From 86e1187b5c785dead4509ebad735766749ff3f8d Mon Sep 17 00:00:00 2001 From: in0finite Date: Sun, 20 Dec 2020 21:51:59 +0100 Subject: [PATCH 01/22] implement base projectile system --- Assets/Prefabs/GameManager.prefab | 2 + Assets/Prefabs/Projectile.prefab | 229 ++++++++++++++++++ Assets/Prefabs/Projectile.prefab.meta | 7 + Assets/Scripts/Behaviours/Projectile.cs | 87 +++++++ Assets/Scripts/Behaviours/Projectile.cs.meta | 11 + Assets/Scripts/Behaviours/Weapon.cs | 23 ++ .../Behaviours/Weapons/WeaponsManager.cs | 2 + 7 files changed, 361 insertions(+) create mode 100644 Assets/Prefabs/Projectile.prefab create mode 100644 Assets/Prefabs/Projectile.prefab.meta create mode 100644 Assets/Scripts/Behaviours/Projectile.cs create mode 100644 Assets/Scripts/Behaviours/Projectile.cs.meta diff --git a/Assets/Prefabs/GameManager.prefab b/Assets/Prefabs/GameManager.prefab index 7eefad21d..07801a6c5 100644 --- a/Assets/Prefabs/GameManager.prefab +++ b/Assets/Prefabs/GameManager.prefab @@ -126,6 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0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 diff --git a/Assets/Prefabs/Projectile.prefab.meta b/Assets/Prefabs/Projectile.prefab.meta new file mode 100644 index 000000000..138eef403 --- /dev/null +++ b/Assets/Prefabs/Projectile.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 858b1226127ef9f4e8d16c9610e691b6 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs new file mode 100644 index 000000000..bacd2666b --- /dev/null +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -0,0 +1,87 @@ +using SanAndreasUnity.Behaviours.Vehicles; +using SanAndreasUnity.Net; +using SanAndreasUnity.Utilities; +using UnityEngine; +using Object = UnityEngine.Object; + +public class Projectile : MonoBehaviour +{ + public GameObject explosionPrefab; + public float explosionDamageAmount = 1000; + public float explosionDamageRadius = 5; + public LayerMask collisionLayerMask; + public float speed = 10; + public float lifeTime = 30; + + private bool m_alreadyExploded = false; + private Rigidbody m_rigidBody; + private AudioSource m_audioSource; + + + public static Projectile Create( + GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip) + { + var go = Instantiate(prefab, position, rotation); + + var projectile = go.GetComponentOrThrow(); + + if (audioClip != null) + { + projectile.m_audioSource.clip = audioClip; + projectile.m_audioSource.Play(); + } + + + + return projectile; + } + + void Awake() + { + m_rigidBody = this.GetComponentOrThrow(); + m_audioSource = this.GetComponentOrThrow(); + } + + private void Start() + { + Destroy(this.gameObject, this.lifeTime); + m_rigidBody.velocity = this.transform.forward * this.speed; + } + + private void OnCollisionEnter(Collision other) + { + if (m_alreadyExploded) + return; + + if (((1 << other.gameObject.layer) & this.collisionLayerMask.value) == 0) + return; + + m_alreadyExploded = true; + + Object.Destroy(this.gameObject); + + Vector3 contactPoint = other.contacts[0].point; + + // inflict damage to nearby objects + Damageable.InflictDamageToObjectsInArea( + contactPoint, + this.explosionDamageRadius, + this.explosionDamageAmount, + VehicleManager.Instance.explosionDamageOverDistanceCurve, + DamageType.Explosion); + + // create explosion - this includes effects, physics force, sound + + GameObject explosionGo = Object.Instantiate( + this.explosionPrefab, + contactPoint, + this.transform.rotation); + + if (NetStatus.IsServer) + NetManager.Spawn(explosionGo); + + // assign explosion sound + F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(explosionGo)); + + } +} diff --git a/Assets/Scripts/Behaviours/Projectile.cs.meta b/Assets/Scripts/Behaviours/Projectile.cs.meta new file mode 100644 index 000000000..4d5c3d63a --- /dev/null +++ b/Assets/Scripts/Behaviours/Projectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec78359df717b4b468d7394c6be40dcc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 6d9ca4e59..1cba51e99 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -159,6 +159,12 @@ public class Weapon : MonoBehaviour WeaponAttackParams m_lastRaycastWeaponAttackParams = WeaponAttackParams.Default; + static readonly HashSet s_weaponsUsingProjectile = new HashSet() + { + WeaponId.RocketLauncher, + WeaponId.RocketLauncherHS, + }; + static Weapon () @@ -361,6 +367,10 @@ protected virtual void InitWeapon() this.CrouchSpineRotationOffset = WeaponsSettings.crouchSpineRotationOffset; + this.FiresProjectile = s_weaponsUsingProjectile.Contains(this.Data.modelId1); + if (this.FiresProjectile) + this.ProjectilePrefab = WeaponsSettings.projectilePrefab; + } protected virtual void Start () @@ -507,6 +517,13 @@ public virtual float GunFlashDuration { public Vector3 CrouchSpineRotationOffset { get; set; } + /// + /// True if weapon doesn't inflict damage instantly, but instead fires a projectile. + /// + public bool FiresProjectile { get; set; } = false; + + public GameObject ProjectilePrefab { get; set; } + // TODO: this function should be removed, and new one should be created: OnAnimsUpdated public virtual void UpdateAnimWhileHolding () @@ -615,6 +632,12 @@ public virtual void FireProjectile (Vector3 firePos, Vector3 fireDir, WeaponAtta this.LastTimeWhenFired = Time.time; + if (this.FiresProjectile) + { + Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null); + return; + } + // raycast against all (non-breakable ?) objects RaycastHit hit; diff --git a/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs b/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs index 93cfa6fc3..fd5063f15 100644 --- a/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs +++ b/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs @@ -50,6 +50,8 @@ public class WeaponsManager : MonoBehaviour { public bool drawLineFromGun = false; + public GameObject projectilePrefab; + public static WeaponsManager Instance { get; private set; } From 00a95beb66e01291978404c5be13d721fddc4f33 Mon Sep 17 00:00:00 2001 From: in0finite Date: Sun, 20 Dec 2020 21:53:55 +0100 Subject: [PATCH 02/22] add namespace --- Assets/Scripts/Behaviours/Projectile.cs | 117 ++++++++++++------------ 1 file changed, 60 insertions(+), 57 deletions(-) diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index bacd2666b..3c00d40e9 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -4,84 +4,87 @@ using UnityEngine; using Object = UnityEngine.Object; -public class Projectile : MonoBehaviour +namespace SanAndreasUnity.Behaviours { - public GameObject explosionPrefab; - public float explosionDamageAmount = 1000; - public float explosionDamageRadius = 5; - public LayerMask collisionLayerMask; - public float speed = 10; - public float lifeTime = 30; + public class Projectile : MonoBehaviour + { + public GameObject explosionPrefab; + public float explosionDamageAmount = 1000; + public float explosionDamageRadius = 5; + public LayerMask collisionLayerMask; + public float speed = 10; + public float lifeTime = 30; - private bool m_alreadyExploded = false; - private Rigidbody m_rigidBody; - private AudioSource m_audioSource; + private bool m_alreadyExploded = false; + private Rigidbody m_rigidBody; + private AudioSource m_audioSource; - public static Projectile Create( - GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip) - { - var go = Instantiate(prefab, position, rotation); + public static Projectile Create( + GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip) + { + var go = Instantiate(prefab, position, rotation); - var projectile = go.GetComponentOrThrow(); + var projectile = go.GetComponentOrThrow(); - if (audioClip != null) - { - projectile.m_audioSource.clip = audioClip; - projectile.m_audioSource.Play(); - } + if (audioClip != null) + { + projectile.m_audioSource.clip = audioClip; + projectile.m_audioSource.Play(); + } - return projectile; - } + return projectile; + } - void Awake() - { - m_rigidBody = this.GetComponentOrThrow(); - m_audioSource = this.GetComponentOrThrow(); - } + void Awake() + { + m_rigidBody = this.GetComponentOrThrow(); + m_audioSource = this.GetComponentOrThrow(); + } - private void Start() - { - Destroy(this.gameObject, this.lifeTime); - m_rigidBody.velocity = this.transform.forward * this.speed; - } + private void Start() + { + Destroy(this.gameObject, this.lifeTime); + m_rigidBody.velocity = this.transform.forward * this.speed; + } - private void OnCollisionEnter(Collision other) - { - if (m_alreadyExploded) - return; + private void OnCollisionEnter(Collision other) + { + if (m_alreadyExploded) + return; - if (((1 << other.gameObject.layer) & this.collisionLayerMask.value) == 0) - return; + if (((1 << other.gameObject.layer) & this.collisionLayerMask.value) == 0) + return; - m_alreadyExploded = true; + m_alreadyExploded = true; - Object.Destroy(this.gameObject); + Object.Destroy(this.gameObject); - Vector3 contactPoint = other.contacts[0].point; + Vector3 contactPoint = other.contacts[0].point; - // inflict damage to nearby objects - Damageable.InflictDamageToObjectsInArea( - contactPoint, - this.explosionDamageRadius, - this.explosionDamageAmount, - VehicleManager.Instance.explosionDamageOverDistanceCurve, - DamageType.Explosion); + // inflict damage to nearby objects + Damageable.InflictDamageToObjectsInArea( + contactPoint, + this.explosionDamageRadius, + this.explosionDamageAmount, + VehicleManager.Instance.explosionDamageOverDistanceCurve, + DamageType.Explosion); - // create explosion - this includes effects, physics force, sound + // create explosion - this includes effects, physics force, sound - GameObject explosionGo = Object.Instantiate( - this.explosionPrefab, - contactPoint, - this.transform.rotation); + GameObject explosionGo = Object.Instantiate( + this.explosionPrefab, + contactPoint, + this.transform.rotation); - if (NetStatus.IsServer) - NetManager.Spawn(explosionGo); + if (NetStatus.IsServer) + NetManager.Spawn(explosionGo); - // assign explosion sound - F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(explosionGo)); + // assign explosion sound + F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(explosionGo)); + } } } From 9ee8f0dfac6df90483128ab2a3164a4577a4f2ba Mon Sep 17 00:00:00 2001 From: in0finite Date: Sun, 20 Dec 2020 22:27:29 +0100 Subject: [PATCH 03/22] implement reloading time - all weapons have it set to 0, except rockets --- Assets/Prefabs/GameManager.prefab | 1 + Assets/Scripts/Behaviours/Weapon.cs | 5 ++++ Assets/Scripts/Behaviours/WeaponHolder.cs | 26 ++++++++++++++++--- .../Behaviours/Weapons/WeaponsManager.cs | 1 + 4 files changed, 29 insertions(+), 4 deletions(-) diff --git a/Assets/Prefabs/GameManager.prefab b/Assets/Prefabs/GameManager.prefab index 07801a6c5..ae065badc 100644 --- a/Assets/Prefabs/GameManager.prefab +++ b/Assets/Prefabs/GameManager.prefab @@ -128,6 +128,7 @@ MonoBehaviour: drawLineFromGun: 0 projectilePrefab: {fileID: 8038540346792760480, guid: 858b1226127ef9f4e8d16c9610e691b6, type: 3} + projectileReloadTime: 2.5 --- !u!114 &114529712737653322 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 1cba51e99..ae8feef5b 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -369,7 +369,10 @@ protected virtual void InitWeapon() this.FiresProjectile = s_weaponsUsingProjectile.Contains(this.Data.modelId1); if (this.FiresProjectile) + { this.ProjectilePrefab = WeaponsSettings.projectilePrefab; + this.ReloadTime = WeaponsSettings.projectileReloadTime; + } } @@ -524,6 +527,8 @@ public virtual float GunFlashDuration { public GameObject ProjectilePrefab { get; set; } + public float ReloadTime { get; set; } = 0; + // TODO: this function should be removed, and new one should be created: OnAnimsUpdated public virtual void UpdateAnimWhileHolding () diff --git a/Assets/Scripts/Behaviours/WeaponHolder.cs b/Assets/Scripts/Behaviours/WeaponHolder.cs index c7a7d1d55..966f9ab82 100644 --- a/Assets/Scripts/Behaviours/WeaponHolder.cs +++ b/Assets/Scripts/Behaviours/WeaponHolder.cs @@ -110,6 +110,9 @@ public enum WeaponAttachType public bool rotatePlayerInDirectionOfAiming = true; + private float m_timeSinceStartedReloading = 0; + + void Awake () { @@ -161,17 +164,31 @@ void Update () { } // reload weapon ammo clip + + bool isReloadingNow = false; + if (NetStatus.IsServer) { if (CurrentWeapon != null) { - if (CurrentWeapon.AmmoClipSize > 0 && CurrentWeapon.AmmoInClip <= 0) { - int amountToRefill = Mathf.Min (CurrentWeapon.AmmoClipSize, CurrentWeapon.AmmoOutsideOfClip); - CurrentWeapon.AmmoInClip = amountToRefill; - CurrentWeapon.AmmoOutsideOfClip -= amountToRefill; + if (CurrentWeapon.AmmoClipSize > 0 && CurrentWeapon.AmmoInClip <= 0 && CurrentWeapon.AmmoOutsideOfClip > 0) + { + isReloadingNow = true; + m_timeSinceStartedReloading += Time.deltaTime; + if (m_timeSinceStartedReloading >= CurrentWeapon.ReloadTime) + { + m_timeSinceStartedReloading = 0; + + int amountToRefill = Mathf.Min(CurrentWeapon.AmmoClipSize, CurrentWeapon.AmmoOutsideOfClip); + CurrentWeapon.AmmoInClip = amountToRefill; + CurrentWeapon.AmmoOutsideOfClip -= amountToRefill; + } } } } + if (!isReloadingNow) + m_timeSinceStartedReloading = 0; + } void LateUpdate_jdghrjgjr() @@ -304,6 +321,7 @@ public void SwitchWeapon (int slotIndex) this.currentWeaponSlot = slotIndex; m_frameWhenSwitchedWeapon = Time.frameCount; + m_timeSinceStartedReloading = 0; if (NetStatus.IsServer) m_ped.StopFiring (); diff --git a/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs b/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs index fd5063f15..fc7954d82 100644 --- a/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs +++ b/Assets/Scripts/Behaviours/Weapons/WeaponsManager.cs @@ -51,6 +51,7 @@ public class WeaponsManager : MonoBehaviour { public bool drawLineFromGun = false; public GameObject projectilePrefab; + public float projectileReloadTime = 3f; public static WeaponsManager Instance { get; private set; } From 536c275a5e8c03314a3feda2b30c4679ee29a42d Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 01:00:05 +0100 Subject: [PATCH 04/22] display rocket crosshair --- Assets/Prefabs/UI.prefab | 4 ++ Assets/Scripts/Behaviours/Weapon.cs | 1 + Assets/Scripts/UI/HUD.cs | 80 ++++++++++++++++++++++++----- 3 files changed, 71 insertions(+), 14 deletions(-) diff --git a/Assets/Prefabs/UI.prefab b/Assets/Prefabs/UI.prefab index 6e2686b68..1463254a0 100644 --- a/Assets/Prefabs/UI.prefab +++ b/Assets/Prefabs/UI.prefab @@ -1765,6 +1765,10 @@ MonoBehaviour: pedVelocityText: {fileID: 6556768988591572453} radioStationText: {fileID: 261304231076654976} m_radioStationLabelDuration: 3 + regularCrosshairTextureSizeMultiplier: 1 + rocketCrosshairTextureSizeMultiplier: 1.75 + regularCrosshairUiSizeMultiplier: 1.15 + rocketCrosshairUiSizeMultiplier: 2.2 --- !u!1 &1693155584687832567 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index ae8feef5b..227e8ff60 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -114,6 +114,7 @@ public class Weapon : MonoBehaviour private static GameObject s_weaponsContainer = null; public static Texture2D CrosshairTexture { get; set; } + public static Texture2D RocketCrosshairTexture { get; set; } public static Texture2D FistTexture { get; set; } public AnimationState AimAnimState { get; set; } diff --git a/Assets/Scripts/UI/HUD.cs b/Assets/Scripts/UI/HUD.cs index f16bc2c05..b6938d536 100644 --- a/Assets/Scripts/UI/HUD.cs +++ b/Assets/Scripts/UI/HUD.cs @@ -1,4 +1,5 @@ -using System.Collections.Generic; +using System; +using System.Collections.Generic; using UnityEngine; using SanAndreasUnity.Behaviours; using SanAndreasUnity.Utilities; @@ -29,12 +30,22 @@ public class HUD : MonoBehaviour { public static Texture2D UpArrowTexture { get; set; } public static Texture2D DownArrowTexture { get; set; } + public float regularCrosshairTextureSizeMultiplier = 1.0f; + public float rocketCrosshairTextureSizeMultiplier = 1.5f; + + public float regularCrosshairUiSizeMultiplier = 1.0f; + public float rocketCrosshairUiSizeMultiplier = 1.5f; + + private Vector2 m_defaultCrosshairSize; + void Awake () { Instance = this; Loader.onLoadSpecialTextures += LoadTextures; + + m_defaultCrosshairSize = this.crosshairImage.rectTransform.sizeDelta; } void LoadTextures() @@ -46,23 +57,46 @@ void LoadTextures() UpArrowTexture = pcbtnsTxd.GetDiffuse("up").Texture; DownArrowTexture = pcbtnsTxd.GetDiffuse("down").Texture; - LoadCrosshairTexture(); + LoadCrosshairTextures(); } - void LoadCrosshairTexture() + void LoadCrosshairTextures() { + Texture2D regularCrosshairTex = ConstructCrosshairTexture("siteM16", this.regularCrosshairTextureSizeMultiplier); + Texture2D rocketCrosshairTex = ConstructCrosshairTexture("siterocket", this.rocketCrosshairTextureSizeMultiplier); + Weapon.CrosshairTexture = regularCrosshairTex; + Weapon.RocketCrosshairTexture = rocketCrosshairTex; + + this.crosshairImage.enabled = true; + this.crosshairImage.texture = regularCrosshairTex; + } + + static Texture2D ConstructCrosshairTexture(string textureName, float sizeMultiplier) + { Texture2D originalTex = TextureDictionary.Load("hud") - .GetDiffuse("siteM16", new TextureLoadParams { makeNoLongerReadable = false }) + .GetDiffuse(textureName, new TextureLoadParams { makeNoLongerReadable = false }) .Texture; - // construct crosshair texture + return ConstructCrosshairTexture(originalTex, sizeMultiplier); + } + static Texture2D ConstructCrosshairTexture(Texture2D originalTex, float sizeMultiplier) + { int originalWidth = originalTex.width; int originalHeight = originalTex.height; + int newWidth = Mathf.RoundToInt(originalWidth * 2 * sizeMultiplier); + int newHeight = Mathf.RoundToInt(originalHeight * 2 * sizeMultiplier); - Texture2D tex = new Texture2D(originalWidth * 2, originalHeight * 2, TextureFormat.ARGB32, false, true); + Texture2D tex = new Texture2D(newWidth, newHeight, TextureFormat.ARGB32, false, true); + + if (sizeMultiplier > 1) + { + // set all pixels to transparent + Color[] emptyColors = new Color[newWidth * newHeight]; + tex.SetPixels(emptyColors); + } // bottom left for (int i = 0; i < originalWidth; i++) @@ -78,7 +112,7 @@ void LoadCrosshairTexture() { for (int j = 0; j < originalHeight; j++) { - tex.SetPixel(originalWidth - i - 1 + originalWidth, j, originalTex.GetPixel(i, j)); + tex.SetPixel(newWidth - i - 1 + newWidth, j, originalTex.GetPixel(i, j)); } } @@ -87,7 +121,7 @@ void LoadCrosshairTexture() { for (int j = 0; j < originalHeight; j++) { - tex.SetPixel(i, originalHeight - j - 1 + originalHeight, originalTex.GetPixel(i, j)); + tex.SetPixel(i, newHeight - j - 1 + newHeight, originalTex.GetPixel(i, j)); } } @@ -96,16 +130,13 @@ void LoadCrosshairTexture() { for (int j = 0; j < originalHeight; j++) { - tex.SetPixel(originalWidth - i - 1 + originalWidth, originalHeight - j - 1 + originalHeight, originalTex.GetPixel(i, j)); + tex.SetPixel(newWidth - i - 1 + newWidth, newHeight - j - 1 + newHeight, originalTex.GetPixel(i, j)); } } tex.Apply(false, true); - Weapon.CrosshairTexture = tex; - this.crosshairImage.enabled = true; - this.crosshairImage.texture = tex; - + return tex; } void Update() @@ -126,9 +157,30 @@ void Update() this.canvas.enabled = true; + var weapon = ped.CurrentWeapon; + this.crosshairImage.enabled = ped.IsAiming; + if (this.crosshairImage.enabled) + { + if (weapon != null) + { + Texture2D crosshairTextureToDisplay = Weapon.CrosshairTexture; + float uiSizeMultiplier = this.regularCrosshairUiSizeMultiplier; - var weapon = ped.CurrentWeapon; + if (weapon.Data.modelId1 == WeaponId.RocketLauncher || weapon.Data.modelId1 == WeaponId.RocketLauncherHS) + { + crosshairTextureToDisplay = Weapon.RocketCrosshairTexture; + uiSizeMultiplier = this.rocketCrosshairUiSizeMultiplier; + } + + if (this.crosshairImage.texture != crosshairTextureToDisplay) + this.crosshairImage.texture = crosshairTextureToDisplay; + + Vector2 uiSize = m_defaultCrosshairSize * uiSizeMultiplier; + if (this.crosshairImage.rectTransform.sizeDelta != uiSize) + this.crosshairImage.rectTransform.sizeDelta = uiSize; + } + } Texture2D weaponTextureToDisplay = weapon != null ? weapon.HudTexture : Weapon.FistTexture; if (this.weaponImage.texture != weaponTextureToDisplay) From ec89abedd89444955e9925aa938eab604431ef32 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 01:50:31 +0100 Subject: [PATCH 05/22] attach rocket model --- Assets/Prefabs/Projectile.prefab | 91 +++++++++++-------------- Assets/Scripts/Behaviours/Projectile.cs | 9 ++- Assets/Scripts/Behaviours/Weapon.cs | 13 +++- 3 files changed, 57 insertions(+), 56 deletions(-) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 60b4e5315..e2e602ba2 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -1,5 +1,35 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &5669681875110325811 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7991730905356042406} + m_Layer: 0 + m_Name: Model + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7991730905356042406 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5669681875110325811} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 6625053217720877913} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &8038540346792760480 GameObject: m_ObjectHideFlags: 0 @@ -12,8 +42,6 @@ GameObject: - component: {fileID: 8562802475590220373} - component: {fileID: 223436154079187918} - component: {fileID: 5633959673307472571} - - component: {fileID: 7377119322491791788} - - component: {fileID: 1832386804146413524} - component: {fileID: 1740834482409443228} m_Layer: 0 m_Name: Projectile @@ -31,8 +59,9 @@ Transform: m_GameObject: {fileID: 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MonoBehaviour public static Projectile Create( - GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip) + GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip, Geometry.GeometryParts model) { var go = Instantiate(prefab, position, rotation); @@ -33,7 +35,10 @@ public static Projectile Create( projectile.m_audioSource.Play(); } - + if (model != null) + { + model.AttachFrames(projectile.m_modelAttachTransform, MaterialFlags.Default); + } return projectile; } diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 227e8ff60..5dbfccc94 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -58,6 +58,8 @@ public static class WeaponId public static readonly int FlameThrower = 361; public static readonly int MiniGun = 362; + public static readonly int RocketProjectile = 345; + } // public class WeaponData @@ -166,6 +168,8 @@ public class Weapon : MonoBehaviour WeaponId.RocketLauncherHS, }; + private Geometry.GeometryParts m_projectileModel; + static Weapon () @@ -286,6 +290,12 @@ static Weapon CreatePart2(GameObject go, WeaponDef def, WeaponData weaponData) return weapon; } + void LoadProjectileModel() + { + var def = Item.GetDefinition(WeaponId.RocketProjectile); + m_projectileModel = Geometry.Load (def.ModelName, def.TextureDictionaryName); + } + internal static void OnWeaponCreatedByServer(NetworkedWeapon networkedWeapon) { @@ -373,6 +383,7 @@ protected virtual void InitWeapon() { this.ProjectilePrefab = WeaponsSettings.projectilePrefab; this.ReloadTime = WeaponsSettings.projectileReloadTime; + F.RunExceptionSafe(this.LoadProjectileModel); } } @@ -640,7 +651,7 @@ public virtual void FireProjectile (Vector3 firePos, Vector3 fireDir, WeaponAtta if (this.FiresProjectile) { - Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null); + Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null, m_projectileModel); return; } From 1ca4b2d0ad6a2dddc62272dfec535ffd8a1ebe70 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 02:10:17 +0100 Subject: [PATCH 06/22] ignore collision between shooter ped and projectile --- Assets/Scripts/Behaviours/Projectile.cs | 12 +++++++++++- Assets/Scripts/Behaviours/Weapon.cs | 2 +- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index df9e8e676..b4fb2d398 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -23,7 +23,12 @@ public class Projectile : MonoBehaviour public static Projectile Create( - GameObject prefab, Vector3 position, Quaternion rotation, AudioClip audioClip, Geometry.GeometryParts model) + GameObject prefab, + Vector3 position, + Quaternion rotation, + AudioClip audioClip, + Geometry.GeometryParts model, + Ped shooterPed) { var go = Instantiate(prefab, position, rotation); @@ -35,6 +40,11 @@ public static Projectile Create( projectile.m_audioSource.Play(); } + if (shooterPed != null) + { + Physics.IgnoreCollision(shooterPed.characterController, projectile.GetComponentOrThrow()); + } + if (model != null) { model.AttachFrames(projectile.m_modelAttachTransform, MaterialFlags.Default); diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 5dbfccc94..0eb383af6 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -651,7 +651,7 @@ public virtual void FireProjectile (Vector3 firePos, Vector3 fireDir, WeaponAtta if (this.FiresProjectile) { - Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null, m_projectileModel); + Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null, m_projectileModel, m_ped); return; } From f61a4c829f45a4b2938fbfa3eca0a18378e42145 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 02:10:26 +0100 Subject: [PATCH 07/22] fix warning --- Assets/Scripts/Behaviours/Projectile.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index b4fb2d398..80b0cd7e3 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -15,7 +15,7 @@ public class Projectile : MonoBehaviour public LayerMask collisionLayerMask; public float speed = 10; public float lifeTime = 30; - [SerializeField] private Transform m_modelAttachTransform; + [SerializeField] private Transform m_modelAttachTransform = null; private bool m_alreadyExploded = false; private Rigidbody m_rigidBody; From 4acfe0e401714c9834ffeb10015fc515b5eba80e Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 03:01:20 +0100 Subject: [PATCH 08/22] play projectile sound --- Assets/Prefabs/Projectile.prefab | 26 +++++++++++++------------- Assets/Scripts/Behaviours/Weapon.cs | 16 +++++++++++++++- 2 files changed, 28 insertions(+), 14 deletions(-) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index e2e602ba2..0b4cab299 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -127,7 +127,7 @@ AudioSource: serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 0} - m_PlayOnAwake: 1 + m_PlayOnAwake: 0 m_Volume: 1 m_Pitch: 1 Loop: 0 @@ -137,9 +137,9 @@ AudioSource: Priority: 128 DopplerLevel: 1 MinDistance: 1 - MaxDistance: 500 + MaxDistance: 300 Pan2D: 0 - rolloffMode: 0 + rolloffMode: 2 BypassEffects: 0 BypassListenerEffects: 0 BypassReverbZones: 0 @@ -148,22 +148,22 @@ AudioSource: m_Curve: - serializedVersion: 3 time: 0 - value: 1 - inSlope: 0 - outSlope: 0 + value: 0.9977585 + inSlope: -2.0526855 + outSlope: -2.0526855 tangentMode: 0 weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 + inWeight: 0 + outWeight: 0.066985644 - serializedVersion: 3 time: 1 value: 0 - inSlope: 0 - outSlope: 0 + inSlope: -0.09824785 + outSlope: -0.09824785 tangentMode: 0 weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 + inWeight: 0.107655525 + outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -172,7 +172,7 @@ AudioSource: m_Curve: - serializedVersion: 3 time: 0 - value: 0 + value: 1 inSlope: 0 outSlope: 0 tangentMode: 0 diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index 0eb383af6..e3e9a29ea 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -169,6 +169,7 @@ public class Weapon : MonoBehaviour }; private Geometry.GeometryParts m_projectileModel; + private static AudioClip s_projectileSound; @@ -296,6 +297,18 @@ void LoadProjectileModel() m_projectileModel = Geometry.Load (def.ModelName, def.TextureDictionaryName); } + void LoadProjectileAudio() + { + if (null == s_projectileSound) + { + s_projectileSound = Audio.AudioManager.CreateAudioClipFromSfx("GENRL", 136, 68); + // float[] samples = new float[s_projectileSound.samples]; + // s_projectileSound.GetData(samples, 0); + // s_projectileSound = AudioClip.Create(s_projectileSound.name, s_projectileSound.samples * 2, s_projectileSound.channels, s_projectileSound.frequency, false); + // s_projectileSound.SetData(samples.Concat(samples.Reverse()).ToArray(), 0); + } + } + internal static void OnWeaponCreatedByServer(NetworkedWeapon networkedWeapon) { @@ -384,6 +397,7 @@ protected virtual void InitWeapon() this.ProjectilePrefab = WeaponsSettings.projectilePrefab; this.ReloadTime = WeaponsSettings.projectileReloadTime; F.RunExceptionSafe(this.LoadProjectileModel); + F.RunExceptionSafe(this.LoadProjectileAudio); } } @@ -651,7 +665,7 @@ public virtual void FireProjectile (Vector3 firePos, Vector3 fireDir, WeaponAtta if (this.FiresProjectile) { - Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), null, m_projectileModel, m_ped); + Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), s_projectileSound, m_projectileModel, m_ped); return; } From d32688155c72859be9e31a8e5b71011037d08fb0 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 20:55:30 +0100 Subject: [PATCH 09/22] remove commented code --- Assets/Scripts/Behaviours/Weapon.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index e3e9a29ea..b42c0c4a0 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -302,10 +302,6 @@ void LoadProjectileAudio() if (null == s_projectileSound) { s_projectileSound = Audio.AudioManager.CreateAudioClipFromSfx("GENRL", 136, 68); - // float[] samples = new float[s_projectileSound.samples]; - // s_projectileSound.GetData(samples, 0); - // s_projectileSound = AudioClip.Create(s_projectileSound.name, s_projectileSound.samples * 2, s_projectileSound.channels, s_projectileSound.frequency, false); - // s_projectileSound.SetData(samples.Concat(samples.Reverse()).ToArray(), 0); } } From 26ed669de82f1fb0edb93e26b2d9083e3182e001 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 22:56:41 +0100 Subject: [PATCH 10/22] use separate prefab for rocket explosion --- Assets/Prefabs/Projectile.prefab | 3 +- Assets/Prefabs/RocketExplosion.prefab | 42072 +++++++++++++++++++ Assets/Prefabs/RocketExplosion.prefab.meta | 7 + Assets/Scripts/Behaviours/Projectile.cs | 5 + 4 files changed, 42086 insertions(+), 1 deletion(-) create mode 100644 Assets/Prefabs/RocketExplosion.prefab create mode 100644 Assets/Prefabs/RocketExplosion.prefab.meta diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 0b4cab299..c855cffea 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -77,9 +77,10 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 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m_ScaleInLightmap: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 0 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_RenderMode: 0 + m_SortMode: 1 + m_MinParticleSize: 0 + m_MaxParticleSize: 0.5 + m_CameraVelocityScale: 0 + m_VelocityScale: 0 + m_LengthScale: 2 + m_SortingFudge: 60 + m_NormalDirection: 1 + m_ShadowBias: 0 + m_RenderAlignment: 0 + m_Pivot: {x: 0, y: 0, z: 0} + m_Flip: {x: 0, y: 0, z: 0} + m_UseCustomVertexStreams: 0 + m_EnableGPUInstancing: 0 + m_ApplyActiveColorSpace: 0 + m_AllowRoll: 1 + m_VertexStreams: 0001030405 + m_Mesh: {fileID: 0} + m_Mesh1: {fileID: 0} + m_Mesh2: {fileID: 0} + m_Mesh3: {fileID: 0} + m_MaskInteraction: 0 diff --git a/Assets/Prefabs/RocketExplosion.prefab.meta b/Assets/Prefabs/RocketExplosion.prefab.meta new file mode 100644 index 000000000..3f7d8753e --- /dev/null +++ b/Assets/Prefabs/RocketExplosion.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4f8c6e508a3f69243ab7b8813398b7ed +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index 80b0cd7e3..f60bb52cb 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -3,6 +3,7 @@ using SanAndreasUnity.Net; using SanAndreasUnity.Utilities; using UnityEngine; +using UnityStandardAssets.Effects; using Object = UnityEngine.Object; namespace SanAndreasUnity.Behaviours @@ -12,6 +13,7 @@ public class Projectile : MonoBehaviour public GameObject explosionPrefab; public float explosionDamageAmount = 1000; public float explosionDamageRadius = 5; + public float particleSystemMultiplier = 1; public LayerMask collisionLayerMask; public float speed = 10; public float lifeTime = 30; @@ -94,6 +96,9 @@ private void OnCollisionEnter(Collision other) contactPoint, this.transform.rotation); + var psm = explosionGo.GetComponentOrThrow(); + psm.multiplier = this.particleSystemMultiplier; + if (NetStatus.IsServer) NetManager.Spawn(explosionGo); From 80a5e0c538a97aac0cc2c7b287abb4cc9926aadf Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 21 Dec 2020 23:27:00 +0100 Subject: [PATCH 11/22] rotate projectile while moving --- Assets/Prefabs/Projectile.prefab | 1 + Assets/Scripts/Behaviours/Projectile.cs | 8 ++++++++ 2 files changed, 9 insertions(+) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index c855cffea..cdd8e4b60 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -85,6 +85,7 @@ MonoBehaviour: serializedVersion: 2 m_Bits: 4294967295 speed: 15 + rotationSpeed: 720 lifeTime: 30 m_modelAttachTransform: {fileID: 7991730905356042406} --- !u!136 &223436154079187918 diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index f60bb52cb..80d51c897 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -5,6 +5,7 @@ using UnityEngine; using UnityStandardAssets.Effects; using Object = UnityEngine.Object; +using Random = UnityEngine.Random; namespace SanAndreasUnity.Behaviours { @@ -16,6 +17,7 @@ public class Projectile : MonoBehaviour public float particleSystemMultiplier = 1; public LayerMask collisionLayerMask; public float speed = 10; + public float rotationSpeed = 180; public float lifeTime = 30; [SerializeField] private Transform m_modelAttachTransform = null; @@ -67,6 +69,12 @@ private void Start() m_rigidBody.velocity = this.transform.forward * this.speed; } + private void Update() + { + float delta = this.rotationSpeed * Time.deltaTime * Random.Range (0.75f, 1.25f); + m_modelAttachTransform.rotation *= Quaternion.AngleAxis (delta, Vector3.forward); + } + private void OnCollisionEnter(Collision other) { if (m_alreadyExploded) From 594caa5d6ea330e0808f895f70446fb40beec435 Mon Sep 17 00:00:00 2001 From: in0finite Date: Tue, 22 Dec 2020 00:38:14 +0100 Subject: [PATCH 12/22] leave trail behind projectile --- Assets/Prefabs/Projectile.prefab | 4551 ++++++++++++++++++++++++++++++ 1 file changed, 4551 insertions(+) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index cdd8e4b60..5cc4c4f53 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -9,6 +9,8 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 7991730905356042406} + - component: {fileID: 8654847074425390642} + - component: {fileID: 1859652892926530849} m_Layer: 0 m_Name: Model m_TagString: Untagged @@ -30,6 +32,4555 @@ Transform: m_Father: {fileID: 6625053217720877913} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!199 &8654847074425390642 +ParticleSystemRenderer: + serializedVersion: 6 + 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maxColor: {r: 1, g: 1, b: 1, a: 1} + maxGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_NumColorKeys: 2 + m_NumAlphaKeys: 2 + minGradient: + serializedVersion: 2 + key0: {r: 1, g: 1, b: 1, a: 1} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 0, g: 0, b: 0, a: 0} + key3: {r: 0, g: 0, b: 0, a: 0} + key4: {r: 0, g: 0, b: 0, a: 0} + key5: {r: 0, g: 0, b: 0, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 65535 + ctime2: 0 + ctime3: 0 + ctime4: 0 + ctime5: 0 + ctime6: 0 + ctime7: 0 + atime0: 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m_RotationOrder: 4 + vectorLabel1_1: Y + vector1_2: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_2: Z + vector1_3: + serializedVersion: 2 + minMaxState: 0 + scalar: 0 + minScalar: 0 + maxCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + minCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + vectorLabel1_3: W --- !u!1 &8038540346792760480 GameObject: m_ObjectHideFlags: 0 From 852b198ab1607e6bf67da5748063e1bd73aae341 Mon Sep 17 00:00:00 2001 From: in0finite Date: Tue, 22 Dec 2020 01:00:51 +0100 Subject: [PATCH 13/22] adjust prefab params --- Assets/Prefabs/Projectile.prefab | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 5cc4c4f53..a176f0ab9 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -4629,15 +4629,15 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: explosionPrefab: {fileID: 100010, guid: 4f8c6e508a3f69243ab7b8813398b7ed, type: 3} - explosionDamageAmount: 1000 - explosionDamageRadius: 5 + explosionDamageAmount: 1500 + explosionDamageRadius: 7 particleSystemMultiplier: 1 collisionLayerMask: serializedVersion: 2 m_Bits: 4294967295 speed: 15 rotationSpeed: 720 - lifeTime: 30 + lifeTime: 20 m_modelAttachTransform: {fileID: 7991730905356042406} --- !u!136 &223436154079187918 CapsuleCollider: From f04728934e02f44614c37036def2d0da88e68fd4 Mon Sep 17 00:00:00 2001 From: in0finite Date: Tue, 22 Dec 2020 02:24:00 +0100 Subject: [PATCH 14/22] ignore collision between projectiles --- Assets/Prefabs/Explosion.prefab | 3 +++ Assets/Prefabs/GameManager.prefab | 4 ++-- Assets/Prefabs/Projectile.prefab | 7 ++----- Assets/Prefabs/RocketExplosion.prefab | 3 +++ Assets/Scripts/Behaviours/Projectile.cs | 11 ++++++----- Assets/Scripts/Utilities/ExplosionForce.cs | 3 ++- ProjectSettings/DynamicsManager.asset | 2 +- ProjectSettings/TagManager.asset | 3 ++- 8 files changed, 21 insertions(+), 15 deletions(-) diff --git a/Assets/Prefabs/Explosion.prefab b/Assets/Prefabs/Explosion.prefab index 0e64c44c0..53d1c308f 100644 --- a/Assets/Prefabs/Explosion.prefab +++ b/Assets/Prefabs/Explosion.prefab @@ -23342,6 +23342,9 @@ MonoBehaviour: upwardsModifier: 2.5 radius: 10 explosionMultiplier: 1 + layerMask: + serializedVersion: 2 + m_Bits: 15105 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/GameManager.prefab b/Assets/Prefabs/GameManager.prefab index ae065badc..53c3b02d4 100644 --- a/Assets/Prefabs/GameManager.prefab +++ b/Assets/Prefabs/GameManager.prefab @@ -146,13 +146,13 @@ MonoBehaviour: showPedSpeedometer: 1 groundFindingIgnoredLayerMask: serializedVersion: 2 - m_Bits: 14902 + m_Bits: 31286 cameraDistanceFromPed: 4 minCameraDistanceFromPed: 2 maxCameraDistanceFromPed: 30 cameraRaycastIgnoredLayerMask: serializedVersion: 2 - m_Bits: 15158 + m_Bits: 31542 legAndArmDamageMultiplier: 0.8 stomachAndChestDamageMultiplier: 1 headDamageMultiplier: 4 diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index a176f0ab9..2e99859da 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -11,7 +11,7 @@ GameObject: - component: {fileID: 7991730905356042406} - component: {fileID: 8654847074425390642} - component: {fileID: 1859652892926530849} - m_Layer: 0 + m_Layer: 14 m_Name: Model m_TagString: Untagged m_Icon: {fileID: 0} @@ -4594,7 +4594,7 @@ GameObject: - component: {fileID: 223436154079187918} - component: {fileID: 5633959673307472571} - component: {fileID: 1740834482409443228} - m_Layer: 0 + m_Layer: 14 m_Name: Projectile m_TagString: Untagged m_Icon: {fileID: 0} @@ -4632,9 +4632,6 @@ MonoBehaviour: explosionDamageAmount: 1500 explosionDamageRadius: 7 particleSystemMultiplier: 1 - collisionLayerMask: - serializedVersion: 2 - m_Bits: 4294967295 speed: 15 rotationSpeed: 720 lifeTime: 20 diff --git a/Assets/Prefabs/RocketExplosion.prefab b/Assets/Prefabs/RocketExplosion.prefab index ed1ed8fa6..c19f6516a 100644 --- a/Assets/Prefabs/RocketExplosion.prefab +++ b/Assets/Prefabs/RocketExplosion.prefab @@ -23342,6 +23342,9 @@ MonoBehaviour: upwardsModifier: 2.5 radius: 10 explosionMultiplier: 1 + layerMask: + serializedVersion: 2 + m_Bits: 15105 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index 80d51c897..0bb689ee9 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -15,7 +15,6 @@ public class Projectile : MonoBehaviour public float explosionDamageAmount = 1000; public float explosionDamageRadius = 5; public float particleSystemMultiplier = 1; - public LayerMask collisionLayerMask; public float speed = 10; public float rotationSpeed = 180; public float lifeTime = 30; @@ -46,7 +45,12 @@ public static Projectile Create( if (shooterPed != null) { - Physics.IgnoreCollision(shooterPed.characterController, projectile.GetComponentOrThrow()); + var projectileCollider = projectile.GetComponentOrThrow(); + var pedColliders = shooterPed.GetComponentsInChildren(); + foreach (var pedCollider in pedColliders) + { + Physics.IgnoreCollision(pedCollider, projectileCollider); + } } if (model != null) @@ -80,9 +84,6 @@ private void OnCollisionEnter(Collision other) if (m_alreadyExploded) return; - if (((1 << other.gameObject.layer) & this.collisionLayerMask.value) == 0) - return; - m_alreadyExploded = true; Object.Destroy(this.gameObject); diff --git a/Assets/Scripts/Utilities/ExplosionForce.cs b/Assets/Scripts/Utilities/ExplosionForce.cs index 7ea34e6f8..7e629d6d7 100644 --- a/Assets/Scripts/Utilities/ExplosionForce.cs +++ b/Assets/Scripts/Utilities/ExplosionForce.cs @@ -11,6 +11,7 @@ public class ExplosionForce : MonoBehaviour public float upwardsModifier = 1f; public float radius = 10f; public float explosionMultiplier = 1f; + public LayerMask layerMask; private IEnumerator Start() @@ -22,7 +23,7 @@ private IEnumerator Start() float multiplier = this.explosionMultiplier; float r = radius * multiplier; - var cols = Physics.OverlapSphere(this.transform.position, r); + var cols = Physics.OverlapSphere(this.transform.position, r, layerMask); var rigidbodies = new Dictionary>(); foreach (var col in cols) diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 426d38f3f..6efd4aacd 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -17,7 +17,7 @@ PhysicsManager: m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffcfffffffcfffffffcfffffffffffffffcfffffffcfffffffffffffffffffffffcfffffffc7ffffffcfffffffcdffffc8c0ffffc8c0ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: ffcfffffffcfffffffcfffffffffffffffcfffffffcfffffffffffffffffffffffcfffffff87ffffffcfffffff8dffffc8c0ffffc8c0ffffffb5ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 1 m_ReuseCollisionCallbacks: 0 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index c6b05c250..f60fbb51f 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - Minimap - UI + - Fire layers: - Default - TransparentFX @@ -21,7 +22,7 @@ TagManager: - Player - PedBone - VehicleMesh - - + - Projectile - - - From c09741150cec8a7a91db58384bf6b6ea5ce37f11 Mon Sep 17 00:00:00 2001 From: in0finite Date: Tue, 22 Dec 2020 02:24:42 +0100 Subject: [PATCH 15/22] add rocket explosion to spawnable prefabs list --- Assets/Prefabs/NetworkManager.prefab | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Prefabs/NetworkManager.prefab b/Assets/Prefabs/NetworkManager.prefab index 027e3c6c1..d6e88da18 100644 --- a/Assets/Prefabs/NetworkManager.prefab +++ b/Assets/Prefabs/NetworkManager.prefab @@ -66,6 +66,7 @@ MonoBehaviour: - {fileID: 4054766663391349888, guid: df1f8ef3d99c152cfb414f719d5e2bbf, type: 3} - {fileID: 5998353205578393877, guid: 919ee6fe912ab4940abdedd633508610, type: 3} - {fileID: 100010, guid: 2894e2899fe860745afbc810459e2cc2, type: 3} + - {fileID: 100010, guid: 4f8c6e508a3f69243ab7b8813398b7ed, type: 3} --- !u!114 &4862460140142645991 MonoBehaviour: m_ObjectHideFlags: 0 From 0c751b02086023c60cec944b1adaa525cf07de6f Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 17:40:30 +0100 Subject: [PATCH 16/22] add setting for projectile reload time --- Assets/Scripts/Settings/MiscSettings.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Assets/Scripts/Settings/MiscSettings.cs b/Assets/Scripts/Settings/MiscSettings.cs index e41073d28..79978617b 100644 --- a/Assets/Scripts/Settings/MiscSettings.cs +++ b/Assets/Scripts/Settings/MiscSettings.cs @@ -144,6 +144,12 @@ public class MiscSettings : MonoBehaviour { setValue = (value) => { SpawnManager.Instance.spawnInterval = value; }, persistType = OptionsWindow.InputPersistType.OnStart }; + OptionsWindow.FloatInput m_projectileReloadTime = new OptionsWindow.FloatInput ("Projectile reload time", 0, 5) { + isAvailable = () => WeaponsManager.Instance != null, + getValue = () => WeaponsManager.Instance.projectileReloadTime, + setValue = (value) => { WeaponsManager.Instance.projectileReloadTime = value; }, + persistType = OptionsWindow.InputPersistType.OnStart + }; @@ -156,6 +162,7 @@ void Awake () m_vehicleSyncRate, m_syncVehicleTransformUsingSyncVars, m_syncVehiclesLinearVelocity, m_syncVehiclesAngularVelocity, m_controlWheelsOnLocalPlayer, m_controlVehicleInputOnLocalPlayer, m_whenToDisableVehiclesRigidBody, m_syncPedTransformWhileInVehicle, + m_projectileReloadTime, }; foreach (var input in inputs) From 7cba029b9208c67f5146b5551cfd859d9c940b8a Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 18:45:42 +0100 Subject: [PATCH 17/22] sync projectile --- Assets/Prefabs/NetworkManager.prefab | 1 + Assets/Prefabs/Projectile.prefab | 31 +++++++++++++++++++ Assets/Scripts/Behaviours/Projectile.cs | 26 ++++++++++------ .../Scripts/Networking/NetworkedProjectile.cs | 30 ++++++++++++++++++ .../Networking/NetworkedProjectile.cs.meta | 11 +++++++ 5 files changed, 89 insertions(+), 10 deletions(-) create mode 100644 Assets/Scripts/Networking/NetworkedProjectile.cs create mode 100644 Assets/Scripts/Networking/NetworkedProjectile.cs.meta diff --git a/Assets/Prefabs/NetworkManager.prefab b/Assets/Prefabs/NetworkManager.prefab index d6e88da18..d8da275f0 100644 --- a/Assets/Prefabs/NetworkManager.prefab +++ b/Assets/Prefabs/NetworkManager.prefab @@ -67,6 +67,7 @@ MonoBehaviour: - {fileID: 5998353205578393877, guid: 919ee6fe912ab4940abdedd633508610, type: 3} - {fileID: 100010, guid: 2894e2899fe860745afbc810459e2cc2, type: 3} - {fileID: 100010, guid: 4f8c6e508a3f69243ab7b8813398b7ed, type: 3} + - {fileID: 8038540346792760480, guid: 858b1226127ef9f4e8d16c9610e691b6, type: 3} --- !u!114 &4862460140142645991 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 2e99859da..5870aabe3 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -4594,6 +4594,8 @@ GameObject: - component: {fileID: 223436154079187918} - component: {fileID: 5633959673307472571} - component: {fileID: 1740834482409443228} + - component: {fileID: 4459588035354191565} + - component: {fileID: 4032372881333096458} m_Layer: 14 m_Name: Projectile m_TagString: Untagged @@ -4762,3 +4764,32 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!114 &4459588035354191565 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8038540346792760480} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9b91ecbcc199f4492b9a91e820070131, type: 3} + m_Name: + m_EditorClassIdentifier: + serverOnly: 0 + localPlayerAuthority: 0 + m_AssetId: 858b1226127ef9f4e8d16c9610e691b6 + m_SceneId: 0 +--- !u!114 &4032372881333096458 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8038540346792760480} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 665fa8c1c261a9a4dbd28a2cb558e853, type: 3} + m_Name: + m_EditorClassIdentifier: + syncInterval: 0.1 diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index 0bb689ee9..ba6ce1e99 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -21,8 +21,8 @@ public class Projectile : MonoBehaviour [SerializeField] private Transform m_modelAttachTransform = null; private bool m_alreadyExploded = false; - private Rigidbody m_rigidBody; - private AudioSource m_audioSource; + public Rigidbody RigidBody { get; private set; } + public AudioSource AudioSource { get; private set; } public static Projectile Create( @@ -33,14 +33,16 @@ public static Projectile Create( Geometry.GeometryParts model, Ped shooterPed) { + NetStatus.ThrowIfNotOnServer(); + var go = Instantiate(prefab, position, rotation); var projectile = go.GetComponentOrThrow(); if (audioClip != null) { - projectile.m_audioSource.clip = audioClip; - projectile.m_audioSource.Play(); + projectile.AudioSource.clip = audioClip; + projectile.AudioSource.Play(); } if (shooterPed != null) @@ -63,14 +65,16 @@ public static Projectile Create( void Awake() { - m_rigidBody = this.GetComponentOrThrow(); - m_audioSource = this.GetComponentOrThrow(); + this.RigidBody = this.GetComponentOrThrow(); + this.AudioSource = this.GetComponentOrThrow(); } private void Start() { - Destroy(this.gameObject, this.lifeTime); - m_rigidBody.velocity = this.transform.forward * this.speed; + if (NetStatus.IsServer) + Destroy(this.gameObject, this.lifeTime); + + this.RigidBody.velocity = this.transform.forward * this.speed; } private void Update() @@ -81,6 +85,9 @@ private void Update() private void OnCollisionEnter(Collision other) { + if (!NetStatus.IsServer) + return; + if (m_alreadyExploded) return; @@ -108,8 +115,7 @@ private void OnCollisionEnter(Collision other) var psm = explosionGo.GetComponentOrThrow(); psm.multiplier = this.particleSystemMultiplier; - if (NetStatus.IsServer) - NetManager.Spawn(explosionGo); + NetManager.Spawn(explosionGo); // assign explosion sound F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(explosionGo)); diff --git a/Assets/Scripts/Networking/NetworkedProjectile.cs b/Assets/Scripts/Networking/NetworkedProjectile.cs new file mode 100644 index 000000000..61f415280 --- /dev/null +++ b/Assets/Scripts/Networking/NetworkedProjectile.cs @@ -0,0 +1,30 @@ +using Mirror; +using SanAndreasUnity.Behaviours; +using SanAndreasUnity.Behaviours.Vehicles; +using SanAndreasUnity.Utilities; +using UnityEngine; + +namespace SanAndreasUnity.Net +{ + public class NetworkedProjectile : NetworkBehaviour + { + private Projectile m_projectile; + + private void Awake() + { + m_projectile = this.GetComponentOrThrow(); + + if (!NetStatus.IsServer) + { + F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(this.gameObject)); + + // disable all colliders + var colliders = this.gameObject.GetComponentsInChildren(); + foreach (var c in colliders) + { + c.enabled = false; + } + } + } + } +} diff --git a/Assets/Scripts/Networking/NetworkedProjectile.cs.meta b/Assets/Scripts/Networking/NetworkedProjectile.cs.meta new file mode 100644 index 000000000..07778a78c --- /dev/null +++ b/Assets/Scripts/Networking/NetworkedProjectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 665fa8c1c261a9a4dbd28a2cb558e853 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: From 4eed0a4bbe43a253770a4056e8d70d989e661e72 Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 20:07:05 +0100 Subject: [PATCH 18/22] implement acceleration --- Assets/Scripts/Behaviours/Projectile.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index ba6ce1e99..d1a2d34f3 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -16,6 +16,8 @@ public class Projectile : MonoBehaviour public float explosionDamageRadius = 5; public float particleSystemMultiplier = 1; public float speed = 10; + public float acceleration = 4; + public float maxSpeed = 50; public float rotationSpeed = 180; public float lifeTime = 30; [SerializeField] private Transform m_modelAttachTransform = null; @@ -79,8 +81,18 @@ private void Start() private void Update() { + // rotate model float delta = this.rotationSpeed * Time.deltaTime * Random.Range (0.75f, 1.25f); m_modelAttachTransform.rotation *= Quaternion.AngleAxis (delta, Vector3.forward); + + // accelerate projectile + Vector3 currentVectorSpeed = this.RigidBody.velocity; + float currentSpeed = currentVectorSpeed.magnitude; + if (currentSpeed < this.maxSpeed) + { + float newSpeed = currentSpeed + this.acceleration * Time.deltaTime; + this.RigidBody.velocity = currentVectorSpeed.normalized * newSpeed; + } } private void OnCollisionEnter(Collision other) From 02729c27d3b6401cdd85a25589602bd22ee6cfc0 Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 20:10:21 +0100 Subject: [PATCH 19/22] adjust speed params --- Assets/Prefabs/Projectile.prefab | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 5870aabe3..303275230 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -4634,7 +4634,9 @@ MonoBehaviour: explosionDamageAmount: 1500 explosionDamageRadius: 7 particleSystemMultiplier: 1 - speed: 15 + speed: 12 + acceleration: 2.5 + maxSpeed: 30 rotationSpeed: 720 lifeTime: 20 m_modelAttachTransform: {fileID: 7991730905356042406} From c365cfe4af2462c3db22868725e95ae36a93167f Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 21:06:06 +0100 Subject: [PATCH 20/22] remove Light component from explosions --- Assets/Prefabs/Explosion.prefab | 39 --------------------------- Assets/Prefabs/RocketExplosion.prefab | 39 --------------------------- 2 files changed, 78 deletions(-) diff --git a/Assets/Prefabs/Explosion.prefab b/Assets/Prefabs/Explosion.prefab index 53d1c308f..9b1b8bca4 100644 --- a/Assets/Prefabs/Explosion.prefab +++ b/Assets/Prefabs/Explosion.prefab @@ -23293,7 +23293,6 @@ GameObject: - component: {fileID: 400010} - component: {fileID: 11400002} - component: {fileID: 11400000} - - component: {fileID: 10800000} - component: {fileID: 7300375720519918962} - component: {fileID: 3101637387823967307} - component: {fileID: 2824767527029105014} @@ -23358,44 +23357,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: multiplier: 1 ---- !u!108 &10800000 -Light: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 100010} - m_Enabled: 1 - serializedVersion: 8 - m_Type: 2 - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Intensity: 2 - m_Range: 10 - m_SpotAngle: 30 - m_CookieSize: 10 - m_Shadows: - m_Type: 0 - m_Resolution: -1 - m_CustomResolution: -1 - m_Strength: 1 - m_Bias: 0.05 - m_NormalBias: 0.4 - m_NearPlane: 0.2 - m_Cookie: {fileID: 0} - m_DrawHalo: 0 - m_Flare: {fileID: 0} - m_RenderMode: 0 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_Lightmapping: 1 - m_LightShadowCasterMode: 0 - m_AreaSize: {x: 1, y: 1} - m_BounceIntensity: 1 - m_ColorTemperature: 6570 - m_UseColorTemperature: 0 - m_ShadowRadius: 0 - m_ShadowAngle: 0 --- !u!114 &7300375720519918962 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Prefabs/RocketExplosion.prefab b/Assets/Prefabs/RocketExplosion.prefab index c19f6516a..7da1c1f4f 100644 --- a/Assets/Prefabs/RocketExplosion.prefab +++ b/Assets/Prefabs/RocketExplosion.prefab @@ -23293,7 +23293,6 @@ GameObject: - component: {fileID: 400010} - component: {fileID: 11400002} - component: {fileID: 11400000} - - component: {fileID: 10800000} - component: {fileID: 7300375720519918962} - component: {fileID: 3101637387823967307} - component: {fileID: 428156375163227057} @@ -23358,44 +23357,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: multiplier: 1 ---- !u!108 &10800000 -Light: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 100010} - m_Enabled: 1 - serializedVersion: 8 - m_Type: 2 - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_Intensity: 2 - m_Range: 10 - m_SpotAngle: 30 - m_CookieSize: 10 - m_Shadows: - m_Type: 0 - m_Resolution: -1 - m_CustomResolution: -1 - m_Strength: 1 - m_Bias: 0.05 - m_NormalBias: 0.4 - m_NearPlane: 0.2 - m_Cookie: {fileID: 0} - m_DrawHalo: 0 - m_Flare: {fileID: 0} - m_RenderMode: 0 - m_CullingMask: - serializedVersion: 2 - m_Bits: 4294967295 - m_Lightmapping: 1 - m_LightShadowCasterMode: 0 - m_AreaSize: {x: 1, y: 1} - m_BounceIntensity: 1 - m_ColorTemperature: 6570 - m_UseColorTemperature: 0 - m_ShadowRadius: 0 - m_ShadowAngle: 0 --- !u!114 &7300375720519918962 MonoBehaviour: m_ObjectHideFlags: 0 From e825ecb6d45c51729d3f8972042be531d7eb003f Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 23:01:32 +0100 Subject: [PATCH 21/22] projectile should be visible on clients --- Assets/Prefabs/Projectile.prefab | 14 ------- Assets/Scripts/Behaviours/Projectile.cs | 40 ++++++++++-------- Assets/Scripts/Behaviours/Weapon.cs | 41 +++++++++++++++---- .../Scripts/Networking/NetworkedProjectile.cs | 30 -------------- .../Networking/NetworkedProjectile.cs.meta | 11 ----- 5 files changed, 55 insertions(+), 81 deletions(-) delete mode 100644 Assets/Scripts/Networking/NetworkedProjectile.cs delete mode 100644 Assets/Scripts/Networking/NetworkedProjectile.cs.meta diff --git a/Assets/Prefabs/Projectile.prefab b/Assets/Prefabs/Projectile.prefab index 303275230..f96bb1fce 100644 --- a/Assets/Prefabs/Projectile.prefab +++ b/Assets/Prefabs/Projectile.prefab @@ -4595,7 +4595,6 @@ GameObject: - component: {fileID: 5633959673307472571} - component: {fileID: 1740834482409443228} - component: {fileID: 4459588035354191565} - - component: {fileID: 4032372881333096458} m_Layer: 14 m_Name: Projectile m_TagString: Untagged @@ -4782,16 +4781,3 @@ MonoBehaviour: localPlayerAuthority: 0 m_AssetId: 858b1226127ef9f4e8d16c9610e691b6 m_SceneId: 0 ---- !u!114 &4032372881333096458 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 8038540346792760480} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 665fa8c1c261a9a4dbd28a2cb558e853, type: 3} - m_Name: - m_EditorClassIdentifier: - syncInterval: 0.1 diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index d1a2d34f3..4fc80dfcd 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -31,8 +31,6 @@ public static Projectile Create( GameObject prefab, Vector3 position, Quaternion rotation, - AudioClip audioClip, - Geometry.GeometryParts model, Ped shooterPed) { NetStatus.ThrowIfNotOnServer(); @@ -41,12 +39,6 @@ public static Projectile Create( var projectile = go.GetComponentOrThrow(); - if (audioClip != null) - { - projectile.AudioSource.clip = audioClip; - projectile.AudioSource.Play(); - } - if (shooterPed != null) { var projectileCollider = projectile.GetComponentOrThrow(); @@ -57,11 +49,6 @@ public static Projectile Create( } } - if (model != null) - { - model.AttachFrames(projectile.m_modelAttachTransform, MaterialFlags.Default); - } - return projectile; } @@ -69,14 +56,33 @@ void Awake() { this.RigidBody = this.GetComponentOrThrow(); this.AudioSource = this.GetComponentOrThrow(); - } - private void Start() - { if (NetStatus.IsServer) - Destroy(this.gameObject, this.lifeTime); + Object.Destroy(this.gameObject, this.lifeTime); + + if (Weapon.ProjectileSound != null) + { + this.AudioSource.clip = Weapon.ProjectileSound; + this.AudioSource.Play(); + } + + if (Weapon.ProjectileModel != null) + { + Weapon.ProjectileModel.AttachFrames(m_modelAttachTransform, MaterialFlags.Default); + } this.RigidBody.velocity = this.transform.forward * this.speed; + + if (!NetStatus.IsServer) + { + // disable all colliders + var colliders = this.gameObject.GetComponentsInChildren(); + foreach (var c in colliders) + { + c.enabled = false; + } + } + } private void Update() diff --git a/Assets/Scripts/Behaviours/Weapon.cs b/Assets/Scripts/Behaviours/Weapon.cs index b42c0c4a0..fd8ed0428 100644 --- a/Assets/Scripts/Behaviours/Weapon.cs +++ b/Assets/Scripts/Behaviours/Weapon.cs @@ -168,12 +168,32 @@ public class Weapon : MonoBehaviour WeaponId.RocketLauncherHS, }; - private Geometry.GeometryParts m_projectileModel; - private static AudioClip s_projectileSound; + private static Geometry.GeometryParts s_projectileModel; + public static Geometry.GeometryParts ProjectileModel + { + get + { + if (s_projectileModel != null) + return s_projectileModel; + F.RunExceptionSafe(LoadProjectileModel); + return s_projectileModel; + } + } + private static AudioClip s_projectileSound; + public static AudioClip ProjectileSound + { + get + { + if (s_projectileSound != null) + return s_projectileSound; + F.RunExceptionSafe(LoadProjectileAudio); + return s_projectileSound; + } + } - static Weapon () + static Weapon () { // obtain all weapon types var myType = typeof (Weapon); @@ -291,13 +311,16 @@ static Weapon CreatePart2(GameObject go, WeaponDef def, WeaponData weaponData) return weapon; } - void LoadProjectileModel() + static void LoadProjectileModel() { + if (s_projectileModel != null) + return; + var def = Item.GetDefinition(WeaponId.RocketProjectile); - m_projectileModel = Geometry.Load (def.ModelName, def.TextureDictionaryName); + s_projectileModel = Geometry.Load (def.ModelName, def.TextureDictionaryName); } - void LoadProjectileAudio() + static void LoadProjectileAudio() { if (null == s_projectileSound) { @@ -392,8 +415,8 @@ protected virtual void InitWeapon() { this.ProjectilePrefab = WeaponsSettings.projectilePrefab; this.ReloadTime = WeaponsSettings.projectileReloadTime; - F.RunExceptionSafe(this.LoadProjectileModel); - F.RunExceptionSafe(this.LoadProjectileAudio); + F.RunExceptionSafe(LoadProjectileModel); + F.RunExceptionSafe(LoadProjectileAudio); } } @@ -661,7 +684,7 @@ public virtual void FireProjectile (Vector3 firePos, Vector3 fireDir, WeaponAtta if (this.FiresProjectile) { - Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), s_projectileSound, m_projectileModel, m_ped); + Projectile.Create(this.ProjectilePrefab, firePos, Quaternion.LookRotation(fireDir), m_ped); return; } diff --git a/Assets/Scripts/Networking/NetworkedProjectile.cs b/Assets/Scripts/Networking/NetworkedProjectile.cs deleted file mode 100644 index 61f415280..000000000 --- a/Assets/Scripts/Networking/NetworkedProjectile.cs +++ /dev/null @@ -1,30 +0,0 @@ -using Mirror; -using SanAndreasUnity.Behaviours; -using SanAndreasUnity.Behaviours.Vehicles; -using SanAndreasUnity.Utilities; -using UnityEngine; - -namespace SanAndreasUnity.Net -{ - public class NetworkedProjectile : NetworkBehaviour - { - private Projectile m_projectile; - - private void Awake() - { - m_projectile = this.GetComponentOrThrow(); - - if (!NetStatus.IsServer) - { - F.RunExceptionSafe(() => Vehicle.AssignExplosionSound(this.gameObject)); - - // disable all colliders - var colliders = this.gameObject.GetComponentsInChildren(); - foreach (var c in colliders) - { - c.enabled = false; - } - } - } - } -} diff --git a/Assets/Scripts/Networking/NetworkedProjectile.cs.meta b/Assets/Scripts/Networking/NetworkedProjectile.cs.meta deleted file mode 100644 index 07778a78c..000000000 --- a/Assets/Scripts/Networking/NetworkedProjectile.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 665fa8c1c261a9a4dbd28a2cb558e853 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: From 9d9b9743c596d92703e4327f420be7fd78655fc6 Mon Sep 17 00:00:00 2001 From: in0finite Date: Sat, 26 Dec 2020 23:57:51 +0100 Subject: [PATCH 22/22] spawn projectile on network --- Assets/Scripts/Behaviours/Projectile.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/Scripts/Behaviours/Projectile.cs b/Assets/Scripts/Behaviours/Projectile.cs index 4fc80dfcd..bd66d8077 100644 --- a/Assets/Scripts/Behaviours/Projectile.cs +++ b/Assets/Scripts/Behaviours/Projectile.cs @@ -49,6 +49,8 @@ public static Projectile Create( } } + NetManager.Spawn(go); + return projectile; }