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changelog.txt
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PREDEV:
11/2
• Added the Main Menu
• Added the Controls Frame
• Added fade in animation for first level(c0a0)
11/3
• Drew and added Gordon - player (front sprite and back sprite)
• Made progress on the train sprite
11/4
• Started designing and arranging the first c0a0 room
11/5
• Finished with the first c0a0 room
11/6
• Drew and added the train, and added a hitbox for it
11/7
• Drew and added the forklifts
• Drew and arranged walls and wall corners
• Continued the tunnel up to the second c0a0 room
11/8
• Drew and added the vending machines, barrels and elevator door (backdrop only for now)
• Drew, animated and added crates
• Started to work on the train movement
11/9
• Drew and added angled sprites for the train
• Finished the train movement for c0a0
• Animated Gordon
11/10
11/11
• Animated and added the Barney event in c0a0
11/12
• Drew, animated and added Barney
11/13
• Designed and arranged the second c0a0 room
11/14
• Drew, animated and added scientist 1
• Started drawing scientists 2,3 and 4
11/17
• Finished drawing and animating scientists 2,3 and 4
• Added and implemented running animations
• Added sounds to: main menu, walking, barney event, train, train ride music, train lady
• Finished making c0a0
• Added two events in 2nd c0a0 room: train event and scientist event
• Added a level transition mechanism, and used it on c0a0-c0a0a
• Added and animated helicopter
• Started making c0a0b (mesa texture)
11/18
• Did all of c0a0b besides the end gate and level transition
11/20
• Finished making c0a0b a playable level
11/21
• Started making c1a0 (map design, wall textures)
11/22
• Added the intro event in c1a0
??
the documentation ends somewhere here, when I lost access to my computer for a week
• c1a0
• Added heli scientist and barney event to c0a0b
• Added gate event soudns to c0a0b
12/1
• Added a weapon system.
• Added weapons: crowbar, 9mm
• Last tweaks: level change functionality, more sounds to c0a0b, opened the res frame
// DEVELOPER NOTES
este dorob tiez zvuky na barnu c0a0b
c0a0b - noeat, emerg: helicopter, velke dvere
c0a0c - jobs: zavory, zlty robot, vlak s nakladom
c0a0d - haz, arrive: dalsi vlak s gmanom a scientistom, zlty robot, radioactive bleach, konec ridu
global values:
a - hp
b - armor
c - ammo 9mm
d
e - ammo magnum
f
g - ammo mp5
h
i - ammo shotgun
j
k - ammo crosbow
l
m - ammo rpg
n
o - ammo uranium
p - grenades
q - satchel
r - tripmines
s - snarks
t - reloading (1/0)
u - weaponstate (what weapons he has)
v - activeweapon
w - weaponcd
x - level transition 1 (x)
y - level transition 2 (y)
y - level transition 3 (dir)
weapon numbers:
1 - crowbar
2 - 9mm
weaponstates:
crowbar directions:
N1 E2 S3 W4