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Player registration & Log In #6

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merged 1 commit into from
Jun 29, 2016
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elbrujohalcon
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@elbrujohalcon elbrujohalcon commented Jun 29, 2016

Provide a method to let new players join the game.
The server must keep track of the player name and its node.
The server must forbid duplicated names.
Users should only be able to perform actions from the same node where the user was created.

@elbrujohalcon elbrujohalcon self-assigned this Jun 24, 2016
@elbrujohalcon elbrujohalcon changed the title Player registration Player registration & Log In Jun 27, 2016
elbrujohalcon pushed a commit that referenced this pull request Jun 28, 2016
@elbrujohalcon elbrujohalcon force-pushed the elbrujohalcon.6.player_registration branch from 254ab39 to 2aa062d Compare June 29, 2016 17:53
elbrujohalcon pushed a commit that referenced this pull request Jun 29, 2016
elbrujohalcon pushed a commit that referenced this pull request Jun 29, 2016
elbrujohalcon pushed a commit that referenced this pull request Jun 29, 2016
elbrujohalcon pushed a commit that referenced this pull request Jun 29, 2016
@elbrujohalcon elbrujohalcon force-pushed the elbrujohalcon.6.player_registration branch from 2aa062d to 541bc7d Compare June 29, 2016 17:54
-spec start_phase(atom(), StartType::application:start_type(), []) ->
ok | {error, _}.
start_phase(create_schema, _StartType, []) ->
_ = application:stop(mnesia),
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is mnesia running at this point?

@amilkr amilkr merged commit d7375cc into master Jun 29, 2016
@amilkr amilkr deleted the elbrujohalcon.6.player_registration branch June 29, 2016 19:33
@@ -0,0 +1,70 @@
-module(bo_server).
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This module implements an OTP behavior but is missing a 'state' record.

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3 participants