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hovercraft.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Gamecube|Win32">
<Configuration>Gamecube</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Wii|Win32">
<Configuration>Wii</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1B0DA01C-2F40-4DD4-89B3-7C29B27E35EB}</ProjectGuid>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Gamecube|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Wii|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Gamecube|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Wii|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Gamecube|Win32'">
<NMakeOutput>build/hovercraft.gc.elf</NMakeOutput>
<NMakePreprocessorDefinitions>GEKKO;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/</NMakeBuildCommandLine>
<NMakeCleanCommandLine>make clean</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/</NMakeReBuildCommandLine>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>
</IntDir>
<IncludePath>$(DVPRO)\libogc\include;$(DVPRO)\devkitPPC\powerpc-eabi\include;.\obj;.\include</IncludePath>
<LibraryPath>D:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(LibraryPath);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Wii|Win32'">
<NMakeOutput>./build/hovercraft.wii.elf</NMakeOutput>
<NMakePreprocessorDefinitions>GEKKO;WII;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeBuildCommandLine>make BUILD_TARGET=wii -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/</NMakeBuildCommandLine>
<NMakeCleanCommandLine>make BUILD_TARGET=wii clean</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>make BUILD_TARGET=wii clean && make BUILD_TARGET=wii -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/</NMakeReBuildCommandLine>
<OutDir>$(SolutionDir)</OutDir>
<IntDir>
</IntDir>
<IncludePath>$(DVPRO)\libogc\include;$(DVPRO)\devkitPPC\powerpc-eabi\include;.\obj;.\include</IncludePath>
<LibraryPath>D:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86;$(LibraryPath);</LibraryPath>
<AdditionalOptions>-DHW_RVL -DWII</AdditionalOptions>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\audioutil.c" />
<ClCompile Include="src\font.c" />
<ClCompile Include="src\game.c" />
<ClCompile Include="src\gxutils.c" />
<ClCompile Include="src\input.c" />
<ClCompile Include="src\main.c" />
<ClCompile Include="src\mathutil.c" />
<ClCompile Include="src\model.c" />
<ClCompile Include="src\object.c" />
<ClCompile Include="src\raycast.c" />
<ClCompile Include="src\sprite.c" />
</ItemGroup>
<ItemGroup>
<None Include=".gitignore" />
<None Include="Makefile" />
<ClCompile Include="src\psopt.s" />
<None Include="textures\textures.scf" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\audioutil.h" />
<ClInclude Include="include\font.h" />
<ClInclude Include="include\game.h" />
<ClInclude Include="include\gxutils.h" />
<ClInclude Include="include\input.h" />
<ClInclude Include="include\mathutil.h" />
<ClInclude Include="include\model.h" />
<ClInclude Include="include\object.h" />
<ClInclude Include="include\raycast.h" />
<ClInclude Include="include\sprite.h" />
</ItemGroup>
<ItemGroup>
<Object Include="models\hovercraft.obj" />
<Object Include="models\plane.obj" />
<Object Include="models\pickup.obj" />
<Object Include="models\ray.obj" />
<Object Include="models\ring.obj" />
<Object Include="models\terrain.obj" />
</ItemGroup>
<ItemGroup>
<Image Include="textures\hovercraft.png" />
<Image Include="textures\hovercraftGlobal.png" />
<Image Include="textures\hovercraftShade.png" />
<Image Include="textures\pickup.png" />
<Image Include="textures\ray.png" />
<Image Include="textures\ring.png" />
<Image Include="textures\terrain.png" />
<Image Include="textures\ubuntufont.png" />
<Image Include="textures\water.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>