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wata_010.txt
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void main()
{
////*Watanagasi_day10
//■10日目
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene("white", 400 );
DrawSceneWithMask("black", "m1", 0, 0, 300 );
PlayBGM( 1, "msys06", 56, 0 );
// ......眠れるわけもなかった¥
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……眠れるわけもなかった。",
NULL, "...There was no way I'd be able to sleep.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/ma_j3_01", "down", 0, 0, 1300 );
// ああして電話が切れてしまって初めて、俺の境遇を理解し、かつ共有してくれる唯一の仲間だと気付いたからだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ああして電話が切れてしまって初めて、俺の境遇を理解し、かつ共有してくれる唯一の仲間だと気付いたからだ。",
NULL, "When she hung up the phone like that, I realized for the first time what kind of situation I was in, as well as who the only ally who would support me was.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 詩音が機嫌を直して、もう一度電話をしてくれるのをひたすらに待っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 詩音が機嫌を直して、もう一度電話をしてくれるのをひたすらに待っていた。",
NULL, "I waited with bated breath for Shion to calm down and call me back.", Line_Normal);
ClearMessage();
// 熟睡している間に電話があったらどうしよう...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 熟睡している間に電話があったらどうしよう…。",
NULL, "What would I do if the phone rang while I was sound asleep...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// でもいくら待てども電話はなく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でもいくら待てども電話はなく。",
NULL, "No matter how long I waited, however, it never rang.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......疲れきり、意識が薄れだすと、決まって電話が鳴ったような気がして跳ね起きた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……疲れきり、意識が薄れだすと、決まって電話が鳴ったような気がして跳ね起きた。",
NULL, "......Exhausted, whenever my mind started to wander, I would jolt awake as though I heard the phone ring.", Line_Normal);
ClearMessage();
// しまいには子機を布団の中に持ち込み、抱きながら寝た@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しまいには子機を布団の中に持ち込み、抱きながら寝た。",
NULL, "In the end, I brought the cordless phone with me into my futon and went to sleep with it in my arms.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......だからと言って、何の解決にもならなかったのだが......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だからと言って、何の解決にもならなかったのだが……。",
NULL, "...Though it still didn't amount to anything...", Line_Normal);
ClearMessage();
PlayBGM( 2, "lsys22", 56, 0 );
// こうして朝になり、さすがにもう電話はないだろうと確信する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こうして朝になり、さすがにもう電話はないだろうと確信する。",
NULL, "Morning came, and by that time, I was pretty sure she wasn't calling back.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...その頃になって、ようやく猛烈な睡魔が襲い掛かってくるのだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …その頃になって、ようやく猛烈な睡魔が襲い掛かってくるのだった。",
NULL, "...That was when a fierce drowsiness assailed me.", Line_Normal);
ClearMessage();
//「くそ...@ 寝ぼけてる場合じゃないぞ前原圭一!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100428", 256, TRUE);
OutputLine(NULL, "「くそ…!",
NULL, "\"Damn it...!", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100429", 256, TRUE);
OutputLine(NULL, " 寝ぼけてる場合じゃないぞ前原圭一!」",
NULL, " This is no time for sleep, Keiichi Maebara!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 顔面をピシャ!ピシャ!と何回か叩く¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 顔面をピシャ!ピシャ!と何回か叩く。",
NULL, "I slapped myself in the face a few times.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 );
// 洗面所へ行き、普段はやらない洗顔をする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 洗面所へ行き、普段はやらない洗顔をする。",
NULL, "Then, I went to the washroom and washed my face, which was something I usually didn't do.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...それでもシャッキリしなかったので歯まで磨いた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それでもシャッキリしなかったので歯まで磨いた。",
NULL, "...That wasn't enough, either, so I even brushed my teeth.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そこまでして、ようやく目が冴えてくる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そこまでして、ようやく目が冴えてくる。",
NULL, "After that, I was finally wide awake.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// お袋が俺の奇行に気付き、目を丸くしていた...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋が俺の奇行に気付き、目を丸くしていた…。",
NULL, "When Mom saw how strange I was acting, her eyes went wide...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
//「どうしたの、圭一@今日はどこかにお出掛けでもするの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/132700020", 256, TRUE);
OutputLine(NULL, "「どうしたの、圭一。",
NULL, "\"What's wrong, Keiichi?", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/132700021", 256, TRUE);
OutputLine(NULL, "今日はどこかにお出掛けでもするの?」",
NULL, " Are you going somewhere today?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//圭一「……うん。…学校に」
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zwata_010_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zwata_010_vm00_n01","dialog001");}
//VoiceMatchingEnd
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask("white", "c", 0, 0, 300 );
DrawSceneWithMask("background/g1", "right", 0, 0, 2000 );
PlaySE( 4, "wa_001", 56, 64 );
Wait( 2000 );
DrawSceneWithMask("black", "right", 0, 0, 1000 );
PlayBGM( 2, "lsys22", 56, 0 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/gk1", "right", 0, 0, 2000 );
//「圭一くん、何だか今日も調子悪そう@...やっぱり風邪かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200100", 256, TRUE);
OutputLine(NULL, "「圭一くん、何だか今日も調子悪そう。",
NULL, "\"Keiichi-kun, you don't look so good today.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200101", 256, TRUE);
OutputLine(NULL, "…やっぱり風邪かな?」",
NULL, " ...Do you have a cold?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......風邪じゃなくて寝不足なんだ@寝ぼけてワケのわかんないことを言い出したらフォローをよろしくな...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100432", 256, TRUE);
OutputLine(NULL, "「……風邪じゃなくて寝不足なんだ。",
NULL, "\"...I'm not sick, I just didn't get much sleep.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100433", 256, TRUE);
OutputLine(NULL, "寝ぼけてワケのわかんないことを言い出したらフォローをよろしくな…。」",
NULL, " If I space out and start talking nonsense, just humor me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははははは@ 圭一くん、寝ぼけたらどんなことしゃべりだすのかな! かな@ ...ちょっと楽しみかも。はぅ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200102", 256, TRUE);
OutputLine(NULL, "「あははははは!",
NULL, "\"Ahahahaha!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200103", 256, TRUE);
OutputLine(NULL, " 圭一くん、寝ぼけたらどんなことしゃべりだすのかな! かな!",
NULL, " I wonder what kind of nonsense you'll say! I wonder!", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200104", 256, TRUE);
OutputLine(NULL, " …ちょっと楽しみかも。はぅ。」",
NULL, " ...Now I'm looking forward to it. Hau.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 徹底的に打ちのめされ、まだ立ち直れないこんな朝だからこそ、レナの表裏のない笑顔がとてもありがたかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 徹底的に打ちのめされ、まだ立ち直れないこんな朝だからこそ、レナの表裏のない笑顔がとてもありがたかった。",
NULL, "I felt utterly shattered, and I still hadn't picked myself back up this morning—and for precisely that reason, Rena's honest smile was a sight for sore eyes.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_yowaki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「よ@......圭ちゃんにレナ@おっはよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300139", 256, TRUE);
OutputLine(NULL, "「よ。",
NULL, "\"Yo.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300140", 256, TRUE);
OutputLine(NULL, "……圭ちゃんにレナ。",
NULL, " ...What's up, Kei-chan? Rena?", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300141", 256, TRUE);
OutputLine(NULL, "おっはよ。」",
NULL, " Good morning.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "sprite/re1b_nande_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あれれ@ 魅ぃちゃんも何だか寝不足な感じだよ? だよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200105", 256, TRUE);
OutputLine(NULL, "「あれれ?",
NULL, "\"Whaaat?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200106", 256, TRUE);
OutputLine(NULL, " 魅ぃちゃんも何だか寝不足な感じだよ? だよ?」",
NULL, " Mii-chan, you look like you didn't get much sleep either! Either!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...昨日、二日酔いで早退した魅音だが、今朝も具合は優れないのだろうか@
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zwata_010_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zwata_010_vm00_n01","dialog002");}
//VoiceMatchingEnd
// いつもの明るい雰囲気は、すっかり影を潜めていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもの明るい雰囲気は、すっかり影を潜めていた。",
NULL, "Her usual cheerfulness was completely buried in shadow.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacter(1, 3, "sprite/me1b_yowaki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「...うん@寝たの3時くらいだからね@......眠い。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300142", 256, TRUE);
OutputLine(NULL, "「…うん。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300143", 256, TRUE);
OutputLine(NULL, "寝たの3時くらいだからね。",
NULL, " I went to bed at like, three.", Line_WaitForInput);
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300144", 256, TRUE);
OutputLine(NULL, "……眠い。」",
NULL, " ...I'm a little tired.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「さ、3時ぃ?@ おいおい、...夜更かしにも限度ってもんがあるぞ?@ 大方、漫画の単行本が面白くなっちゃって、1巻から読破してしまったんだろう@うんうん、俺にも経験があるぞ。@
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zwata_010_vm0x_n01","dialog003");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zwata_010_vm00_n01","dialog003");}
//VoiceMatchingEnd
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100437", 256, TRUE);
OutputLine(NULL, "うんうん、俺にも経験があるぞ。」",
NULL, "I understand, I've done that before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 眠気覚ましに茶化してやろうと、気を利かせたつもりだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 眠気覚ましに茶化してやろうと、気を利かせたつもりだった。",
NULL, "I joked, trying to shake off my sleepiness. I was trying to be considerate.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...だが、魅音もレナも笑いもしないし構いもしなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが、魅音もレナも笑いもしないし構いもしなかった。",
NULL, "...However, neither Mion nor Rena smiled—in fact, they didn't even pay attention.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナの表情が一気に暗くなる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの表情が一気に暗くなる。",
NULL, "Rena's expression immediately darkened.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacter(3, 2, "sprite/re1a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...............あれ、!w800......ひょっとして、...村長さんのこと@ まだ見つかってないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200107", 256, TRUE);
OutputLine(NULL, "「……………あれ、",
NULL, "\"............What?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 800 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……ひょっとして、…村長さんのこと?",
NULL, " ...Wait... is it about the mayor?", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200108", 256, TRUE);
OutputLine(NULL, " まだ見つかってないの?」",
NULL, " He still hasn't been found?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「.........うん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 3, "ps3/s02/03/130300145", 256, TRUE);
OutputLine(NULL, "「………うん。」",
NULL, "\"......Nope.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「おい、ちょっと待ってくれ@村長さんが見つかってないって、...何の話だ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100438", 256, TRUE);
OutputLine(NULL, "「おい、ちょっと待ってくれ。",
NULL, "\"Hey, wait a minute.", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100439", 256, TRUE);
OutputLine(NULL, "村長さんが見つかってないって、…何の話だ?」",
NULL, " What are you talking about? You can't find the mayor?\"", Line_Normal);
ClearMessage();
// いつもなら陽気にふざけあう声が満ちている教室も、何だか今日は違うざわめきで満たされていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもなら陽気にふざけあう声が満ちている教室も、何だか今日は違うざわめきで満たされていた。",
NULL, "Even the classroom, which was normally bursting with bright, joking voices seemed filled with a different sort of murmur today.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
//「おはようございます、圭一さん@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s02/04/130400036", 256, TRUE);
OutputLine(NULL, "「おはようございます、圭一さん。",
NULL, "\"Good morning, Keiichi-san.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlaySE( 3, "wa_024", 56, 64 );
//...聞きました@ 何だか大変なことになりましたわね。@
ModPlayVoiceLS(4, 4, "ps3/s02/04/130400037", 256, TRUE);
OutputLine(NULL, "…聞きました?",
NULL, " ...Have you heard?", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s02/04/130400038", 256, TRUE);
OutputLine(NULL, " 何だか大変なことになりましたわね。」",
NULL, " It looks like something terrible has happened.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...俺はその村長さんって人をよく知らないんだが、...ジジイなんだろ@ ボケて徘徊してるだけじゃないのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100440", 256, TRUE);
OutputLine(NULL, "「…俺はその村長さんって人をよく知らないんだが、…ジジイなんだろ?",
NULL, "\"...I don't really know this mayor person... but he's an old guy, right?", Line_WaitForInput);
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100441", 256, TRUE);
OutputLine(NULL, " ボケて徘徊してるだけじゃないのか?」",
NULL, " Couldn't he just be wandering around, senile?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「村長さんはボケてなんかいませんですわ@お習字も教えるし剣道も教える、はつらつな方でございますの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 4, "ps3/s02/04/130400039", 256, TRUE);
OutputLine(NULL, "「村長さんはボケてなんかいませんですわ。",
NULL, "\"The mayor is certainly not senile.", Line_WaitForInput);
ModPlayVoiceLS(4, 4, "ps3/s02/04/130400040", 256, TRUE);
OutputLine(NULL, "お習字も教えるし剣道も教える、はつらつな方でございますの。」",
NULL, " He's a sprightly man who can teach both calligraphy and swordsmanship.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......ボクと同じで、きっとどこかで迷子なのですよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 5, "ps3/s02/05/130500027", 256, TRUE);
OutputLine(NULL, "「……ボクと同じで、きっとどこかで迷子なのですよ。」",
NULL, "\"......He probably got lost somewhere, like me.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_kaii_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「...ま、迷子いいね@ はぅ~~~! お持ち帰り~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200109", 256, TRUE);
OutputLine(NULL, "「…ま、迷子いいね☆",
NULL, "\"...A-A lost Rika!☆", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200110", 256, TRUE);
OutputLine(NULL, " はぅ〜〜〜! お持ち帰り〜〜!!」",
NULL, " Hau~~~! I wanna take you home with me~~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...迷子ってのは、梨花ちゃんみたいな子がやるからかぁいいんだぞ@...ヨレヨレのジジイが迷子になっても萌えにはならん@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …迷子ってのは、梨花ちゃんみたいな子がやるからかぁいいんだぞ。",
NULL, "...Getting lost is only 'kyute' because children like Rika-chan do it.", Line_WaitForInput);
OutputLine(NULL, "…ヨレヨレのジジイが迷子になっても萌えにはならん!",
NULL, " ...A worn-out old man getting lost isn't moe in the slightest!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_020", 56, 64 );
// ...なんて馬鹿なことを考えてる内に先生がやってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …なんて馬鹿なことを考えてる内に先生がやってきた。",
NULL, "...While my mind entertained dumb thoughts like that, our teacher arrived.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// みんな慌てて着席する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " みんな慌てて着席する。",
NULL, "Everyone rushed to their seats.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(1, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawScene("background/gk3", 1000 );
PlayBGM( 1, "msys12", 56, 0 );
//「皆さん@おはようございます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400008", 256, TRUE);
OutputLine(NULL, "「皆さん。",
NULL, "\"Good morning,", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400009", 256, TRUE);
OutputLine(NULL, "おはようございます。」",
NULL, " everyone.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// おはよぅございます@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おはよぅございます!",
NULL, "Good morning!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いつもの合唱@......だが雰囲気は重い¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもの合唱。",
NULL, "The class greeting was normal, but...", Line_WaitForInput);
OutputLine(NULL, "……だが雰囲気は重い。",
NULL, " ...the atmosphere in the room was heavy.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
//「すでに聞いてる方もいるかもしれませんが...@...昨日の夜、村長さんが夜遅くになってもお家に帰ってこなかったのだそうです@皆さんの中で、昨日、村長さんを見た人はいますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400010", 256, TRUE);
OutputLine(NULL, "「すでに聞いてる方もいるかもしれませんが…。",
NULL, "\"Some of you may have already heard...", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400011", 256, TRUE);
OutputLine(NULL, "…昨日の夜、村長さんが夜遅くになってもお家に帰ってこなかったのだそうです。",
NULL, " but last night, despite the late hour, the mayor never came home.", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400012", 256, TRUE);
OutputLine(NULL, "皆さんの中で、昨日、村長さんを見た人はいますか?」",
NULL, " Is there anyone here who saw the mayor yesterday?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......沈黙の中、ひとりふたりが挙手し、見た時の状況を話した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……沈黙の中、ひとりふたりが挙手し、見た時の状況を話した。",
NULL, "...One or two hands went up in the silence, and they told her about having seen him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...だが、どうやら大した情報ではないらしく、みんなはヒソヒソと何かを囁きあっていた...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …だが、どうやら大した情報ではないらしく、みんなはヒソヒソと何かを囁きあっていた…。",
NULL, "...None of it seemed to be vital information, however, and everyone began whispering amongst themselves...", Line_Normal);
ClearMessage();
//「もしも村長さんを見かけた人は、大人の人に教えてあげて下さいね@...それでは授業を始めます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400013", 256, TRUE);
OutputLine(NULL, "「もしも村長さんを見かけた人は、大人の人に教えてあげて下さいね。",
NULL, "\"If anyone has seen the mayor, please tell an adult about it, all right?", Line_WaitForInput);
ModPlayVoiceLS(4, 22, "ps3/s02/22/131400014", 256, TRUE);
OutputLine(NULL, "…それでは授業を始めます。」",
NULL, " ...Now then, let's begin class.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そして、いつもどおりの授業が始まった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、いつもどおりの授業が始まった。",
NULL, "After that, the same old lessons began.", Line_Normal);
ClearMessage();
//■昼時の噂話
DisableWindow();
DrawScene("black", 1000 );
DrawScene("background/g1", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 3, "wa_001", 56, 64 );
Wait( 3000 );
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
PlayBGM( 1, "msys06", 56, 0 );
// ヒソヒソとした噂話は、お昼になってもあちこちで花を咲かせていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ヒソヒソとした噂話は、お昼になってもあちこちで花を咲かせていた。",
NULL, "The rumors, once quieted, blossomed in flowers again at lunchtime.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...あちこちでいろんな話が聞こえる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …あちこちでいろんな話が聞こえる。",
NULL, "...I could hear a few different conversations.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ほとんどが村長さんの失踪に絡むものだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ほとんどが村長さんの失踪に絡むものだった。",
NULL, "They were mostly related to the mayor's disappearance.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...それらの話から総合すると、つまりこういうことになる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …それらの話から総合すると、つまりこういうことになる。",
NULL, "...Summing them all up, I came out with this.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("background/js1_01", 1000 );
// 昨日の夕方、村長さんは会合で、神社の集会所に出掛けた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 昨日の夕方、村長さんは会合で、神社の集会所に出掛けた。",
NULL, "Yesterday evening, the mayor went to a meeting at the shrine's assembly hall.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawScene("background/jys1", 1000 );
// そして、とっぷりと日が落ちた頃に会合を終え、お開きになった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そして、とっぷりと日が落ちた頃に会合を終え、お開きになった。",
NULL, "The meeting ended after the sun had fully set, and everyone left.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("background/m_y7", 1000 );
// 村長さんの家は、雛見沢のちょっと外れにある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 村長さんの家は、雛見沢のちょっと外れにある。",
NULL, "The elder's house was a bit far from the center of Hinamizawa.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...時間も遅かったし、ほとんど外灯のない雛見沢でのこと@...村長さんが帰る途中を見た者は誰もいない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …時間も遅かったし、ほとんど外灯のない雛見沢でのこと。",
NULL, "...It was already late, and Hinamizawa doesn't have a lot of lights outside.", Line_WaitForInput);
OutputLine(NULL, "…村長さんが帰る途中を見た者は誰もいない。",
NULL, " ...Nobody saw the mayor after the meeting.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// でも、お腹の空く時間だから、村長さんは寄り道などせずに、まっすぐ自宅を目指したはずだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、お腹の空く時間だから、村長さんは寄り道などせずに、まっすぐ自宅を目指したはずだ。",
NULL, "However, because he would have been hungry, he wouldn't have taken any side trips—he would have gone straight home.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......だが、家族がいつまで待っても@......村長さんは帰ってこなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、家族がいつまで待っても。",
NULL, "...However, no matter how long his family waited...", Line_WaitForInput);
OutputLine(NULL, "……村長さんは帰ってこなかった。",
NULL, " ...he never returned.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 56, 0 );
// 事故の可能性も考えられた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 事故の可能性も考えられた。",
NULL, "Some thought there might have been an accident.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...あらゆる可能性を考えて、用水路から井戸、泥田の中まで探したが見つからなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …あらゆる可能性を考えて、用水路から井戸、泥田の中まで探したが見つからなかった。",
NULL, "...They left no stone unturned—they searched from the irrigation channels to the water wells, and even in the rice paddies, but they didn't find him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// もっとも...深夜の捜索では限界もある¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もっとも…深夜の捜索では限界もある。",
NULL, "Of course... there was a limit to how far they could search in the middle of the night.", Line_Normal);
ClearMessage();
// 警察は明るくなるのを待って、青年団と合同で捜索するそうだ@それでも見つからなければ、山狩りも行なうらしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察は明るくなるのを待って、青年団と合同で捜索するそうだ。",
NULL, "The police were going to wait for daylight, then have the young men of the town help search.", Line_WaitForInput);
OutputLine(NULL, "それでも見つからなければ、山狩りも行なうらしい。",
NULL, " If after all that they still didn't find him, they were apparently even going to go looking in the mountains.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今、こうしてる間にも、大人たちは村長さんを探しているのだろう...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今、こうしてる間にも、大人たちは村長さんを探しているのだろう…。",
NULL, "Even now, at this moment, the adults were probably all searching for him...", Line_Normal);
ClearMessage();
// ......見つからなければ見つからないほど@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……見つからなければ見つからないほど。",
NULL, "...The more they searched in vain...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...時間が経てば時間が経つほど@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …時間が経てば時間が経つほど。",
NULL, "...and the more time passed...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......頭をもたげて来るのが...、!w1000......祟り@「鬼隠し」の噂だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……頭をもたげて来るのが…、",
NULL, "...the only thing that came to mind was...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "……祟り。",
NULL, " ...the curse.", Line_WaitForInput);
OutputLine(NULL, "「鬼隠し」の噂だ。",
NULL, " The rumors of Onikakushi—of the 'demoning away.'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...近年、毎年起こるオヤシロさまの祟りの、今年の犠牲になったのではないか......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …近年、毎年起こるオヤシロさまの祟りの、今年の犠牲になったのではないか……。",
NULL, "...Had he become this year's sacrifice to Oyashiro-sama's curse, which had recently been occurring every year...?", Line_Normal);
ClearMessage();
// 誰もが思いつつも口にできない恐ろしい可能性が、少しずつ村中に広がっている...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 誰もが思いつつも口にできない恐ろしい可能性が、少しずつ村中に広がっている…。",
NULL, "That scary possibility, which everybody thought about but nobody could say aloud, was slowly but surely spreading throughout the village...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 「鬼隠し」に遭い、...オヤシロさまの怒りを鎮めるための生贄に捧げられたのだろうか...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 「鬼隠し」に遭い、…オヤシロさまの怒りを鎮めるための生贄に捧げられたのだろうか…?",
NULL, "Was he demoned away... and offered as a sacrifice to quell Oyashiro-sama's anger...?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// クラスメートたちは、今年は「祟り」が起きてないから、「生贄」は必要ないはず、と囁きあう¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " クラスメートたちは、今年は「祟り」が起きてないから、「生贄」は必要ないはず、と囁きあう。",
NULL, "My classmates were whispering to each other that the curse didn't happen this year, so there shouldn't have been any sacrifices.", Line_Normal);
ClearMessage();
// ......だが、俺は...知っているのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……だが、俺は…知っているのだ。",
NULL, "...I, on the other hand... I knew.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今年も祟りがあり、そして2人も死んだことを知っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今年も祟りがあり、そして2人も死んだことを知っている。",
NULL, "The curse did happen again this year, and there were two people that died.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...でも...こう言っては何だが、...村長さんが「失踪」するとはちょっと思えなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でも…こう言っては何だが、…村長さんが「失踪」するとはちょっと思えなかった。",
NULL, "...This may sound strange, but... I hadn't exactly thought the elder would be the one to go missing.", Line_Normal);
ClearMessage();
// その理由はひとつ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その理由はひとつ。",
NULL, "My reason was clear.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...俺と詩音の方が、その優先度が高いはずだからだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …俺と詩音の方が、その優先度が高いはずだからだ。",
NULL, "...Shion and I should have been a higher priority than him.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 神聖なる祭具殿に、禁を破って土足で踏み荒らした4人の賊だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 神聖なる祭具殿に、禁を破って土足で踏み荒らした4人の賊だ。",
NULL, "The four of us were thieves that broke the taboo and set foot into the sacred ritual storehouse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 富竹さんと鷹野さんが怪死した以上...、次は俺と詩音の番で当然のはずなのに......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富竹さんと鷹野さんが怪死した以上…、次は俺と詩音の番で当然のはずなのに……。",
NULL, "If Tomitake-san and Takano-san had suffered mysterious deaths... then it should have been my and Shion's turn next......", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("background/gk1", 400 );
//「......今度こそ、俺か詩音の番なのに、...な。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s02/01/130100442", 256, TRUE);
OutputLine(NULL, "「……今度こそ、俺か詩音の番なのに、…な。」",
NULL, "\"...This time should have been Shion and me... eh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...ちょっぴり苦笑した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ちょっぴり苦笑した。",
NULL, "...I laughed painfully to myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんな恐ろしい目に遭うのはごめんだと、電話越しに詩音に怒鳴りつけておきながら...@自分以外の人間が失踪した時の感想が「失踪するなら自分が先のはず」...なのだから¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんな恐ろしい目に遭うのはごめんだと、電話越しに詩音に怒鳴りつけておきながら…、",
NULL, "I'd yelled at Shion over the phone that I didn't want to end up in such a terrifying situation, but...", Line_WaitForInput);
OutputLine(NULL, "自分以外の人間が失踪した時の感想が「失踪するなら自分が先のはず」…なのだから。",
NULL, " now that someone other than me had disappeared, I could only think that I should have been the first to go.", Line_Normal);
ClearMessage();
// ......大昔、生贄を沈めたという底無し沼「鬼ヶ淵」@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……大昔、生贄を沈めたという底無し沼「鬼ヶ淵」。",
NULL, "......Onigafuchi, the bottomless swamp said to have been the place where they drowned sacrifices long ago.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...俺に思いつくように、きっと村の人もそこを疑っているだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …俺に思いつくように、きっと村の人もそこを疑っているだろう。",
NULL, "...Just as it ran through my thoughts, the villagers must have also considered the swamp.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 警察のダイバーが、今頃は沼の底をさらっているのだろうか...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 警察のダイバーが、今頃は沼の底をさらっているのだろうか…。",
NULL, "Maybe police divers were plumbing its depths even now...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...何も見つかりはしないだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …何も見つかりはしないだろう。",
NULL, "...They probably wouldn't find anyone.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...過去の失踪者だって、誰一人見つかっていないのだから¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …過去の失踪者だって、誰一人見つかっていないのだから。",
NULL, "...Not a single missing person had ever been found.", Line_Normal);
ClearMessage();
// いつも鬼ヶ淵を怪しんだが、一度だって鬼ヶ淵から死体が見つかったことはない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつも鬼ヶ淵を怪しんだが、一度だって鬼ヶ淵から死体が見つかったことはない。",
NULL, "They'd always suspected Onigafuchi, but not once have they ever turned up a corpse from it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...あそこは魔性の、沈んだら誰も帰って来れない、底無しの沼なんだよ...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …あそこは魔性の、沈んだら誰も帰って来れない、底無しの沼なんだよ…。",
NULL, "...After all, it was a devilish, bottomless swamp from which no one who sinks can ever return...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...教室の誰かが、友人にそう話しているのが聞こえた...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …教室の誰かが、友人にそう話しているのが聞こえた…。",
NULL, "...I could hear someone telling their friend that in the classroom...", Line_Normal);
ClearMessage();
PlaySE( 3, "wa_022", 56, 64 );
//「...そう言えば、悟史さんがいなくなったのも、...去年の今頃だったね。」!w2000@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/boya03001", 256, TRUE);
OutputLine(NULL, "「…そう言えば、悟史さんがいなくなったのも、…去年の今頃だったね。」",
NULL, "\"...Now that you mention it, Satoshi-san... he left around this time last year, didn't he?\"", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 2000 );
// (backup) SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// え@ 悟史@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " え?",
NULL, "Huh?", Line_WaitForInput);
OutputLine(NULL, " 悟史?",
NULL, " Satoshi?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ......聞き覚えのある名前だぞ@...確か......そう、去年の祟りの失踪者だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……聞き覚えのある名前だぞ。",
NULL, "......I've heard that name before.", Line_WaitForInput);
OutputLine(NULL, "…確か……そう、去年の祟りの失踪者だ。",
NULL, " ...He was... right, he disappeared because of last year's curse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その会話はすぐ近くの席でしているらしく、はっきりと聞き取ることが出来た¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その会話はすぐ近くの席でしているらしく、はっきりと聞き取ることが出来た。",
NULL, "The conversation was happening in the seat next to me, so I could hear it clearly.", Line_Normal);
ClearMessage();
//「...悟史さんの時も確か、こんな風に村中で探したんじゃなかったっけ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/boyab03001", 256, TRUE);
OutputLine(NULL, "「…悟史さんの時も確か、こんな風に村中で探したんじゃなかったっけ。」",
NULL, "\"...Didn't we search the whole village like this for Satoshi-san, too?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あれも見つからなかったんだよねー@...あれって、...結局どうなったんだっけ@...確か、鬼隠しじゃなかったんだよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/boya03002", 256, TRUE);
OutputLine(NULL, "「あれも見つからなかったんだよねー。",
NULL, "\"We didn't find him, either.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/boya03003", 256, TRUE);
OutputLine(NULL, "…あれって、…結局どうなったんだっけ。",
NULL, " ...Hmm... What did we decide that was?", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/boya03004", 256, TRUE);
OutputLine(NULL, "…確か、鬼隠しじゃなかったんだよね?」",
NULL, " ...A demoning away, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「うん@貯金を全部下ろして、家出しちゃったんだって聞いたよ@警察の人が、名古屋駅で新幹線に乗るところを見た人がいるとか言ってたもん。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>少年</color>", NULL, "<color=#f5e6d3>Young boy</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 0, "ps3/s02/00/boyab03002", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/boyab03003", 256, TRUE);
OutputLine(NULL, "貯金を全部下ろして、家出しちゃったんだって聞いたよ。",
NULL, " I heard he withdrew all his savings and ran away from home.", Line_WaitForInput);
ModPlayVoiceLS(4, 0, "ps3/s02/00/boyab03004", 256, TRUE);
OutputLine(NULL, "警察の人が、名古屋駅で新幹線に乗るところを見た人がいるとか言ってたもん。」",
NULL, " Someone from the police said there was someone who saw him get on the bullet train at Nagoya Station!\"", Line_Normal);
ClearMessage();
// .........家出、か@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………家出、か。",
NULL, ".........Ran away, huh?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// もっともらしい理由にはそんなに興味はなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もっともらしい理由にはそんなに興味はなかった。",
NULL, "I wasn't that interested in the reason, which seemed understandable in this case.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 過去の失踪者だって、みんなそれなりの理由はある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 過去の失踪者だって、みんなそれなりの理由はある。",
NULL, "Everyone else who disappeared had their own reasons too.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 犯人だから逃走中とか、死体がみつかならないだけとか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 犯人だから逃走中とか、死体がみつかならないだけとか。",
NULL, "Either they were still on the run because they were criminals, or they were a corpse that couldn't be found.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...どれも忽然と、理由なく姿が掻き消えたわけじゃない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …どれも忽然と、理由なく姿が掻き消えたわけじゃない。",
NULL, "...It's not like any of them suddenly disappeared into thin air for no reason.", Line_Normal);
ClearMessage();
// でも、!w1000...消える@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " でも、",
NULL, "But,", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "…消える。",
NULL, " they disappeared.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...祟りで人が死ぬと、まるで機械的に定められてるように、誰かが消える@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …祟りで人が死ぬと、まるで機械的に定められてるように、誰かが消える。",
NULL, "...Someone disappeared whenever the curse took a life, as if by design.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// もっともらしい理由がいろいろありながらも、消える¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もっともらしい理由がいろいろありながらも、消える。",
NULL, "They may have had various understandable reasons, but they still disappeared.", Line_Normal);
ClearMessage();
// ............そういう意味では、今回が本当の鬼隠しなのかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …………そういう意味では、今回が本当の鬼隠しなのかもしれない。",
NULL, ".........From that point of view, it really might have been a demoning away this time.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今回の村長さんの失踪には、過去の事件で初めて「失踪する理由がない」@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今回の村長さんの失踪には、過去の事件で初めて「失踪する理由がない」。",
NULL, "The mayor's disappearance was the first such incident without a clear reason behind it.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...もっとも、そんな下らないことに気付いても、事件の解決には何の役にも立たないのだろうけど...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …もっとも、そんな下らないことに気付いても、事件の解決には何の役にも立たないのだろうけど…。",
NULL, "...Of course, coming to that realization didn't help to resolve anything...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "portrait/re1a_nande_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......今日は、味の加減を間違えちゃったみたいだね@えへへ...ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200111", 256, TRUE);
OutputLine(NULL, "「……今日は、味の加減を間違えちゃったみたいだね。",
NULL, "\"...It looks like I messed up the seasoning today.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "ps3/s02/02/130200112", 256, TRUE);
OutputLine(NULL, "えへへ…ごめん。」",
NULL, " Ehehe... Sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// いつもなら真っ先になくなるはずのレナの弁当が、丸々と残っていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " いつもなら真っ先になくなるはずのレナの弁当が、丸々と残っていた。",
NULL, "Normally, Rena's lunch would have been devoured immediately, but today there was still a ton left.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...でもそれは、レナの弁当がおいしくないからじゃない...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …でもそれは、レナの弁当がおいしくないからじゃない…。",
NULL, "...That wasn't because Rena's lunch didn't taste good or anything, though...", Line_Normal);
ClearMessage();