server or not.
*/
isAwaitingConfirm(): boolean;
/**
* Tests whether the Client State is Waiting for Acknowledgement with Server along with pending Operation or not.
*/
isAwaitingWithBuffer(): boolean;
}
export interface IClient extends IClientStateMachine, Utils.IDisposable {
/**
* Add listener to Client.
* @param event - Event name.
* @param listener - Event handler callback.
*/
on(event: ClientEvent, listener: EventListenerType<ITextOperation>): void;
/**
* Remove listener to Client.
* @param event - Event name.
* @param listener - Event handler callback.
*/
off(event: ClientEvent, listener: EventListenerType<ITextOperation>): void;
/**
* Send operation to remote users.
* @param operation - Text Operation from Editor Adapter
*/
applyClient(operation: ITextOperation): void;
/**
* Recieve operation from remote user.
* @param operation - Text Operation recieved from remote user.
*/
applyServer(operation: ITextOperation): void;
/**
* Handle acknowledgement
*/
serverAck(): void;
/**
* Handle retry
*/
serverRetry(): void;
/**
* Send operation to Database adapter.
* @param operation - Text Operation at client end.
*/
sendOperation(operation: ITextOperation): void;
/**
* Apply operation to Editor adapter
* @param operation - Text Operation at Server end.
*/
applyOperation(operation: ITextOperation): void;
}
interface IClientSynchronizationState extends IClientStateMachine {
/**
* Send operation to remote users.
* @param operation - Text Operation from Editor Adapter
*/
applyClient(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState;
/**
* Recieve operation from remote user.
* @param operation - Text Operation recieved from remote user.
*/
applyServer(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState;
/**
* Handle acknowledgement
*/
serverAck(client: IClient): IClientSynchronizationState;
/**
* Handle retry
*/
serverRetry(client: IClient): IClientSynchronizationState;
}
/**
* In the `Synchronized` state, there is no pending operation that the client
* has sent to the server.
*/
class Synchronized implements IClientSynchronizationState {
constructor() {}
isSynchronized(): boolean {
return true;
}
isAwaitingConfirm(): boolean {
return false;
}
isAwaitingWithBuffer(): boolean {
return false;
}
applyClient(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// When the user makes an edit, send the operation to the server and
// switch to the 'AwaitingConfirm' state
client.sendOperation(operation);
return new AwaitingConfirm(operation);
}
applyServer(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// When we receive a new operation from the server, the operation can be
// simply applied to the current document
client.applyOperation(operation);
return this;
}
serverAck(_client: IClient): IClientSynchronizationState {
Utils.shouldNotGetCalled("There is no pending operation.");
return this;
}
serverRetry(_client: IClient): IClientSynchronizationState {
Utils.shouldNotGetCalled("There is no pending operation.");
return this;
}
}
// Singleton
const _synchronized = new Synchronized();
/**
* In the `AwaitingConfirm` state, there's one operation the client has sent
* to the server and is still waiting for an acknowledgement.
*/
class AwaitingConfirm implements IClientSynchronizationState {
protected readonly _outstanding: ITextOperation;
constructor(outstanding: ITextOperation) {
// Save the pending operation
this._outstanding = outstanding;
}
isSynchronized(): boolean {
return false;
}
isAwaitingConfirm(): boolean {
return true;
}
isAwaitingWithBuffer(): boolean {
return false;
}
applyClient(
_client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// When the user makes an edit, don't send the operation immediately,
// instead switch to 'AwaitingWithBuffer' state
return new AwaitingWithBuffer(this._outstanding, operation);
}
applyServer(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// This is another client's operation. Visualization:
//
// /\
// this.outstanding / \ operation
// / \
// \ /
// pair[1] \ / pair[0] (new outstanding)
// (can be applied \/
// to the client's
// current document)
const pair = this._outstanding.transform(operation);
client.applyOperation(pair[1]);
return new AwaitingConfirm(pair[0]);
}
serverAck(_client: IClient): IClientSynchronizationState {
// The client's operation has been acknowledged
// => switch to synchronized state
return _synchronized;
}
serverRetry(client: IClient): IClientSynchronizationState {
client.sendOperation(this._outstanding);
return this;
}
}
/**
* In the `AwaitingWithBuffer` state, the client is waiting for an operation
* to be acknowledged by the server while buffering the edits the user makes
*/
class AwaitingWithBuffer implements IClientSynchronizationState {
protected readonly _outstanding: ITextOperation;
protected readonly _buffer: ITextOperation;
constructor(outstanding: ITextOperation, buffer: ITextOperation) {
// Save the pending operation and the user's edits since then
this._outstanding = outstanding;
this._buffer = buffer;
}
isSynchronized(): boolean {
return false;
}
isAwaitingConfirm(): boolean {
return false;
}
isAwaitingWithBuffer(): boolean {
return true;
}
applyClient(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// Compose the user's changes onto the buffer
const newBuffer = this._buffer.compose(operation);
return new AwaitingWithBuffer(this._outstanding, newBuffer);
}
applyServer(
client: IClient,
operation: ITextOperation
): IClientSynchronizationState {
// Operation comes from another client
//
// /\
// this.outstanding / \ operation
// / \
// /\ /
// this.buffer / \* / pair1[0] (new outstanding)
// / \/
// \ /
// pair2[1] \ / pair2[0] (new buffer)
// the transformed \/
// operation -- can
// be applied to the
// client's current
// document
//
// * pair1[1]
const pair1 = this._outstanding.transform(operation);
const pair2 = this._buffer.transform(pair1[1]);
client.applyOperation(pair2[1]);
return new AwaitingWithBuffer(pair1[0], pair2[0]);
}
serverAck(client: IClient): IClientSynchronizationState {
// The pending operation has been acknowledged
// => send buffer
client.sendOperation(this._buffer);
return new AwaitingConfirm(this._buffer);
}
serverRetry(client: IClient): IClientSynchronizationState {
// Merge with our buffer and resend.
const outstanding = this._outstanding.compose(this._buffer);
client.sendOperation(outstanding);
return new AwaitingConfirm(outstanding);
}
}
export class Client implements IClient {
protected readonly _emitter: IEventEmitter;
protected _state: IClientSynchronizationState;
constructor() {
this._state = _synchronized;
this._emitter = new EventEmitter([
ClientEvent.ApplyOperation,
ClientEvent.SendOperation,
]);
}
dispose(): void {
this._emitter.dispose();
}
isSynchronized(): boolean {
return this._state.isSynchronized();
}
isAwaitingConfirm(): boolean {
return this._state.isAwaitingConfirm();
}
isAwaitingWithBuffer(): boolean {
return this._state.isAwaitingWithBuffer();
}
on(event: ClientEvent, listener: EventListenerType<ITextOperation>): void {
return this._emitter.on(event, listener as EventListenerType<IEvent>);
}
off(event: ClientEvent, listener: EventListenerType<ITextOperation>): void {
return this._emitter.off(event, listener as EventListenerType<IEvent>);
}
protected _trigger(event: ClientEvent, eventArgs: ITextOperation): void {
return this._emitter.trigger(event, eventArgs);
}
protected _setState(state: IClientSynchronizationState): void {
this._state = state;
}
applyClient(operation: ITextOperation): void {
this._setState(this._state.applyClient(this, operation));
}
applyServer(operation: ITextOperation): void {
this._setState(this._state.applyServer(this, operation));
}
serverAck(): void {
this._setState(this._state.serverAck(this));
}
serverRetry(): void {
this._setState(this._state.serverRetry(this));
}
sendOperation(operation: ITextOperation): void {
this._trigger(ClientEvent.SendOperation, operation);
}
applyOperation(operation: ITextOperation): void {
this._trigger(ClientEvent.ApplyOperation, operation);
}
}