diff --git a/server/src/controllers/game/actions/GameFireAction.ts b/server/src/controllers/game/actions/GameFireAction.ts index e3c868e..82c975d 100644 --- a/server/src/controllers/game/actions/GameFireAction.ts +++ b/server/src/controllers/game/actions/GameFireAction.ts @@ -62,7 +62,7 @@ export class GameFireAction extends AbstractGameAction { if (config.strength) { this.fireStrength = Math.min(config.strength, FIRE_MAX_STRENGTH); - const strength = this.game.strengthConfig.strength + this.fireStrength; + const strength = Math.min(this.game.strengthConfig.strength + this.fireStrength, this.game.clientStrength.limit); this.game.setClientStrength(strength).catch((error) => { console.error('Failed to set strength:', error); });