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Changing Geometry for STG0403 in Shadow The Hedgehog results and then saving results in the splines near the red tower shifting.
Mad Matrix contains a few hardcoded splines (within the XBE/ELF) that will not show up in HPP. For some reason upon saving, the splines in the PATH.PTP file near those hardcoded splines will be shifted by significant margin and no longer connect.
This may be a vertex connection interpolation issue, or a matter of precision for the vertex positions.
The text was updated successfully, but these errors were encountered:
dreamsyntax
changed the title
[Bug] Level Editor Shadow Level Save -> Breaks Mad Matrix Red Tower Splines
[BUG] Level Editor Shadow Level Save -> Breaks Mad Matrix Red Tower Splines
Aug 25, 2022
dreamsyntax
changed the title
[BUG] Level Editor Shadow Level Save -> Breaks Mad Matrix Red Tower Splines
[Bug] Level Editor Shadow Level Save -> Breaks Mad Matrix Red Tower Splines
Sep 12, 2022
Changing Geometry for STG0403 in Shadow The Hedgehog results and then saving results in the splines near the red tower shifting.
Mad Matrix contains a few hardcoded splines (within the XBE/ELF) that will not show up in HPP. For some reason upon saving, the splines in the PATH.PTP file near those hardcoded splines will be shifted by significant margin and no longer connect.
This may be a vertex connection interpolation issue, or a matter of precision for the vertex positions.
The text was updated successfully, but these errors were encountered: