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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Lonely Year"
run/main_scene="res://scenes/Intro_scene.tscn"
boot_splash/image="res://gfx/misc/splash.png"
config/icon="res://gfx/misc/icon.png"
[autoload]
Globals="*res://singletons/Globals.gd"
Scenechanger="*res://singletons/Scenechanger.tscn"
Bgm="*res://singletons/bgm.tscn"
[display]
window/size/width=200
window/size/height=120
window/size/test_width=1000
window/size/test_height=600
window/dpi/allow_hidpi=true
window/handheld/orientation="sensor_landscape"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
quality/dynamic_fonts/use_oversampling=false