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mage.hints
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@Style[Spacing 2 line, TabWidth 8 chars]
@center{[Final Version - 9/30/85]
InvisiClues (TM)
The Hint Booklet for
Spellbreaker}
This booklet is copyrighted and all rights are reserved by
Infocom, Inc. This document may not, in whole or in part,
be copied, photocopied, reproduced, or reduced to any
electronic medium or machine-readable form without prior
consent, in writing, from Infocom, Inc. Willful violations
of the Copyright Law of the United States can result in
civil damages of up to $50,000 in addition to actual
damages, plus criminal penalties of up to one year
imprisonment and/or a $10,000 fine.
@u[Spellbreaker] and @u[InvisiClues] are trademarks of Infocom, Inc.
Copyright (c) 1985 Infocom, Inc. All rights reserved. Printed in USA.
@MajorHeading(INTRODUCTION)
What are @u[InvisiClues]?
@u[Spellbreaker] is an expert-level interactive story. Although
it is designed to allow players who are relatively
inexperienced to see many of the puzzles, even expert
players may find some of them difficult to solve without
help. Even the best players playing the "easiest" games
sometimes get stuck or just don't know what to do next. The
purpose of @u[InvisiClues] is to help get you past such
bottlenecks.
The invisible hints are designed to progress from a gentle
(or sometimes silly) nudge in the right direction to a full
answer. The questions and section headings attempt to give
away as little as possible. Usually the section heading is
a relatively innocuous geographical marker, and some
questions and answers for the puzzles will appear in two
sections in slightly altered form. You should not assume
that a question on a certain topic indicates that the topic
even exists in the story. Also, the length of the responses
may or may not mean anything. This booklet includes dummy
questions and dummy clues to help confuse that issue.
How to use this booklet.
If you are stuck at some point in @u[Spellbreaker], find the
question that most pertains to your problem. Uncap the
marker and run it @u[once] over the first hint. The writing
will appear in a second or two. If you're still stumped, go
on to the next hint. (Remember to recap the marker when
you're done to prevent it from drying out. By the way,
these booklets are not immortal. @u[InvisiClues] that have been
developed will start to fade after about six months.)
For example:
How can I get into the secret conference room?
@enumerate{
Perhaps you don't need to get in at all.
Some magic spells work over a distance.
If you use GILCH (astral travel) on yourself,
you can pass through the walls taking only your
mind, and listen to the meeting within.}
Your marker contains more than enough fluid to develop the
entire booklet. However, if your marker gets lost or dries
out, you can order a replacement marker for a nominal fee.
Once you've finished the story, try the things in the "For
Your Amusement" section. Don't look at them before you've
finished, though -- they may reveal too much about certain
puzzles.
@MajorHeading(TABLE OF CONTENTS)
@Verbatim{
The Council Chamber Page 0
The Packed Earth Room Page 0
The Temple Page 0
The Soft Room Page 0
The Water Room Page 0
The Air Room Page 0
The Dungeon Page 0
The Light Room Page 0
The String Room Page 0
The Changing Room Page 0
The Good Room Page 0
The Plain Page 0
The Dark Room Page 0
The Volcano Page 0
The Vault Page 0
The Sand Room Page 0
The Magic Room Page 0
Stuff and Things Page 0
Cube Details Page 0
Magic Details Page 0
Spells and Their Locations Page 0
How the Points Are Scored Page 0
For Your Amusement Page 0
}
@MajorHeading(The Council Chamber)
Why are the guildmasters so angry at me?
@enumerate{
Listen and find out.
They seem to think you and your fellow mages are
responsible for the deterioration of magic.
}
Who is this "shadowy figure" who turned all of the other
guildmasters into amphibians?
@enumerate{
The "shadowy figure" left the cloud in Belwit
Square when it teleported away.
The word "shadowy" is an indication of the
figure's persona.
You'll find out more about this "shadowy figure"
as the story progresses...}
Belwit Square is filled with orange smoke. How do I get rid
of it?
@enumerate{
There are two ways you can do it.
You can use a spell in your spell book that
will do the trick.
Try LESOCH.
Or you can wait for the smoke to dissipate.}
How do I get into the storied Manse?
@enumerate{
The guard at the door seems remarkably surly, no?
Actually, you can't get into the Manse.}
What's this cube I found?
@enumerate{
The story tells you that it's just a white
featureless cube.
Actually, it is completely featureless, but you
can do more than use your normal senses.
JINDAK before you pick up the cube and you'll see
one feature of the cube.
Then see the next question.
}
How do I get out of Belwit Square to get to the rest of the
story?
@enumerate{
Have you examined all of the items you're
carrying?
Your spell book in particular.
Did you notice anything that wasn't there before?
The BLORPLE spell will "explore an object's
mystic connections."
If you haven't gotten the orange smoke in Belwit
Square to dissipate then don't continue
developing this question.
JINDAK may indicate an object of interest.
CAST BLORPLE on some of your items and see
what happens.
One item in particular has lots of "mystic
connections" that need to be explored.
That item is the featureless cube that remains
after the orange smoke dissipates. BLORPLE THE
FEATURELESS CUBE.
}
@MajorHeading(The Packed Earth Room)
I just arrived in Packed Earth, and it's pitch black! What
do I do?
@enumerate{
If you can't get light somehow, you're in big
trouble!
FROTZ any item you're carrying, or yourself.
}
I just arrived in Packed Earth; where did the cube go?
@enumerate{
Actually, the cube didn't go anywhere.
You are, in a magical sense, within the cube.
Don't worry, you'll get it back when you leave
the room.
}
Why can't I force my way through the north exit?
@enumerate{
Because it is a magic exit.
It's very strong magic, so you need very special
conditions to be able to get through this exit.
More on this later...
}
I went west from Packed Earth to get to Cave Entrance, but
going east from Cave Entrance doesn't get me back to Packed
Earth. What happened? How do I get back to Packed Earth?
@enumerate{
Packed Earth is a "magic" room. It is not
connected to other rooms in a physical way.
To get back to Packed Earth, go there the same
way you got there in the first place.
BLORPLE THE CUBE.
}
I've gotten past the ogre, but I can't take anything from
his lair.
@enumerate{
You must have used GIRGOL to pass the ogre.
Bad idea. Everything is frozen in place and the
ogre kills you as soon as the time stop wears
off. There's another solution to the puzzle. See
the next question.
}
How do I get past the ogre?
@enumerate{
Have you listened to the sounds the ogre makes?
Have you YOMINed the ogre?
The ogre has a bad case of hay fever.
If there was a drugstore nearby you could help
the ogre out.
But since there's no such thing in this story,
you'll have to take advantage of this weakness.
Do you have anything that could aggravate his
allergy?
If not, then you'll have to solve another puzzle
first.
What about the weed in the Meadow (south from the
Soft Room)?
What? Shaking the weed at the ogre didn't affect
the ogre very much? Perhaps if the weed was
bigger.
Must this one be spelled out for you?
THROCK the weed.
Make sure to plant the weed first, though.
PLANT THE WEED THEN THROCK IT (in Ogre Cave or at
Cave Entrance).
}
What is the significance of the box?
@enumerate{
JINDAK before you pick it up. It's magic.
You can identify any cube by putting it into the
box and looking at the design that appears on the
box.
The box has another feature. More on this later
if you can't figure it out by then.
}
Help! I have all these featureless white cubes and I'm
having trouble keeping them straight. What can I do?
@enumerate{
You can use the box to identify the cubes. See
above.
You probably could find a way to label the
cubes.
If you have the burin, you can WRITE "WORD" ON
THE CUBE. From then on you can refer to the
"word" cube.
}
What is the significance of the avalanche?
@enumerate{
It keeps people like you from reaching the hut at
the top of the mountain.
It kills people not smart enough to get out of
its way.
}
How do I get to the small building at the top of the
mountain?
@enumerate{
You can't go up without starting an avalanche...
...but you don't have to die if the rocks are
frozen in place.
If you haven't found the GIRGOL scroll,
don't continue developing clues in this question.
If you've already used up the GIRGOL scroll in
another place, you won't be able to get up the
mountain. Bad move.
CAST GIRGOL.
If you still can't go up, try casting GIRGOL when
the rocks are more spread out.
Try starting an avalanche before casting GIRGOL.
Start the avalanche, then GIRGOL when the rocks
form almost a continuous curtain. Then go up.
}
Where can I find some mountaineering equipment?
@enumerate{
If you haven't GIRGOLed the cliff, don't
continue.
There is no mountaineering equipment. There's a
way to freeze the rocks in place when they're not
so jumbled. See the previous question.
}
How do I start an avalanche at Cliff Top?
@enumerate{
You must be crazy!! Why would you want to do a
thing like that???
Well, if you really want to, type MOVE A ROCK or
PUSH A ROCK.
}
Why won't the hermit let me take his cube?
@enumerate{
ASK THE HERMIT ABOUT THE CUBE.
}
How do I get the hermit to give me the cube?
@enumerate{
You can't bribe the hermit with food or buy the
cube from him with the coin, so you'll have to
find another way to get the hermit to let you
have the cube.
Have you noticed how poorly built the hut is? It
needs the cube as a keystone to hold it up.
You could fix up the hut a little.
A spell could help here.
If you haven't been to the roc's nest, you don't
have that spell.
If you've found the CASKLY spell, now is the time
to use it.
CASKLY THE HUT THEN TAKE THE CUBE.
}
What can I do to get by the serpent?
@enumerate{
The serpent is huge, and makes a complete loop
(having swallowed its own tail). It fills the
corridor. You probably can't force or sneak your
way by it.
If you haven't gotten past the ogre, don't go any
further.
You'll have to find a way to shrink the serpent.
Have you found the LISKON spell yet?
LISKON THE SERPENT.
}
What is the zipper?
@enumerate{
Have you tried opening and closing it?
Or JINDAKing it?
The zipper is really a huge container...
...which safely stores anything in a different
dimension.
It's bigger on the inside than on the outside.
}
Is there anything else interesting about the zipper?
@enumerate{
It's hard to tell. It's dark inside the zipper.
There are three ways to find out if anything's in
there.
Try putting a FROTZed item into the zipper for
light, then looking.
Or REACH INTO THE ZIPPER.
Or CLIMB INTO THE ZIPPER THEN LOOK. You can fit.
}
Why can't I go down through the muddy hole?
@enumerate{
Well, the story tells you that "you pull back"
when you realize that there isn't solid ground
down there.
But, if you're persistent (or foolhardy)...
...why not try going down again?
}
How do I get down off a roc?
@enumerate{
You can't. You get down off a goose.
You can't. Relax and enjoy the ride.
}
How do I get the cube from In Roc Nest?
@enumerate{
The mother roc is very protective of her egg. You
won't be able to get near the cube while she's in
the nest.
There is a way to get to the roc's nest without
being taken there by the mother roc.
If you haven't been to the Air Room, leave the
nest and work on another puzzle for now. Don't
forget to take the stained scroll while you are
here; it's useful.
Have you managed to get the magic carpet in the
bazaar? If not, get it.
You can fly to the roc's nest on the magic carpet.
Is the mother roc still there? There's a time
when you can get to the roc's nest without the
mother roc being home.
Have you been to the Guard Tower above the
Dungeon? If not, don't continue.
The speck on the horizon is the mother roc.
If you fly on the magic carpet to the roc's nest
(four turns to the west from the tower) the
mother roc will be away from the nest, searching
for food. Now's your chance to get the cube.
}
Holy farmer's breakfast! The roc's egg hatched! What do I
do????
@enumerate{
This time, you're really outmatched. Don't fight
the baby roc.
All you can do is run away.
You have one turn to get away, so if you don't
have any means of immediate escape, you might as
well type KILL ME.
}
How do I get out of the roc's nest?
@enumerate{
It's a long way down.
You can BLORPLE out.
You can fly back on your magic carpet, but only
if you know the location of the Guard Tower.
}
@MajorHeading(The Temple)
What do I do with the idol?
@enumerate{
Have you examined it?
It's kind of difficult from down here.
Try climbing the idol.
Then try examining its features...
...such as its eye or mouth.
}
How do I get the eye?
@enumerate{
Why not use a tool to help you out?
Try PRY THE OPAL WITH THE BURIN or PRY THE EYE
WITH THE KNIFE.
}
I've found a cube here, but I can't take it.
@enumerate{
It's because your hand is too big or, if you
LISKONed yourself, your arm is too short to fit
between the fangs and reach the cube.
The idol is solid basalt, so you can't break into
its mouth or REZROV it open.
Maybe you can get the rodent idol to open its
mouth.
You'll probably have to MALYON THE IDOL.
At what time is your mouth open widest?
Right. When you're yawning.
Try to CAST ESPNIS ON THE IDOL to make it yawn.
Basalt idols can't yawn, so you'll need to MALYON
THE IDOL before you CAST ESPNIS ON IT. This will
get it to yawn.
}
I've gotten the idol to "open up" to me, but it "closed"
again. What do I do?
@enumerate{
He who hesitates isn't always lost.
Wait for one turn after casting MALYON before
casting ESPNIS. This will catch the idol in a
full cheek-stretching yawn.
}
@MajorHeading(The Soft Room)
How can I get through the west exit?
@enumerate{
See the north exit question for Packed Earth.
}
What is the significance of the rabbit?
@enumerate{
The author of the story is fond of rabbits, so he
put one in the meadow.
He is fond of various other creatures as well.
}
I followed the rabbit down into the rabbit hole. What do I
do with the cakes I found?
@enumerate{
Wait a minute. This isn't @u[Alice in Wonderland]...
...or even @u[Zork II].
Phony questions deserve phony answers!
}
How do I get the weed out of the ground? It's stuck.
@enumerate{
You can cut it with the shears.
If you do that you won't be able to use the weed
later. The shears are a trap. There is another
way to get the weed.
Just PULL THE WEED again. It will come out the
second time with its roots intact.
}
Why doesn't the weed grow?
@enumerate{
Perhaps conditions in the vicinity aren't
optimal, even when a THROCK is cast.
Plants need water, light, and nutrients to grow.
Have you tried planting the weed?
}
@MajorHeading(The Water Room)
Oh no!! Some of my possessions got damaged when I went
south! What can I do??
@enumerate{
There are two ways to prevent your spell book and
scrolls from being ruined by water and one way to
fix them after the fact.
If you have CASKLY and BLORPLE memorized, you can
BLORPLE out of the wet area, then CASKLY your
book or scroll back to perfection. If you don't
have them learned, you have to RESTORE.
You can leave your items behind and come back to
pick them up later. Don't forget to learn BLORPLE
so you can come back to them.
Or you can put your spell book and any scrolls
into the zipper, then close it before you enter
the water. You still need to learn BLORPLE
because you can't get your spell book in order to learn
spells without ruining your spell book.
}
How can I stop the grouper from eating my cube?
@enumerate{
You could TAKE THE CUBE before the grouper can eat it...
...but then the grouper eats the bottle...
...and you need the bottle to finish the story.
Can you think of anything of yours that it might
rather eat?
Did you pick up the fish or bread when you were
in the Guild Hall? If so, skip the next clue.
You can get back there if you die and then go
north from the Boneyard. Type KILL ME.
If you have fish or bread, drop it when you first
arrive in mid-ocean...
... then you can get the bottle and the cube.
Take the cube first. It's sinking while the
bottle is floating.
}
What's so special about the bottle, anyhow?
@enumerate{
Ever heard of a message in a bottle?
Well, that phrase applies here. OPEN THE BOTTLE.
But make sure you're on dry land! Otherwise
you'll ruin the contents!
}
Can I do anything useful with the grouper?
@enumerate{
Yes.
Unless you haven't found the Dungeon Cell.
Have you found the moldy book? If so, you
might have a spell to cast on the grouper.
SNAVIG THE GROUPER and go DOWN.
}
I found another cube! But I can't get it. What should I do?
@enumerate{
Wait until you "become yourself" again...
...then get the cube and swim upward. Don't
forget the stuff you dropped when you turned into
a grouper.
But don't hesitate or you'll drown!
}
How do I get up through the trap door in the Oubliette?
@enumerate{
You can REZROV it open. But you still can't reach
it.
Maybe you could reach it if the water level were
higher?
Then again, the pipes are too big to block with
anything. You need magic to reach the top.
Unless you've been to the Air Room, don't
continue.
There is an item off the Air Room that will help
you go up.
It's a spell, not the carpet.
You should protect your spell book since you're
going to be swimming in water again. This is
becoming a habit.
TINSOT WATER to freeze the channel to raise the
water level.
AGAIN. The first time didn't completely freeze it
since the water is running so quickly.
You can't quite reach the top. If you only had a
platform to float on?
All your items sink, but ice doesn't.
TINSOT THE WATER to create an ice floe.
Now climb on the ice floe, then go up through the
trap door.
}
Is there anything to do with the narrow channel?
@enumerate{
You can do something with it to reach the trap
door. See the previous question.
Have you tried to reach into either pipe?
If so, you'll know that the pipes extend quite a
ways in.
It would be nice to be able to find out what goes
on in there.
A spell will help.
If you haven't gotten the bottle from mid-ocean,
don't go on.
LISKON ME. ENTER OUTFLOW PIPE.
Did you remember to keep your spell book
protected again?
}
I've found a moss-covered cube. How do I get it?
@enumerate{
Type GET CUBE.
}
@MajorHeading(The Air Room)
How can I get off the Glacier without dying?
@enumerate{
There is no direction that is safe.
But you can BLORPLE off.
}
Can I get a carpet from the merchant?
@enumerate{
What do you think?
Yes.
}
How do I get a carpet?
@enumerate{
There's no such thing as a free carpet.
Perhaps you can get an idea of the going price
for a carpet by consulting your Frobozz Magic
Magic Equipment Company catalog.
You can bargain by offering increasing numbers of
zorkmids until he agrees on a price.
If you don't start at 100 zorkmids or more and
increase by at least 50 zorkmids per offer, the
merchant will think you're trying to cheat him.
If you agree on a price above 500 zorkmids, you
will have to offer him the opal instead of the
coin, as the coin is only worth 500 zorkmids.
If you agree on a price of 500 zorkmids, you can
give him the coin.
}
Hey! I didn't get the carpet I wanted!
@enumerate{
Did you indicate your interest in the blue carpet
before he sold it to you, by ASKing MERCHANT
ABOUT BLUE CARPET, or offering something to the
merchant for the blue carpet?
If you didn't, go back and try that.
Even so, you can see that the merchant is a very
slippery fellow.
If you GET BLUE CARPET or ASK MERCHANT FOR BLUE
CARPET or GIVE RED CARPET TO MERCHANT after he
gives the wrong one to you, he'll give you the
right one.
}
What does the red carpet do?
@enumerate{
Nothing, it's shabby and nonmagical.
[This space intentionally left blank.]
[This space intentionally left blank.]
}
What does the blue carpet do?
@enumerate{
Have you looked under it?
Have you JINDAKed it?
If so, you'll know that it's a magic carpet.
If you SIT ON THE BLUE CARPET and then FLY UP,
you'll see how it works.
}
@MajorHeading(The Dungeon)
How do I open the cabinet?
@enumerate{
You could try unlocking it, if you have a key.
No luck, eh? You could try smashing it.
You're a thinker, not a brute-force, smelly-armored
adventurer.
Try a spell.
REZROV THE CABINET.
}
What use is a moldy book?
@enumerate{
You could try to sell it to a used book dealer.
You could wait a while and hope it dries out.
Perhaps there's a spell to improve its imperfect
condition.
CASKLY THE MOLDY BOOK.
}
What is the speck on the horizon?
@enumerate{
What speck? Perhaps your glasses are dirty.
No glasses, huh?
Just wait, you'll find out.
It won't even hurt.
Much.
}
I'm in the Boneyard and I didn't die. What happened?
@enumerate{
Maybe you died and didn't notice.
No, you BLORPLEd the cube that leads to the
Boneyard. There's more than one way to skin a
cat.
}
@MajorHeading(The Light Room)
I don't see anything of value here. Is there?
@enumerate{
There's a volcano erupting. The scientific interest
alone should keep you excited.
Oops! What was that?
}
Yipes! That lava fragment almost hit me. How do I keep
from getting hit by another flying fragment?
@enumerate{
Don't worry, there'll only be one.
}
How do I get the fragment?
@enumerate{
You could take it.
Didn't work? Too hot? Maybe it'll cool in time.
Didn't cool? You could try cooling it.
There are two ways to do that. One is mundane,
the other magical.
The mundane way is to pour some water on the
fragment. Of course, you should have a bottle
full of water if you expect to do that.
The magical way is to TINSOT THE FRAGMENT. Of
course, you must have the TINSOT spell first.
}
@MajorHeading(The String Room)
Who is Belboz?
@enumerate{
Type WHO IS BELBOZ.
}
I don't see anything of value at the Enchanter's Retreat. Is
there?
@enumerate{
Perhaps you can get answers to some of your
questions.
Perhaps Belboz will be willing to help you if you
can convince him you are in need.
}
How do I know the answer to the question?
@enumerate{
Look it up on your Enchanters Cards that came
with your package.
If you don't have them, you can order a new set
from Infocom with your proof of purchase.
If you bought the hint booklet and not the game,
that's a shame. We're not going to tell you the
answer in the hint booklet.
}
@MajorHeading(The Changing Room)
Of what significance is the filigreed carving of a compass
rose?
@enumerate{
We are a computer software company, not art
critics.
The carving is a decorative hint of things to
come.
Have you found a real compass rose yet?
You can find the real compass rose in the Bare
Room, north of the Changing Room.
The carving is so well crafted, it might almost
be a mold for the real compass.
PUT THE ROSE IN THE CARVING. Then see what
happens.
}
How do I get out of the Octagonal Room?
@enumerate{
You shouldn't leave anything important behind.
You should have brought the compass rose with you.
If not, you can still BLORPLE out, go back to the
Carving Room, and retrieve the compass rose.
Putting the compass rose in the carving again
"recharges" it.
}
Why are some of the runes silver and some lead?
@enumerate{