In D3D11, force block compressed textures to have dimensions divisible by 4 #17749
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This of course applies to texture replacement only.
Fixes #17745 (crash when loading certain texture packs in D3D11)
This is an old unfortunate limitation. Only applies to the top mip level, which makes it obvious that it's kinda unnecessary for the hardware and indeed, Vulkan and OpenGL don't have this limitation.