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#391 is another case where it could have been a quick thing to implement, but ended up taking a lot more time since we'd need to wire experiments through flags from holos render platform to holos render component.
The development slow down comes from two main places:
wiring up flags
holow show platform behaves differently
Ideally when we solve this we define a protocol to pass a core.Component, then wrap that core.Component in a builder.Component which should ideally take on more of the responsiblity of constructing the cue context in a consistent way.
Pass core.Component via standard input from
holos render platform
toholos render component
Reasons to do this:
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