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#12160 might have fixed some or all of the issues that the hack was supposed to fix. Need to find out if we can delete the hack or reduce the list of games it's applied to.
The text was updated successfully, but these errors were encountered:
IO async timing is better now, it might be good to get a sense for what else the thread might be doing (other syscalls, vfpu ops, io operations, etc.) around when the false delay to draw sync helps... I realize this is happening in multiple games, no telling if it affects them all the same.
#12160 might have fixed some or all of the issues that the hack was supposed to fix. Need to find out if we can delete the hack or reduce the list of games it's applied to.
The text was updated successfully, but these errors were encountered: