This Docker image contains the HLDS of the $mod
game.
At 00:00 on Sunday using GitHub Actions, all images are automatically rebuilt and published to Docker Hub (https://hub.docker.com/u/$dockerUser).
docker run --rm -ti $dockerUser/$mod:public
This will start you $mod
server with the default startup parameters specified in CMD
.
docker run --rm -ti -p 27015:27015/udp $dockerUser/$mod:public ./hlds_run -game $mod +ip 0.0.0.0 -port 27015 +map crossfire
The default CMD
for an image is:
CMD ["bash", "-c", "./hlds_run -game $mod +ip 0.0.0.0 -port 27016 +map $(grep -oE '^\\s*(\\w+)' ./${MOD}/mapcycle.txt | head -n 1 | xargs)"]]
Note
$(grep -oE '^\\s*(\\w+)' ./${MOD}/mapcycle.txt | head -n 1 | xargs)
- takes the first line (map name) from $mod/mapcycle.txt to enable the server.
These values allow you to execute a string of initialization commands before calling the game binary.
The default work directory for all the images is /home/hlds
within which all of a game's files reside.