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magic.zil
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"MAGIC for
MAGE
(c) Copyright 1985 Infocom, Inc. All Rights Reserved."
"---Summary of magic spells---
-Spell- -English-
s AIMFIZ transport yourself to someone's location
e BLORB STRONG-BOX-SPELL
6 BLORPLE explore mystic connections
6 CASKLY perfect
e CLEESH NEWT-SPELL
6 ESPNIS SLEEP-SPELL
e EXEX HASTE-SPELL
e FILFRE CREDITS-SPELL
es FROTZ LIGHT-SPELL
s FWEEP turn caster into a bat
s GASPAR resurrection
6 GIRGOL stop time
es GNUSTO WRITE-MAGIC-SPELL
s GOLMAC travel temporally
e GONDAR QUENCH-SPELL
e GUNCHO BANISH-SPELL
es IZYUK FLY-SPELL
6 JINDAK detect magic
e KREBF REPAIR-SPELL
e KULCAD DISPEL-SPELL
6 LESOCH gust of wind
6 LISKON shrink
s MALYON bring life to inanimate objects
s MEEF cause plants to wilt
e MELBOR PROTECTION-SPELL
e NITFOL TALK-TO-ANIMALS-SPELL
e OZMOO CHEAT-DEATH-SPELL
s PULVER cause liquids to dry up
es REZROV OPEN-SPELL
6 SNAVIG transform into another
s SWANZO exorcise an inhabiting presence
6 THROCK cause plants to grow
6 TINSOT freeze
s VARDIK shield a mind from an evil spirit
e VAXUM CHARM-SPELL
s VEZZA view the future
s YOMIN mind probe
s YONK augment the power of certain spells
e ZIFMIA SUMMON-SPELL
-Potion- -English-
s BERZIO obviate need for food and drink
s BLORT see in the dark
s FLAXO exquisite torture
s FOOBLE increase coordination
s VILSTU obviate need for breathing
"
<OBJECT SPELL-BOOK
(IN PLAYER)
(SYNONYM BOOK NOTES)
(ADJECTIVE MY SPELL MARGIN)
(DESC "spell book")
(ACTION SPELL-BOOK-F)
(FLAGS TOUCHBIT TAKEBIT READBIT CONTBIT OPENBIT MAGICBIT)>
<GLOBAL SEEN-BLORPLE? <>>
<ROUTINE SPELL-BOOK-F ("AUX" F)
<COND (<VERB? EXAMINE>
<TELL
"This is your well-used old " 'SPELL-BOOK ", first given to you by Belboz
years ago after your original book was lost. ">
<COND (<FSET? ,PRSO ,RMUNGBIT>
<TELL
"He would be appalled by its current ruined condition. It's
water-soaked, and the ink has run. It's useless.">)
(ELSE
<TELL "There are some spells
written in the book, those few still working of the many you once knew.
The rest have faded away.">
<COND (<AND ,CLEESHED? <NOT ,SEEN-BLORPLE?>>
<SEE-BLORPLE>
<TELL
" As you look at it closely, though, you realize that the book has
changed subtly from its previous appearance. There is a new
entry: " 'BLORPLE-SPELL " ("
<GETP ,BLORPLE-SPELL ,P?TEXT> ").">)>)>
<CRLF>)
(<VERB? OPEN CLOSE>
<TELL
"The " 'SPELL-BOOK " is always open to the right place, but it is also
always closed. This eliminates tedious leafing and hunting for spells.
Many lives have been saved by this magical innovation." CR>)
(<VERB? READ LOOK-INSIDE>
<COND (<FSET? ,PRSO ,RMUNGBIT>
<TELL
CTHE ,SPELL-BOOK " is totally unreadable. The ink has run, and the pages
are soaked. What a mess!" CR>
<RTRUE>)
(<NOT ,LIT>
<TELL
"The magic writing of the spells casts enough light
that you can read them." CR>)>
<TELL "My Spell Book|
|
">
<MAP-CONTENTS (F ,SPELL-BOOK)
<TELL CTHE .F " (" <GETP .F ,P?TEXT> ")." CR>>
<COND (<AND ,CLEESHED? <NOT ,SEEN-BLORPLE?>>
<SEE-BLORPLE>
<TELL
"|
Oddly enough, you have never before seen or heard of the blorple spell
which now graces (or defaces?) your book." CR>)>
<RTRUE>)
(<VERB? WRITE>
<TELL
"When you are done, the " 'SPELL-BOOK " remains unmarred." CR>)>>
<OBJECT BLORPLE-SPELL
(IN CASTLE) ;"so MOBY-FIND can find it"
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC BLORPLE)
(DESC "blorple spell")
(TEXT "explore an object's mystic connections")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT LESOCH-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC LESOCH)
(DESC "lesoch spell")
(TEXT "gust of wind")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT SNAVIG-SPELL
(IN CASTLE) ;"so MOBY-FIND can find it"
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC SNAVIG)
(DESC "snavig spell")
(TEXT "shape change")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT GIRGOL-SCROLL
(IN CASTLE) ;"so MOBY-FIND can find it"
(SYNONYM SCROLL)
(ADJECTIVE FLIMSY)
(DESC "flimsy scroll")
(ACTION SCROLL-F)
(FLAGS TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT GIRGOL-SPELL
(IN GIRGOL-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC GIRGOL)
(DESC "girgol spell")
(TEXT "stop time")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT JINDAK-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC JINDAK)
(DESC "jindak spell")
(TEXT "detect magic")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT ESPNIS-SCROLL
(IN OGRE-BEDROOM)
(SYNONYM SCROLL)
(ADJECTIVE DUSTY)
(DESC "dusty scroll")
(ACTION SCROLL-F)
(FLAGS TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT ESPNIS-SPELL
(IN ESPNIS-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC ESPNIS)
(DESC "espnis spell")
(TEXT "sleep")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT TINSOT-SCROLL
(IN GLACIER-ROOM)
(SYNONYM SCROLL)
(ADJECTIVE WHITE)
(DESC "white scroll")
(ACTION SCROLL-F)
(FLAGS TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT TINSOT-SPELL
(IN TINSOT-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC TINSOT)
(DESC "tinsot spell")
(TEXT "freeze")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT THROCK-SCROLL
(IN CLIFF-MIDDLE)
(SYNONYM SCROLL)
(ADJECTIVE DIRTY)
(DESC "dirty scroll")
(ACTION SCROLL-F)
(FLAGS TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT THROCK-SPELL
(IN THROCK-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC THROCK)
(DESC "throck spell")
(TEXT "cause plants to grow")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT CASKLY-SCROLL
(IN ROC-NEST)
(SYNONYM SCROLL)
(ADJECTIVE STAINED)
(DESC "stained scroll")
(ACTION SCROLL-F)
(FLAGS TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT CASKLY-SPELL
(IN CASKLY-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC CASKLY)
(DESC "caskly spell")
(TEXT "cause perfection")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT LISKON-SCROLL
(IN BOTTLE)
(SYNONYM SCROLL)
(ADJECTIVE DAMP)
(DESC "damp scroll")
(ACTION SCROLL-F)
(FLAGS NDESCBIT
TAKEBIT TRYTAKEBIT READBIT
SCROLLBIT CONTBIT TRANSBIT)>
<OBJECT LISKON-SPELL
(IN LISKON-SCROLL)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC LISKON)
(DESC "liskon spell")
(TEXT "shrink a living thing")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
"OLD SPELLS"
<OBJECT MALYON-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC MALYON)
(DESC "malyon spell")
(TEXT "animate")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT GNUSTO-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC GNUSTO)
(DESC "gnusto spell")
(TEXT "write a magic spell into a spell book")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT FROTZ-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC FROTZ)
(DESC "frotz spell")
(TEXT "cause something to give off light")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT REZROV-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC REZROV)
(DESC "rezrov spell")
(TEXT "open even locked or enchanted objects")
(COUNT 0)
(ACTION SPELL-F)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)>
<OBJECT YOMIN-SPELL
(IN SPELL-BOOK)
(SYNONYM SPELLS SPELL)
(ADJECTIVE AABBCC YOMIN)
(DESC "yomin spell")
(TEXT "mind probe")
(COUNT 0)
(SIZE 1)
(FLAGS NDESCBIT SPELLBIT)
(ACTION SPELL-F)>
<ROUTINE SCROLL-F ("AUX" SPELL)
<COND (<VERB? TAKE>
<SET SPELL <FIRST? ,PRSO>>
<FSET .SPELL ,TOUCHBIT>
<FCLEAR ,PRSO ,TRYTAKEBIT>
<RFALSE>)
;(<AND <NOT <FIRST? ,PRSO>>
<NOT <FIRST? ,PRSI>>>
<TELL "Bug #72" CR>)
(<VERB? GNUSTO COPY WRITE>
<COND (<AND <FSET? ,PRSO ,SCROLLBIT>
<NOT <IN? ,PRSO ,WINNER>>>
<MUST-HOLD-SCROLL>)
(<SET SPELL <FIRST? ,PRSO>>
<PERFORM ,PRSA .SPELL ,PRSI>
<RTRUE>)>)
(<VERB? EXAMINE READ>
<READ-SCROLL>)>>
<ROUTINE SCROLL-WET ()
<TELL
"The scroll is wet, and the spell cannot be read." CR>>
<ROUTINE READ-SCROLL ("OPTIONAL" (SPELL <>))
<COND (<FSET? ,PRSO ,RMUNGBIT>
<SCROLL-WET>
<RTRUE>)>
<COND (<NOT .SPELL> <SET SPELL <FIRST? ,PRSO>>)>
<TELL "The scroll">
<SPELL-READS .SPELL>>
<ROUTINE MUST-HOLD-SCROLL ()
<TELL
"You must be holding the spell scroll you wish to copy!" CR>>
<ROUTINE SPELL-F ("AUX" MEM? (FORGET <>))
<COND (<AND <VERB? READ LEARN>
<NOT <IN? ,PRSO ,SPELL-BOOK>>
<FSET? <LOC ,PRSO> ,TOUCHBIT>
<NOT <IN? <LOC ,PRSO> ,WINNER>>>
<TELL
,YOU-CANT "do that without having the spell in your book." CR>
<RFATAL>)
(<AND <VERB? READ LEARN>
<FSET? ,SPELL-BOOK ,RMUNGBIT>>
<PERFORM ,V?READ ,SPELL-BOOK>
<THIS-IS-IT ,PRSO>
<RFATAL>)
(<AND <LOC ,PRSO>
<FSET? <LOC ,PRSO> ,RMUNGBIT>>
<SCROLL-WET>)
(<VERB? READ>
<TELL "The spell">
<SPELL-READS ,PRSO>)
(<VERB? LEARN>
<COND (<NOT <IN? ,PRSO ,SPELL-BOOK>>
<COND (<HELD? ,PRSO>
<TELL
"You haven't written that spell into your book yet. Until you do, you
can't memorize the spell." CR>)
(T
<V-LEARN>)>
<RFATAL>)
(<IN? ,PRSO ,DEAD-BOOK>
<TELL
"You can learn spells only from your own " 'SPELL-BOOK>
<TELL ,PERIOD>
<RFATAL>)
(<EQUAL? ,PRSO
,GNUSTO-SPELL ,FROTZ-SPELL ,REZROV-SPELL>
<TELL "You already know that spell by heart." CR>)
(<NOT <IN? ,SPELL-BOOK ,WINNER>>
<TELL
,YOU-DONT-HAVE "your " 'SPELL-BOOK ". You can't memorize a spell
without a " 'SPELL-BOOK ,PERIOD>
<RFATAL>)
(T
<SET MEM? <GETP ,PRSO ,P?COUNT>>
<COND (<NOT <HELD? ,MAGIC-CUBE>>
<COND (<OR <EQUAL? ,SPELL-MAX 1>
<G? ,AWAKE 6>
<AND <G? ,AWAKE 0>
<PROB <* 5 ,AWAKE>>>>
<TELL
,YOU-CANT "concentrate well enough to learn the spell." CR>
<RTRUE>)
(<EQUAL? .MEM? ,SPELL-MAX>
<TELL
"You try, but you just can't memorize those complex syllables again.
They slip out of your memory as soon as you cram them in." CR>
<RTRUE>)
(<NOT <G? ,SPELL-ROOM 0>>
<FORGET-SPELL>
<SETG SPELL-ROOM 1>
<SET FORGET T>)>)>
<SETG SPELL-ROOM <- ,SPELL-ROOM 1>>
<SET MEM? <+ .MEM? 1>>
<PUTP ,PRSO ,P?COUNT .MEM?>
<COND (<HELD? ,MAGIC-CUBE>
<TELL "You easily">)
(ELSE
<TELL "Using your best study habits, you">)>
<TELL " learn the " 'PRSO>
<COND (<G? .MEM? 1>
<TELL " yet another time">)>
<TELL ,PERIOD>
<COND (.FORGET
<TELL
"You have so much buzzing around in your head, though, that it's
likely that something may have been forgotten in the shuffle." CR>)>
<RTRUE>)>)
(<AND <NOT <VISIBLE? ,PRSO>>
<NOT <VERB? CAST>>>
<TELL ,YOU-CANT-SEE "that spell here!" CR>)
(<VERB? TAKE DROP THROW>
<TELL-YUKS>)>>
<ROUTINE SPELL-READS (SPELL)
<TELL
" reads \"" D .SPELL ": " <GETP .SPELL ,P?TEXT> ".\"">
<COND (<OR <EQUAL? .SPELL ,GIRGOL-SPELL>
<AND <EQUAL? .SPELL ,SPELL-COPY>
<EQUAL? <GETP .SPELL ,P?WALLS> ,GIRGOL-SPELL>>>
<TELL
" The spell is long and complicated.">)>
<CRLF>>
<ROUTINE FORGET-SPELL ("AUX" F TBL (NUM 0) (SP <>))
<SET F <FIRST? ,SPELL-BOOK>>
<SET TBL ,FORGET-TBL>
<REPEAT ()
<COND (<NOT .F> <RETURN>)
(<G? <GETP .F ,P?COUNT> 0>
<SET SP .F>
<PUT .TBL 1 .F>
<SET NUM <+ .NUM 1>>
<SET TBL <REST .TBL 2>>)>
<SET F <NEXT? .F>>>
<COND (<ZERO? .NUM> <RTRUE>)>
<COND (<G? .NUM 1>
<PUT ,FORGET-TBL 0 .NUM>
<SET SP <RANDOM-ELEMENT ,FORGET-TBL>>)>
<PUTP .SP ,P?COUNT <- <GETP .SP ,P?COUNT> 1>>>
<GLOBAL FORGET-TBL <LTABLE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0>>
<ROUTINE FORGET-ALL ("AUX" F)
<SETG SPELL-ROOM ,SPELL-MAX>
<MAP-CONTENTS (F ,SPELL-BOOK)
<PUTP .F ,P?COUNT 0>>>
<ROUTINE WEAR-OFF-SPELLS ("OPTIONAL" (SLEEP? T))
<COND (,CHANGED?
<COND (.SLEEP? <I-SNAVIG>)
(ELSE
<SETG CHANGED? <>>
<DEQUEUE I-SNAVIG>)>)> ;"not changed"
<COND (,SHRINK-FLAG
<COND (.SLEEP? <I-LISKON>)
(ELSE
<COND (<AND <HELD? ,SHRINK-FLAG>
<EQUAL? ,SHRINK-FLAG ,WEED>>
<MOVE ,WEED ,HERE>)>
<SETG SHRINK-FLAG <>>
<SETG SMALL-FLAG <>>
<DEQUEUE I-LISKON>)>)> ;"not shrunk"
<COND (,TIME-STOPPED?
<COND (.SLEEP? <I-GIRGOL>)
(ELSE
<SETG TIME-STOPPED? <>>
<SETG ROCK-FLAG <>>
<DEQUEUE I-GIRGOL>)>)> ;"not time-stopped"
<COND (,ESPNIS?
<COND (.SLEEP? <I-ESPNIS>)
(ELSE
<SETG ESPNIS? <>>
<DEQUEUE I-ESPNIS>)>)> ;"not sleeped">
<GLOBAL REAL-SPELL-MAX 4>
<GLOBAL SPELL-MAX 4> ;"max spells memorizable"
<GLOBAL SPELL-ROOM 4> ;"number can memorize now"
"subtitle magic-related verbs"
<ROUTINE SPELL-VERB? ()
<VERB? GNUSTO FROTZ REZROV TINSOT YOMIN
MALYON LESOCH BLORPLE SNAVIG GIRGOL
JINDAK ESPNIS CASKLY LISKON THROCK>>
<ROUTINE PRE-CAST ("AUX" SPELL SCROLL)
<COND (,SPELL-CAST <RFALSE>)>
<SET SPELL
<COND (<VERB? GNUSTO> ,GNUSTO-SPELL)
(<VERB? FROTZ> ,FROTZ-SPELL)
(<VERB? REZROV> ,REZROV-SPELL)
(<VERB? YOMIN> ,YOMIN-SPELL)
(<VERB? LESOCH> ,LESOCH-SPELL)
(<VERB? BLORPLE> ,BLORPLE-SPELL)
(<VERB? SNAVIG> ,SNAVIG-SPELL)
(<VERB? GIRGOL> ,GIRGOL-SPELL)
(<VERB? JINDAK> ,JINDAK-SPELL)
(<VERB? ESPNIS> ,ESPNIS-SPELL)
(<VERB? MALYON> ,MALYON-SPELL)
(<VERB? CASKLY> ,CASKLY-SPELL)
(<VERB? LISKON> ,LISKON-SPELL)
(<VERB? THROCK> ,THROCK-SPELL)
(<VERB? TINSOT> ,TINSOT-SPELL)
(<VERB? $XEROX> ,SPELL-COPY)>>
<COND (<AND <IN? .SPELL ,BLANK-SCROLL>
<IN? <LOC ,SPELL-COPY> ,WINNER>
<NOT <IN? ,BLANK-SCROLL ,WINNER>>>
<SET SPELL ,SPELL-COPY>)>
<COND (<EQUAL? ,CHANGED? ,GROUPER ,SNAKE ,GRUE>
<TELL
"Your mouth cannot form the words of spells while you are changed into a "
'CHANGED? ,PERIOD>
<RTRUE>)
(<EQUAL? ,HERE ,OCEAN-FLOOR>
<TELL
"You can't cast a spell while underwater!" CR>
<RTRUE>)>
<SET SCROLL <LOC .SPELL>>
<COND (<OR <EQUAL? .SPELL ,PRSO>
<AND <EQUAL? .SCROLL ,PRSO>
<NOT <EQUAL? .SCROLL ,SPELL-BOOK>>>>
<TELL
"As you must remember from Thaumaturgy 101, you cannot cast a spell upon
itself, or upon the scroll it is written on." CR>
<RTRUE>)
(<AND .SCROLL
<NOT <EQUAL? .SCROLL ,SPELL-BOOK>>
<OR <FSET? .SCROLL ,SCROLLBIT>
<EQUAL? .SCROLL ,DEAD-BOOK>>>
<COND (<FSET? .SCROLL ,RMUNGBIT>
<TELL CTHE .SCROLL " is unreadable." CR>
<RTRUE>)
(<IN? .SCROLL ,WINNER>
<REMOVE .SCROLL>
<TELL
"As you cast the spell, " THE .SCROLL " vanishes!" CR>
<PUTP .SPELL ,P?COUNT 1>)
(T
<TELL
CTHE .SPELL " is not memorized, and you aren't holding a scroll
on which it is written." CR>
<RTRUE>)>)>
<COND (<EQUAL? .SPELL ,SPELL-COPY>
<SETG PRSA <GETP ,SPELL-COPY ,P?EXITS>>)>
<COND (<AND <VERB? BLORPLE> <NOT <IN? ,PRSO ,WINNER>>>
<NOT-HOLDING ,PRSO>
<RTRUE>)>
<COND (<OR <NOT <ZERO? <GETP .SPELL ,P?COUNT>>>
<EQUAL? .SPELL ,GNUSTO-SPELL ,REZROV-SPELL ,FROTZ-SPELL>>
<SETG SPELL-CAST .SPELL>
<COND (<EQUAL? ,HERE ,SCALES-ROOM>
<COND (<AND <VERB? REZROV MALYON>
<EQUAL? ,PRSO ,IRON-DOOR ,VAULT-DOOR>>
<SETG SPELLS-USED 2>)>
<USE-SPELL>)>
<COND (<EQUAL? ,HERE ,PLAIN-ROOM>
<PLAIN-SPELL-FAIL>)
(<NOT <SPELL-PROB? .SPELL>>
<TELL
"The casting feels wrong, and sure enough, " <PICK-ONE ,FIZZLES> CR>
<RTRUE>)
(ELSE
<RFALSE>)>)
(ELSE
<TELL
,YOU-DONT-HAVE THE .SPELL " memorized!" CR>
<THIS-IS-IT .SPELL>
<RTRUE>)>>
<GLOBAL USED-JINDAK? <>>
<ROUTINE USE-SPELL ()
<COND (<VERB? JINDAK> <SETG USED-JINDAK? T>)>
<SETG SPELLS-USED <+ ,SPELLS-USED 1>>
<COND (<AND <G? ,SPELLS-USED 2>
<ZERO? ,GUARDS-FLAG>
<NOT <QUEUED? I-ALARM>>>
<QUEUE I-ALARM -1>
<QUEUE I-GUARDS 2>)>
<RFALSE>>
<GLOBAL SPELL-CAST <>>
<GLOBAL FIZZLES
<LTABLE 0
"nothing happens."
"a huge ball of green light appears, then dissipates."
"your fingers grow numb."
"you are momentarily blinded."
"there is a distant rumble of thunder."
"your whole body feels as if your funny bone has been struck.">>
<ROUTINE SPELL-PROB? (SPELL? "AUX" (P 50) N1 N2)
<COND (<AND <GOT? ,MAGIC-CUBE>
<NOT <EQUAL? .SPELL? ,GIRGOL-SPELL>>>
<RTRUE>)
(<AND <EQUAL? .SPELL? ,FROTZ-SPELL>
<OR <EQUAL? ,HERE ,DARK-CAVE ,GRUE-CAVE ,LIGHT-POOL>
<EQUAL? ,HERE ,PILLAR-ROOM>>>
<RFALSE>)
(<AND <EQUAL? .SPELL? ,BLORPLE-SPELL>
<EQUAL? ,HERE ,CASTLE>
<G? ,SHADOW-COUNT 8>>
<RFALSE>)>
<COND (<EQUAL? .SPELL? ,GNUSTO-SPELL>
<SET P 75>
<SET N1 ,CHANGE-CUBE> <SET N2 ,EARTH-CUBE>)
(<EQUAL? .SPELL? ,FROTZ-SPELL>
<SET P 75>
<SET N1 ,CHANGE-CUBE> <SET N2 ,LIGHT-CUBE>)
(<EQUAL? .SPELL? ,REZROV-SPELL>
<SET N1 ,CHANGE-CUBE> <SET N2 ,EARTH-CUBE>)
(<EQUAL? .SPELL? ,YOMIN-SPELL>
<SET N1 ,MIND-CUBE> <SET N2 ,LIGHT-CUBE>)
(<EQUAL? .SPELL? ,LESOCH-SPELL>
<SET N1 ,AIR-CUBE> <SET N2 ,FIRE-CUBE>)
(<EQUAL? .SPELL? ,BLORPLE-SPELL>
<RTRUE>)
(<EQUAL? .SPELL? ,SNAVIG-SPELL>
<SET N1 ,CHANGE-CUBE> <SET N2 ,DARK-CUBE>)
(<EQUAL? .SPELL? ,GIRGOL-SPELL>
<COND (<IN? ,GIRGOL-SPELL ,GIRGOL-SCROLL>
<COND (<AND <EQUAL? .SPELL? ,GIRGOL-SPELL>
<EQUAL? ,HERE ,COUNCIL-CHAMBER>>
<RFALSE>)
(ELSE <RTRUE>)>)
(<EQUAL? ,HERE ,CASTLE ,PAST-RUINS-ROOM ,PAST-CELL-EAST>
<RTRUE>)
(<EQUAL? ,HERE ,MAGIC-ROOM ,TIME-ROOM>
<RTRUE>)
(ELSE
<RFALSE>)>)
(<EQUAL? .SPELL? ,JINDAK-SPELL>
<SET N1 ,LIGHT-CUBE> <SET N2 ,CONNECTIVITY-CUBE>)
(<EQUAL? .SPELL? ,ESPNIS-SPELL>
<SET N1 ,MIND-CUBE> <SET N2 ,DEATH-CUBE>)
(<EQUAL? .SPELL? ,MALYON-SPELL>
<SET N1 ,FIRE-CUBE> <SET N2 ,LIFE-CUBE>)
(<EQUAL? .SPELL? ,CASKLY-SPELL>
<SET N1 ,CHANGE-CUBE> <SET N2 ,CONNECTIVITY-CUBE>)
(<EQUAL? .SPELL? ,LISKON-SPELL>
<SET N1 ,CHANGE-CUBE> <SET N2 ,EARTH-CUBE>)
(<EQUAL? .SPELL? ,THROCK-SPELL>
<SET N1 ,LIFE-CUBE> <SET N2 ,WATER-CUBE>)
(<EQUAL? .SPELL? ,TINSOT-SPELL>
<SET N1 ,WATER-CUBE> <SET N2 ,FIRE-CUBE>)>
<SET P <+ .P <* <COUNT-CUBES> 5>>>
<COND (<GOT? .N1> <SET P <+ .P 20>>)>
<COND (<GOT? .N2> <SET P <+ .P 20>>)>
%<DEBUG-CODE
<COND (,ZDEBUG
<TELL "[Prob=" N .P "]" CR>)>>
<COND (<OR <NOT <L? .P 100>> <PROB .P>>
<RTRUE>)
(ELSE
<RFALSE>)>>
<ROUTINE V-CAST ("AUX" VRB)
<COND (<NOT <FSET? ,PRSO ,SPELLBIT>>
<TELL
"You can't cast "> <A-PRSO>)
(T
<SET VRB <SPELL-TO-VERB>>
<COND (<AND <NOT ,PRSI>
<NOT <EQUAL? .VRB
,V?JINDAK ,V?GIRGOL ,V?LESOCH>>
<NOT <EQUAL? .VRB ,V?$XEROX>>>
<TELL
"You must cast that on something." CR>)
(T
<PERFORM .VRB ,PRSI>)>
<RTRUE>)>>
<ROUTINE V-$XEROX ("AUX" VRB)
<COND (<SET VRB <GETP ,SPELL-COPY ,P?EXITS>>
<PERFORM .VRB ,PRSO>)>
<RTRUE>>
<ROUTINE SPELL-TO-VERB ()
<COND (<EQUAL? ,PRSO ,GNUSTO-SPELL> ,V?GNUSTO)
(<EQUAL? ,PRSO ,FROTZ-SPELL> ,V?FROTZ)
(<EQUAL? ,PRSO ,REZROV-SPELL> ,V?REZROV)
(<EQUAL? ,PRSO ,YOMIN-SPELL> ,V?YOMIN)
(<EQUAL? ,PRSO ,LESOCH-SPELL> ,V?LESOCH)
(<EQUAL? ,PRSO ,BLORPLE-SPELL> ,V?BLORPLE)
(<EQUAL? ,PRSO ,SNAVIG-SPELL> ,V?SNAVIG)
(<EQUAL? ,PRSO ,GIRGOL-SPELL> ,V?GIRGOL)
(<EQUAL? ,PRSO ,JINDAK-SPELL> ,V?JINDAK)
(<EQUAL? ,PRSO ,ESPNIS-SPELL> ,V?ESPNIS)
(<EQUAL? ,PRSO ,MALYON-SPELL> ,V?MALYON)
(<EQUAL? ,PRSO ,CASKLY-SPELL> ,V?CASKLY)
(<EQUAL? ,PRSO ,LISKON-SPELL> ,V?LISKON)
(<EQUAL? ,PRSO ,THROCK-SPELL> ,V?THROCK)
(<EQUAL? ,PRSO ,TINSOT-SPELL> ,V?TINSOT)
(<EQUAL? ,PRSO ,SPELL-COPY> ,V?$XEROX ;<GETP ,PRSO ,P?EXITS>)>>
<GLOBAL ALL-SPELLS
<PLTABLE
GNUSTO-SPELL
FROTZ-SPELL
REZROV-SPELL
YOMIN-SPELL
LESOCH-SPELL
BLORPLE-SPELL
SNAVIG-SPELL
GIRGOL-SPELL
JINDAK-SPELL
MALYON-SPELL
ESPNIS-SPELL
CASKLY-SPELL
LISKON-SPELL
THROCK-SPELL
TINSOT-SPELL>>
;"These spells no longer exist"
;IZYUK-SPELL
;AIMFIZ-SPELL
;SWANZO-SPELL
;GOLMAC-SPELL
;VARDIK-SPELL
;PULVER-SPELL
;MEEF-SPELL
;VEZZA-SPELL
;GASPAR-SPELL
;YONK-SPELL
<ROUTINE V-SPELLS ("AUX" S (ANY <>) (OS <>) TMP)
<TELL
"The gnusto, rezrov, and frotz spells are yours forever. Other than that,
you have ">
<DO (CNT <GET ,ALL-SPELLS 0> 1 -1)
<COND (<SET TMP <SPELL-TIMES <GET ,ALL-SPELLS .CNT>>>
<COND (.OS
<SPELL-PRINT .OS .ANY>
<SET ANY T>)>
<SET OS .TMP>)>>
<COND (.OS
<SPELL-PRINT .OS .ANY T>
<SET ANY T>)>
<COND (<NOT .ANY>
<TELL "no spells memorized.">)
(T
<TELL " committed to memory.">)>
<CRLF>
<RTRUE>>
<ROUTINE SPELL-PRINT (S ANY "OPTIONAL" (PAND? <>) "AUX" X)
<COND (.ANY
<COND (.PAND?
<TELL " and ">)
(T
<TELL ", ">)>)>
<TELL THE .S " ">
<SET X <- <GETP .S ,P?COUNT> 1>>
<COND (<G? .X 4>
<SET X 4>)> ;"prevents ,COUNTERS table overflow"
<TELL <GET ,COUNTERS .X>>
.S>
<ROUTINE SPELL-TIMES (S)
<COND (<AND <G? <GETP .S ,P?COUNT> 0>
<IN? .S ,SPELL-BOOK>>
.S)>>
<GLOBAL COUNTERS ;"should be as many entries as ,SPELL-MAX"
<PTABLE "once"
"twice"
"thrice"
"four times"
"many times">>
<ROUTINE V-LEARN ()
<TELL ,YOU-DONT-HAVE "that spell, if indeed that is a spell." CR>>
<ROUTINE SEE-BLORPLE ()
<COND (<NOT ,SEEN-BLORPLE?>
<SETG SEEN-BLORPLE? T>
<SETG SCORE <+ ,SCORE 15>>)>>
<ROUTINE V-BLORPLE ("AUX" RM)
<SEE-BLORPLE>
<COND (<OR <GETP ,HERE ,P?CUBE> <EQUAL? ,HERE ,DULL-ROOM>>
<TELL ,NOTHING-HAPPENS>)
(ELSE
<COND (<AND <EQUAL? ,PRSO ,TIME-CUBE>
<NOT ,USED-JINDAK?>>
<SETG BLORPLE-OBJECT <>>
<SET RM <>>)
(ELSE
<SETG BLORPLE-OBJECT ,PRSO>
<SET RM <GETP ,PRSO ,P?CUBE>>)>
<COND (<NOT .RM>
<SETG DULL-ROOM-RETURN ,HERE>
<SET RM ,DULL-ROOM>)>
<TELL
"Abruptly, your surroundings shift.">
<COND (<FSET? <LOC ,PLAYER> ,VEHBIT>
<SETG SITTING? <>>
<COND (<EQUAL? ,HERE ,MIDAIR>
<MOVE <LOC ,PLAYER> ,LOST-ON-LAND>)>
<TELL
" The spell leaves " THE <LOC ,PLAYER> " behind.">)>
<MOVE ,PLAYER ,HERE>
<REMOVE ,PRSO>
<CRLF>
<CRLF>
<GOTO .RM>)>>
<GLOBAL BLORPLE-OBJECT <>>
<ROUTINE RECOVER-CUBE ()
<COND (<AND ,BLORPLE-OBJECT
<NOT <EQUAL? ,HERE ,OHERE>>>
<TELL
"As you leave, " THE ,BLORPLE-OBJECT " reappears in your hand." CR CR>
<MOVE ,BLORPLE-OBJECT ,WINNER>
<FCLEAR ,BLORPLE-OBJECT ,NDESCBIT>
<SETG BLORPLE-OBJECT <>>
<RTRUE>)>>
<ROUTINE V-LESOCH ()
<COND (<AND <EQUAL? ,HERE ,BELWIT-SQUARE>
<OR <EQUAL? ,PRSO ,CLOUD>
<AND <NOT ,PRSO>
<NOT <FSET? ,CLOUD ,INVISIBLE>>>>>
<FSET ,CLOUD ,INVISIBLE>
<DEQUEUE I-CLOUD-GONE>
<TELL
"A small gust of wind begins to roil the cloud. The cloud is unimpressed.
The wind builds, slowly but inexorably, to hurricane force. The cloud starts
to unravel at the edges, and then gives up and dissipates">
<COND (<IN? ,EARTH-CUBE ,HERE>
<THIS-IS-IT ,EARTH-CUBE>
<FCLEAR ,EARTH-CUBE ,INVISIBLE>
<TELL
". Left behind on the ground is a small " ,WHITE-CUBE ".">)>
<CLEVER-CONTENTS ,HERE " Also revealed" ,EARTH-CUBE>
<CRLF>
<RTRUE>)
(ELSE
<TELL
"Slowly, teasingly, a small puff of wind begins to blow. It quickly builds
to gale force, then hurricane force, and just as you feel you are about to
be swept away, it subsides." CR>)>>
<GLOBAL CHANGED? <>>
<ROUTINE V-SNAVIG ()
<COND (<NOT ,PRSO>
<TELL
"You have to transform into something, and it has to be something nearby." CR>)
(<EQUAL? ,CHANGED? ,PRSO>
<TELL ,NOTHING-HAPPENS>)
(<AND <EQUAL? ,PRSO ,PSEUDO-OBJECT>
<EQUAL? ,P-PNAM ,W?MOSS ,W?CORAL>>
<TELL "You're too large." CR>)
(ELSE
<YOU-CANT-X-PRSO "change into">)>>
<GLOBAL TIME-STOPPED? <>>
<ROUTINE TOO-PRECISE (STR)
<COND (<NOT <EQUAL? ,PRSO <> ,GLOBAL-ROOM>>
<TELL
"This spell " .STR " in a large area, so directing it at ">
<COND (<HELD? ,PRSO>
<TELL "an object
you are holding won't work very well">)
(ELSE
<TELL "a specific
object is unnecessarily precise">)>
<TELL ,PERIOD CR>)>>
<ROUTINE V-GIRGOL ()
<COND (,TIME-STOPPED?
<TELL ,NOTHING-HAPPENS>)
(<EQUAL? ,HERE ,EMPORIUM>
<PERFORM ,V?ESPNIS ,MERCHANT>
<RTRUE>)
(ELSE
<TOO-PRECISE "stops time">
<SETG TIME-STOPPED? ,HERE>
<QUEUE I-GIRGOL 12>
<COND (<AND <EQUAL? ,HERE ,CLIFF-TOP>
<QUEUED? I-AVALANCHE>
<G? ,ROCK-SLIDE-COUNT 0>>
<STOP-AVALANCHE>)
(<EQUAL? ,HERE ,OGRE-CAVE>
<TELL
"The ogre, who was gesticulating wildly, freezes in place. He looks like
a particularly bad statue of himself. Even his lice aren't moving." CR>)
(<EQUAL? ,HERE ,SOUTH-SNAKE-ROOM ,NORTH-SNAKE-ROOM>
<TELL
"The snake freezes in place, as though a particularly good statue of itself
had been put in its place. However, it still completely blocks the passage." CR>)
(<EQUAL? ,HERE ,PAST-RUINS-ROOM>
<DEQUEUE I-WATER-RISING>
<TELL "The water stops rising." CR>)
(<AND <EQUAL? ,HERE ,CASTLE>
<IN? ,SHADOW ,CASTLE>>
<COND (<L? ,SHADOW-COUNT 8>
<SETG TIME-STOPPED? <>>
<DEQUEUE I-GIRGOL>
<TELL
"The shadow turns and silences you with a word of power, cancelling
the spell." CR>)
(<EQUAL? ,SHADOW-COUNT 8>
<QUEUE I-GIRGOL 3>
<TELL
"All around you freezes in place! The shadow is caught in
a particularly evil posture. You can tell the spell won't hold for
long!" CR>)
(<EQUAL? ,SHADOW-COUNT 9>
<QUEUE I-GIRGOL 3>
<TELL
"The shadow freezes in mid-leap! You can tell the spell won't hold for
long in this magically charged atmosphere!" CR>)>)
(ELSE
<TELL
,AT-FIRST "subtle changes in your
surroundings. Nothing is moving. You can see dust motes hanging
in midair, and a tiny gnat, its wings motionless, unknowingly defying
gravity." CR>)>)>>
<GLOBAL AT-FIRST "At first, nothing happens. Then you notice ">
<ROUTINE V-JINDAK ("AUX" F (1ST? T) P1 P2)
<TOO-PRECISE "detects magic">
<COND (<EQUAL? ,HERE ,SCALES-ROOM>
<SET P1 <MEASURE ,PILE-1>>
<SET P2 <MEASURE ,PILE-2>>
<COND (<AND <G? .P1 0> <G? .P2 0>>
<TELL
"Both piles of cubes glow with a faint blue glow. ">
<COND (<EQUAL? .P1 .P2>
<TELL "Both piles seem to glow
with identical brightness.">)
(ELSE
<TELL
"However, the ">
<COND (<G? .P1 .P2> <TELL 'PILE-1>)
(ELSE <TELL 'PILE-2>)>
<TELL " is glowing more brightly.">)>)
(<G? .P1 0>
<TELL CTHE ,PILE-1 ,IS-GLOWING>)
(<G? .P2 0>
<TELL CTHE ,PILE-2 ,IS-GLOWING>)
(<AND <FIRST? ,PILE-1> <FIRST? ,PILE-2>>
<TELL "Neither pile is glowing at all.">)>
<CRLF>
<COND (<NOT <DETECT-MAGIC ,HERE>>
<TELL "Nothing else is glowing." CR>)>)
(<NOT <DETECT-MAGIC ,HERE>>
<TELL
"Nothing in the vicinity glows. Apparently there is no magic