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env.py
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env.py
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import os
import platform
import struct
import sys
from itertools import chain
IS_WINDOWS = (platform.system() == 'Windows')
IS_DARWIN = (platform.system() == 'Darwin')
IS_LINUX = (platform.system() == 'Linux')
IS_CONDA = 'conda' in sys.version or 'Continuum' in sys.version or any([x.startswith('CONDA') for x in os.environ])
CONDA_DIR = os.path.join(os.path.dirname(sys.executable), '..')
IS_64BIT = (struct.calcsize("P") == 8)
BUILD_DIR = 'build'
def check_env_flag(name, default=''):
return os.getenv(name, default).upper() in ['ON', '1', 'YES', 'TRUE', 'Y']
def check_negative_env_flag(name, default=''):
return os.getenv(name, default).upper() in ['OFF', '0', 'NO', 'FALSE', 'N']
def gather_paths(env_vars):
return list(chain(*(os.getenv(v, '').split(os.pathsep) for v in env_vars)))
def lib_paths_from_base(base_path):
return [os.path.join(base_path, s) for s in ['lib/x64', 'lib', 'lib64']]
# We promised that CXXFLAGS should also be affected by CFLAGS
if 'CFLAGS' in os.environ and 'CXXFLAGS' not in os.environ:
os.environ['CXXFLAGS'] = os.environ['CFLAGS']
class BuildType(object):
"""Checks build type. The build type will be given in :attr:`cmake_build_type_env`. If :attr:`cmake_build_type_env`
is ``None``, then the build type will be inferred from ``CMakeCache.txt``. If ``CMakeCache.txt`` does not exist,
os.environ['CMAKE_BUILD_TYPE'] will be used.
Args:
cmake_build_type_env (str): The value of os.environ['CMAKE_BUILD_TYPE']. If None, the actual build type will be
inferred.
"""
def __init__(self, cmake_build_type_env=None):
if cmake_build_type_env is not None:
self.build_type_string = cmake_build_type_env
return
cmake_cache_txt = os.path.join(BUILD_DIR, 'CMakeCache.txt')
if os.path.isfile(cmake_cache_txt):
# Found CMakeCache.txt. Use the build type specified in it.
from .cmake import get_cmake_cache_variables_from_file
with open(cmake_cache_txt) as f:
cmake_cache_vars = get_cmake_cache_variables_from_file(f)
# Normally it is anti-pattern to determine build type from CMAKE_BUILD_TYPE because it is not used for
# multi-configuration build tools, such as Visual Studio and XCode. But since we always communicate with
# CMake using CMAKE_BUILD_TYPE from our Python scripts, this is OK here.
self.build_type_string = cmake_cache_vars['CMAKE_BUILD_TYPE']
else:
self.build_type_string = os.environ.get('CMAKE_BUILD_TYPE', 'Release')
def is_debug(self):
"Checks Debug build."
return self.build_type_string == 'Debug'
def is_rel_with_deb_info(self):
"Checks RelWithDebInfo build."
return self.build_type_string == 'RelWithDebInfo'
def is_release(self):
"Checks Release build."
return self.build_type_string == 'Release'
# hotpatch environment variable 'CMAKE_BUILD_TYPE'. 'CMAKE_BUILD_TYPE' always prevails over DEBUG or REL_WITH_DEB_INFO.
if 'CMAKE_BUILD_TYPE' not in os.environ:
if check_env_flag('DEBUG'):
os.environ['CMAKE_BUILD_TYPE'] = 'Debug'
elif check_env_flag('REL_WITH_DEB_INFO'):
os.environ['CMAKE_BUILD_TYPE'] = 'RelWithDebInfo'
else:
os.environ['CMAKE_BUILD_TYPE'] = 'Release'
build_type = BuildType()