diff --git a/CHANGES b/CHANGES index f2320cf85..90caf4198 100644 --- a/CHANGES +++ b/CHANGES @@ -1,4 +1,4 @@ -TuxGuitar 9.99-SNAPSHOT changes: +TuxGuitar 1.6.3 (2024-06-06) changes: * Fixed stuck splash screen on Linux/Wayland * Fixed "Save As" file type on Windows diff --git a/website/files/1.6.3/desktop/help/about.html b/website/files/1.6.3/desktop/help/about.html new file mode 100644 index 000000000..3cb45cff7 --- /dev/null +++ b/website/files/1.6.3/desktop/help/about.html @@ -0,0 +1,270 @@ + + +
+ + + +Version 1.6.3
+TuxGuitar is a multitrack tablature editor and player written in Java using SWT Graphic libraries. It is a multi-platform application available for Linux, Windows, MacOS, FreeBSD and other operating systems. TuxGuitar is open-source software, released under the GNU Lesser General Public License.
+You should check TuxGuitar project website on https://www.tuxguitar.app/.
+TuxGuitar source repository can be browsed on https://github.com/helge17/tuxguitar.
+If you have sufficient skills and some ideas, you are free to join the project.
+Version 1.6.3
+One more thing before we go on: Prior knowledge of music theory is assumed from now on. There are a couple of links in the Note Duration section which can help you if you don’t know much theory yet, but to cover the actual "musical meaning" of all these options would require an entire manual unto itself. This page will only explain the TuxGuitar-related functionality to avoid any long-winded music theory discussions.
+The Composition pulldown menu and the toolbar section give you a few options for setting the structure and meter of your song.
+A time signature must be defined for each song. Usually it is 4/4, but sometimes it has some different value (3/4 for waltz, 7/8, etc.). Time signature applies for all the tracks. It can be changed in the middle of the song - when you change the value, the time signature will be changed from the current cursor position until the end.
+Clicking on the icon with the "4/4" graphic or the menu entry Composition → Time Signature will bring up the time signature dialog, which is pretty straight-forward. You have a separate pulldown menu for each half of the time signature, as well as a "Apply to the end" check box. TuxGuitar supports multiple time signature changes throughout the song, and much like tempo changes, they are as easy to create as clicking the 4/4 icon and setting a new time signature in the measure where you wish it to change. Checking the "Apply to the end" box will cause your newly-selected time signature to continue either to the end of the song, or until you manually change the time signature in any of the following measures. Unchecking the "Apply to the end" box will cause the new time signature to span only the measure you add it to, after which it will automatically reset to the time signature used by the previous measure.
+Each song also has a Tempo. It indicates how many beats (1/4 notes) the song has in a minute - it is marked in BPM’s - Beats Per Minute. New songs in TuxGuitar default to 120 BPM, but you can set your own tempo to anything between 30-320 BPM. The tempo applies for all the tracks in the song. The tempo set in the first measure will be the default tempo either throughout the song, or until you set another tempo in any of the following measures. When you change the value, tempo will be changed for the whole song, to the end of the song or to the next tempo marker, depending on the selected check box.
+The Clef affects the song display in scores. Clefs are used to mark the specific pitch of the note, so all other notes’ pitch can be determined. Clef is placed on the beginning of the scores. There are three types of clefs supported in TuxGuitar: treble (default), bass, alto and tenor, which are the most usual clefs. Custom clefs are not supported. Clef can be changed in the middle of the song - when it’s changed the scores display changes from that position and further.
+The Key Signature affects the way the notes are written in scores. They represent the current scale the song is written in, so there’s no need to constantly write sharp and flat marks. When you choose to change the key signature, a dialog appears with all available key signatures. Natural, for example, represents the C-major, one flat represents F-major, etc.
+Triplet Feel (also: shuffle or swung notes) is a rhythmic pattern in which the duration of the first note in a pair is augmented and that of the second is diminished. This effect is often used in jazz/swing and blues music. TuxGuitar triplet feel divides the note par in 2:1 ratio. Triplet 8th divides a pair of 1/8 notes and Triplet 16th divides a pair of 1/16 notes into 2:1 ratio.
+The next three menu entries are used for repeating control. Everyone familiar with music notation should know these - you can Open and Close Repeat sections. When closing, you will get a dialog to specify how many repeatings should occur. The third entry is used to mark Alternative endings in the repeat. A special dialog will appear, allowing you to choose in which cycle this ending will be played.
+Composition → Properties or pressing F5 on your keyboard will bring up your song properties tab, wherein you can set the following most important options and more:
+The reason why these settings are important is that whatever you type in the "Name" and "Author" boxes will show up on the first page of your tabs when you print or export them. So, make sure you set them if you plan viewing these tabs outside of TuxGuitar! The difference can be seen below.
+The Track menu is located in the menu bar just as all other menus, but can also be opened by right-clicking on a track in the track list on the bottom of the main window.
+The first four menu entries let you navigate throught the track list. But probably it is easier to use the keyboard shortcuts for this: Ctrl+Shift+Up moves to the previous track, Ctrl+Shift+Down to the next track.
+Add Track or the icon with the "+" sign adds a new, empty track to the end of the track list. Clone Track adds a copy of the selected track to the end of the track list (see View → Show Track Table).
+Remove Track or the icon with the "-" sign deletes the selected track. But don't worry: All these actions can be undone with Edit → Undo or Ctrl+Z.
+To rearrange the tracks, use the Move up and Move down menus.
+If you want to hear how one single track sounds, you can mute all other tracks with the Solo switch. To listen to all tracks but the selected one, use Mute.
+TuxGuitar supports writing lyrics in a track, so you can make a track which contains lyrics and the melody of singing. The lyrics editor is accessed by selecting the Lyrics menu item.
+The way the lyrics will be displayed depends on the content of the measures. Every word separated by space or enter belongs to one note in a measure.
+First you have to select the measure where lyrics start. When you type text, it starts below the first note in the measure you have set, and after each space or enter key, the next word is displayed below the next note. Pauses are ignored. When you type text below every note in a measure, the text automatically moves to the next measure.
+If you want to have some notes without a text below, you should put more space characters.
+Track Properties are very important and should be adjusted for each track.
+Whatever name you type in is what will show up in the track list. You can also set the color the track will display in the track list.
+From the Properties dialog you can open the Instruments settings shown below:
+Here you set up the sound that your tracks will play back from your soundbank. TuxGuitar comes with its own soundbank called "Magic Sound Font 2.0", but you can use others as well. Most soundbanks have a plethora of sounds which go far beyond just guitars, so be as creative as you want.
+You can check "Percussion Channel" to have it play drum sounds if you wish to include them in the tabs. Furthermore, you can adjust the volume and balance of the instruments or add effects like reverb and chorus.
+Using the dropdown lists under Presets, you can select your stringed instrument, the number of strings and the tuning of the instrument from a range of predefined tunings.
+When changing tuning of a non-empty track, notes and chords are preserved as far as possible, and fret numbers are adapted. Notes may be lost if they become unplayable in new selected tuning. Parameter Offset enables you to change globally the track's pitch when playing song. This parameter does not have any impact neither on score nor on tablature graphical representation.
+If you want to use a tuning that is not included in the presets, you can select -- Custom Tunings -- in the first dropdown menu and edit the tuning of each individual string under Strings. You can now save your own tuning in the list of custom tunings.
+Version 1.6.3
+Many entries in the File and the Edit pulldown menus are the same as in many other programs, but there are also some TuxGuitar specific actions.
+All file related actions are summarized under the File pulldown menu. The most important function are also accessible in the main toolbar:
+The menu item File → New → New Song (or the keyboard shortcut Ctrl+N) by default opens a new tab containing a song with only one empty guitar track. This template is also used when you start TuxGuitar without any specific file.
+You can set your own template by selecting a TuxGuitar file under File → Set custom template. From now on, new songs will be created with your selected template. The menu item File → Revert to default template goes back to the default one-guitar-track template.
+There are two more predefined templates you can create new files from: File → New → Blues Trio and File → New → Classical Guitar Duo.
+All other entries in the File menu are quite self-explanatory:
+The File → Exit menu item quits TuxGuitar. Even if it is not stated in the menu, Alt+F4 closes the current program in most desktop environments.
+Nothing too complex here, so let’s move right along.
+Here we are explaining all actions under the Edit pulldown menu.
+Edit → Undo (Ctrl+Z) will undo your last action, Edit → Redo (Ctrl+Y) will redo what you have just undone.
+Now we’re getting a little more interesting. The remaining menu items in the Edit pulldown menu lay down some options for those who prefer to edit via the score staff instead of using tablature. Keep in mind that these settings only affect the score staff (the upper set of lines with standard musical notation on them). If you only edit via the tablature staff, you can pretty ignore these settings, because they will not make any difference in your workflow.
+If your score staff is not visible, you can enable it in the View menu.
+The menu item Edit → Selection Mode (or the third icon in the Edit section of the Edit Toolbar) will put you into "Selection Mode". In this mode, you can click your mouse anywhere in the score staff, and it will simply move your playback cursor to that location, without making any changes to the score itself. Good for quickly moving around in your score without worrying about accidently altering notes.
+Clicking on Edit → Score Edition Mode (the fourth icon) will put you into "Score Edition Mode". With this mode selected, you can enter notes into the score staff simply by clicking where you want the note to go. You can insert notes into lines or spaces, and they will take on the duration you currently have selected in the note duration menu. One note: this option alone will only insert natural-pitched notes (i.e., no flats or sharps). If you want to insert sharps/flats or change pre-existing notes to sharps/flats, you will need to enter Sharp/Flat Mode.
+Edit → Sharp/Flat Mode is simply a sub-option of the Score Edition Mode. You must use Sharp/Flat Mode if you want to enter sharp or flat notes or change pre-existing notes to sharp or flat.
+The last two entries in the Edit menu (or the first two icons in the Edit Toolbar) select the voice you want to edit: Voice 1 or voice 2.
+Version 1.6.3
+It is very useful to add a marker in a song, to mark some part of the song (verse, chorus, solo, etc.).
+Marker controls in the Marker menu or on the toolbar allow you to create a marker, list the markers and navigate through them (first, previous, next, last).
+You can set the marker position, name and color in the Marker → Add Marker dialog. The name will be shown in the given color above the selected measure in all tracks. Additionally, a marker symbol is shown in the track table.
+In the Marker → List Markers dialog you can edit the list of markers and jump directly to a specific marker.
+Using playback controls you can play, stop and pause the playback, but you can also navigate through the song (next/previous measure, beginning/end of a song). During the playback the currently played note will be colored in red, so it is easier to see how the current note is played.
+You can find the playback controls in the main toolbar and in the Player dropdown menu. There is also a dedicated player window you can access under View → Show Player.
+You can also navigate through the song using the "transporter" in the track table at the bottom of the application window, which is the graphical representation of a song’s tracks. It is automatically scrolled during the playback and using the scrollbar on the bottom of the screen you can view the whole song. You can access the wanted instrument and measure by clicking on the proper rectangle in the "transporter" widget.
+The currently shown instrument can be changed by clicking on the instrument name in the track table. Display will be changed accordingly to view the selected instrument’s notes.
+The Metronome adds an audible click to every beat to help you practice playing to a regular pulse.
+Count In adds an audible cue at the beginning of the song to ensure a uniform entrance and to establish the song's initial tempo.
+There are two different ways to play a song: In "Simple Mode" or in "Training Mode".
+Simple mode allows you to set a constant playback speed. You can play and examine the song with half of the speed, 1% of the original speed or even with the up-tempo. This is achieved by changing the playback percentage to an arbitrary value (50% is half of the speed; 200% doubles the tempo).
+You can also select to continuously repeat the song and to only play a piece of the song (Play looped, Loop Range).
+Training mode gives you the opportunity to practice with a gradual tempo incrementation. You can choose to start slowly, in only half of a tempo, but in every cycle of the tune to increase the tempo by 5%, getting to the full speed after 10 playbacks. You choose a beginning tempo, ending tempo and an increment (in percentage) that increases the tempo after each cycle.
+As you can see in the snapshot of the TuxGuitar main window above, the currently playing measure gets a red background, the beat is highlighted in red and has a frame around it. You can switch the frame on or off via the menu Player → Highlight Played Beat or define a corresponding keyboard command under Tools → Shortcuts. The color of the highlighting can be changed under Tools → Settings → Styles.
+Version 1.6.3
+Now we are going into the details: Edit measures, notes and tablatures.
+With the first four items in the Measure menu you can navigate through the song. You can also use keyboard shortcuts for this.
+Measure → Add Measure adds one or more measures before or after the current cursor position or at the end of the song in all tracks, depending on your choice in the dialog that opens.
+Measure → Clean Measure removes all notes from the given measure(s) in the current track. The measure(s) itself will be preserved.
+Measure → Remove Measure removes the given measures(s) from all tracks. The song will in effect be shortened by the given number of measures(s).
+Measure → Copy Measure will copy the given measures(s) to the clipboard. If your song has more than one track, you can choose to copy the given measure(s) only from the current track or from all tracks. You can also specify whether the markers should be copied or not.
+Measure → Paste Measure will insert the previously copied measure(s) once or multiple times, depending on the given "Paste Count".
+If you previously only copied measures from one single track, these measures will be inserted in the currently opened track at the current cursor position.
+If you copied measure(s) from all tracks, then the notes and tablatures will be inserted in all tracks. If you paste the measure(s) into another song, the tracks will be filled up from the first to the last track, as long as there are tracks left in the destination song.
+If you choose to paste the notes and tablatures into the current measure(s), all present content will be overwritten. In case you select "Paste in new Measure", the notes and tablatures will be pasted to newly inserted measure(s) after the current cursor position. Your song will now be longer than before.
+Finally, the Beat menu lets you edit the single sounds: Notes and tablatures.
+The note duration is set in the submenu Beat → Duration or the "Duration" edit toolbar section.
+The first seven entries simply change the selected note(s) to whatever you select, ranging from whole note to sixty-fourth note. This comes in handy if you need to make a change that is more than one note increment (i.e., quarter note to sixteenth note). You can alternately use the +/- keys on a standard numeric keypad to move one increment at a time.
+The next three menu entries will change the note’s values to dotted, double-dotted, and a wide variety of "division type" values.
+If you do not understand the difference between the various note durations, you may want to research it a bit before you begin editing tabs, as you may find yourself quickly getting lost. Any basic music theory guide should cover these topics. A good starting place (as always) is the Wikipedia’s pages on music theory and music notation:
+Clicking on the menu entriy Beat → Tied Note or the last icon in the Duration toolbar will "tie" the currently selected note to the one before it. This feature basically takes the value of two notes and combines them into one. The most common use for this feature is when you have a note that begins in one measure and ends in the next. Tying notes is really just a way of keeping the score clean and organized. If you need more information, you may want to research musical notation via the links above.
+By selecting a different icon than the current in the Dynamic toolbar section or the Beat → Dynamic submenu, you change the dynamics of the note you are editing. They gradually scale from Piano Pianissimo (ppp), which is the most silent, to the Forte Fortissimo (fff) which is loudest.
+The effects in the Effects toolbar and the Beat → Effects submenu are applied to the note under the cursor positioned in the tab. Make sure you have enabled the tablature view to use these effects (menu View → Show Tablature).
+All note effects are described in detail on a separate page.
+Beat → Chord → Insert Chord (the first icon in the Beat toolbar) gives you access to the Chord Editor. The Chord Editor is a handy time-saving tool used to search, build, and insert chord formations into your tablature.
+You can enter previously saved chords directly into your tablature from the Chord Library, accessible from the small down arrow on the right of the Chord Editor icon in the toolbar or from the Beat → Chord submenu:
+The menu entry Beat → Insert Text (or the "T" icon) lets you add a text note to the selected beat. It is most often used as a note to the player or a comment to the tab. It is displayed above the note it is assigned to.
+With Beat → Upstroke/Downstroke (or the two arrow icons) you can add up- or downstroke to the selected beat.
+Version 1.6.3
+With the View pulldown menu and the related toolbar icons you can customize the appearance of TuxGuitar's main window and open different dialogs.
+You can change the current view also during playback.
+The first three entries in the View menu let you show and hide the main elements of the TuxGuitar window:
+Other external dialogs are:
+There are several layout types in TuxGuitar. You can switch between them with the Layout icons on the edit toolbar or in the View pulldown menu. They all change the view of tablature and scores in the main editor window.
+The first button in the list is Page Layout. Its alternative is the second button: Linear Layout. Page layout displays the tablature and scores like on the paper sheets, with line breaks. On the other side, linear view views the instrument in a single line, expanding to the right.
+The third button enables Multitrack view. When enabled, all the tracks will be displayed in the main window. Depending on your previous choice (Page or Linear Layout) you will see a different view. In my personal experience, good combinations are Linear+Multitrack, and Page Layout without Multitrack (for single instrument view).
+The fourth button is Show Scores. It simply views the scores (notation) above your tab line.
+Show Tablature enables or disables the tablature line in the main view.
+The last button enables the Compact view. You would like to enable it when you consider your view too wide. Note that in this mode some details may be hidden (e.g. Bend effect details).
+In the submenu View → Chord Style you can choose how chords are displayed in the main tab view.
+The last section in the View pulldown menu controls how big or small the scores and tablatures are shown: Zoom in to enlarge, Zoom out to shrink or Reset the zoom to turn back to the default size.
+As in many other programs, you can also zoom in and out by using the mouse wheel and pressing the Ctrl key at the same time.
+Version 1.6.3
+This is a dialog that allows you to get a chord based on its theory, recognize a chord based on the tab, memorize or get a chord from a library, and a few more things. This is also the only way to add a chord name or/and diagram in the tab.
+As you can see, the chord dialog consists of many things, but is still easy to use. Nevertheless, every feature of the dialog will be explained here.
+When you open the dialog by clicking on its icon (or hitting the A key as shortcut), the first thing you will notice is that the notes from your tab are now in the chord dialog Editor, the chord is recognized according to the theory, and you can hear the sound preview of it.
+In Editor you can compose your own chord by simple drawing. You should first choose the starting fret with the slider on the right side of the editor and then put the black dots on the frets. Clicking above the line on the editor changes the note between the "empty-string" (white dot) or "don’t play this string" sign (marked with X). The span of the editor is 5 frets, but you will have to admit that you rarely play chords by stretching the fingers to 6-fret span. :)
+While you are "drawing" the chord, it will constantly be recognized, which can be seen in the Recognized section of the window.
+After composing your chord, you can save it to the library, or simply press "OK" and add it to tab.
+The Chord controls is used to compose a chord based on its name (theory).
+You should first choose the chord root, either in sharp or flat. Then you should choose the chord flavor (major, maj7, sus2, sus4...).
+Next, you can alternate the chord. You can make /9 chord (adds b7 and 9 tones), /11 chord (adds b7, 9 and 11 tones) and /13 chord (adds b7, 9, 11 and 13 tones). By enabling the "add" checkbox you get the add chord (which means add13 chord has only 13 note, without b7, 9 and 11).
+You can modify the selected alteration with +/- control, and other alterations with appropriate +/- box (rightmost of the Chord controls).
+Below the Chord controls there is a bass note. If you choose a different bass note than the chord root you will get so-called inverted chord.
+Based on the chosen chord theory, you will get proposals for the fingerings. On the Proposals thumbnails you can see the chord position and the fingering. The chord proposals are generated and sorted, so don’t be too disappointed if you don’t see your favorite chord on the second position.
+On the other hand, proposals are generated for any tunning and any criteria the same way. You may be surprised when it digs some convenient fingering for a chord you had trouble with.
+After you click on the proposal, it will appear in Editor, its Name will be written, and you should hear the way it sounds.
+The title of the chord is changed every time you choose one of the proposals. The chord Name isn’t displayed while you edit the chord because you would lose the chord name you typed in the first place.
+The Recognized window contains the proposals of the chord title, according to the theory. Besides the chord name you will see the probability of a chord. The probability is less when a chord is missing some tone to be complete.
+When you click on an item in recognition window, the Chord controls should change based on the chord you chose, its name will be displayed in the title window, and the Proposals of more fingering positions should be generated below.
+When you compose a convenient chord, you can add it to the Library. Once added, the chord library can be accessed outside the chord dialog, by clicking on the down arrow besides the Chord Editor icon in the toolbar or the Beat → Chord menu. When you add a chord to a tab that way, it’s name and/or diagram will be displayed in the tab.
+In the Chord Editor you can manipulate the library list: Add, rename or remove chord from a library.
+The Settings Button opens a dialog with some options to customize and improve the chord assembly process.
+The chord Type is a very important property. Besides the Most Common chords, here you can choose between Open Voiced chords, Closed Voiced chords and chord Inversions. While chord inversions mean that the bass note isn’t the root note of the chord, open and closed voiced chords are a little bit more specific: Closed voice have tones very close (tonically) to each other, while open voiced tend to distribute the notes of the chord in different octaves.
+Chords to Display is the number of the best chord proposals to be considered into proposal list. Note that this number of proposals wouldn’t be displayed, because the very similar fingerings (like x02210 and x0221x for Am) will not be included.
+Open Chords include empty strings into chord composition, so you get "open chords". For example, famous "Hendrix chord" is an open chord (076780). Open chords are another chord type but can be used in combination with any of them.
+Search Frets is an option for you if you are looking for a chord on a specific position. Normally all the chords from fret 0 to fret 15 will be proposed, but you can narrow (or expand!) the search by modifying the starting and ending fret. If Open Chords is selected, zero-fret will be included in the search, too.
+By clicking on the "OK" button your changes will be applied, but they won’t be remembered next time you run TuxGuitar.
+When you insert a chord, it will be displayed on the main tab view. There are two different views of a chord, plus mixed one. It is changed in the main menu, checking one or both items in View → Chord Style.
+You can view the chord as a diagram (where to put the fingers), only its name (entered in the library), or both.
+Version 1.6.3
+As you already know, playing guitar (and any other instrument) isn’t just playing the notes in the right duration and dynamics. There are several "tricks" that are unique for any instrument. TuxGuitar supports effects specific for guitar and bass guitar.
+Almost all note effects have an icon on the toolbar, but also can be accessed in Beat → Effects menu. If several notes are selected with click & drag then effect is applied on all selected notes. Else, the effect is applied on the current cursor position.
+Vibrato is a note playing technique which makes the frequency (pitch) of a note oscillate a little bit in either direction (lower or higher). It makes the tone more colorful and accentuated. On guitar vibrato is played by slightly moving the finger upside-down or in left-right direction, which plays the sound in slightly higher pitch according to your moves.
+In TuxGuitar vibrato effect has no special parameters - applying vibrato effect on a note will make a typical vibrato effect and mark the tone with the "vibrating waves" in the tab view.
+String bending effect modifies the pitch of the played tone, but much more than the vibrato effect. Most often the result of bending a note is gradual pitch shift to another note. By the nature of bending that note has higher frequency then the note on the same fret without bend, because you bend the string thus adding more tension to the string.
+In TuxGuitar, applying a bend effect to the note opens the Bend Editor dialog, which allows you fine tuning of the bend, showing you exactly how much tension your finger should use. Of course, the result of your modification can be heard.
+First, notice the list box on the right of the dialog. Those are the presets which are most often used: Bend, Bend/Release, Bend/Release/Bend, Pre-Bend and Pre-Bend/Release. Bend only makes gradual transition to the target note, while Bend/Release also returns it to the beginning note. Pre-Bend is played when you first bend (add tension) to the string, and after that pick the string, so the first tone heard has higher pitch, and then gradually returns to the original note. You should notice that all the presets make bend 1 note (2 frets) higher, so you may need some intervention in the Editor to make the bend sound properly.
+The Editor allows you fine bend tuning by drawing a graphic function of the bending amount (or pitch modulation/string tension). It works by placing dots in a diagram which are automatically connected with lines. The higher the dot is placed, the greater the bending amount will be. Notice that the diagram is separated horizontally with gray and red lines. Each full red line represents the pitch shift by 1 tone (2 frets), and each dashed red line represents the pitch shift by a semitone (1 fret). Gray line represents the pitch shift of 1/4 of a tone, which is 1/2 of a fret which is called a non-tempered note or "blue" note. The vertical blue lines divide the note duration on quarters, and dashed blue lines divide your note duration in 1/12 segments. You can place the dot only on intersection of a blue line and red/gray line. Left or right click can be used to place or remove a dot.
+So, the bend represented on the picture above is a complex one: the first peak is almost a 2-tone bend/release (it is a slight underbend, because it bends for 3.5 frets), the second one is a slight bend shift to one higher half-tone (1 fret) and back, and the third bends one whole-tone (2 frets) and stays there for a little while.
+If you have an existing bend effect applied to the note and click on the "Clean" button in the dialog, the effect will be removed.
+A bend effect will be displayed with a curved up arrow in the tab view and a number indicating the pitch shift of the note.
+Tremolo bar is a term in TuxGuitar for all the effects you can make with a guitar tremolo arm. It allows note pitch shift in both directions and with a higher range of modulation. With tremolo bar effect TuxGuitar can modify the original note very precisely with the modulation diagram, allowing the pitch change up and down whole octave (8 tones, 12 frets) from the original tone.
+When you apply tremolo bar effect on a note, Tremolo bar Editor dialog appears, very similar to the editor for the bend effect.
+There are some presets in the list box placed on the right side of the dialog. Dip effect slowly lowers the pitch and then returns back. The opposite effect is Inverted Dip which increases the pitch and returns back. Dive slowly lowers the pitch but doesn’t return back. The opposite effect is Return. Release up starts from the lower pitch and gradually returns to the original tone. Release down also ends at the original tone but starts at higher pitch. Note that all the presets have pitch offset of 1 tone (2 frets), so you might need to modify the tremolo bar diagram to get the desired effect.
+Tremolo bar diagram editor consists of red and gray horizontal lines. Each red line represents one whole tone pitch offset (2 frets), and gray one semitone offset (1 fret). It is important to notice the black horizontal line in the middle: that is the frequency of your original tone (to which you applied the effect). There are 6 red lines in both directions from the black line, which means you can modify the original pitch up and down 8 tones (12 frets). Vertical blue lines separate the tone duration into small pieces. You can place the dot only on intersection of a blue line and red/gray line. Left click places a dot, and right click on the dot removes it.
+So, the tremolo bar represented on the picture above is a complex one: First tremolo bar increases the pitch by one tone (2 frets), returns back to the original tone, quickly increases to +2 tone offset (4 frets) and then dives and dives until the tone is one octave (12 frets) lower than the original one.
+If you have an existing tremolo arm effect applied to the note and click on the "Clean" button in the dialog, the effect will be removed.
+When tremolo arm effect is applied to a note, besides the note in the tab view will be displayed an "x" with an arrow pointing down.
+A slide is a guitar technique where the player sounds one note, and then moves (slides) their finger up or down the fretboard to another fret. If done properly, the notes between should also sound.
+In TuxGuitar Slide connects the current note with the next note on the same string. Then in tab view you can see a line connecting two notes (upwards or downwards).
+Dead note (sometimes referred as rake) is a playing effect which produces more of a percussive effect than a regular note with its pitch. Dead note has short and "clicking" sound. It is used very often by guitar players.
+Because of the MIDI standard, all MIDI tab editing applications (Guitar Pro, TablEdit, TuxGuitar...) have a little bit different dead note implementation - it is not exactly dead. It is short, it is percussive, but you can adjust the pitch of the dead note.
+So, in TuxGuitar, if you put a dead note in the scores, it will be heard like a muted zero-fret string. If you put a regular fret value and mark that note as dead, it will become a dead note, but will retain the previous pitch.
+Dead note is marked with "X" sign in the tab.
+Hammer-on and pull-off are playing techniques which assume playing another note on the same string but without picking a string again. Heavy usage of hammer-on/pull-off in a short period is often referred as legato style. Hammer-on refers to the transition between a previous note and a note with a higher pitch. Pull-off is exactly the opposite, transition between a previous note and a note with a lower pitch.
+In TuxGuitar Hammer-on and Pull-off are treated and displayed as the same effect. When you apply the effect, a connecting arc will be displayed between the current note and the next note on the same string, which marks that notes should be played with hammer-on/pull-off technique.
+Ghost note is effect that changes note’s dynamics (loudness) to more quiet. The difference between a Ghost note and lesser dynamics is seen only visually, while it sounds the same.
+Ghost note is marked by a note between parentheses ( ).
+Like Ghost note, these effects change the note’s volume. Accentuated note gives it a little louder dynamics, and heavy accentuated note makes the note even louder.
+Accentuated note is marked with a ">" sign, and heavy accentuated with "^" sign.
+If a note is marked LR (Let Ring), you should let the note last longer than its normal duration, i.e. let the tone fade out.
+Guitar harmonics are somewhat special note effects because the result is a note with different pitch.
+After you choose harmonics effect, the following dialog appears.
+If you wrote a note on fret 3,4,5,7,9,12,16,19... you will get the option to choose the Natural Harmonic effect. It would sound like natural harmonic on the same fret and string.
+Otherwise, if you choose Artificial, Pinched, Tapped or Semi harmonics, you should choose a value from the combo box on the bottom of the dialog. If you chose artificial harmonic, you would be able to choose between these values:
+ +A.H(12) | +Artificial harmonic one octave (12 frets) higher than the original note | +
A.H(9) | +Artificial harmonic two octaves+major third (28 frets) higher than the original note | +
A.H(5) | +Artificial harmonic two octaves (24 frets) higher than the original note | +
A.H(7) | +Artificial harmonic octave+fifth (19 frets) higher than the original note | +
A.H(4) | +Artificial harmonic two octaves+major third (28 frets) higher than the original note | +
A.H(3) | +Artificial harmonic two octaves+fifth (31 frets) higher than the original note | +
Note that A.H(4) and A.H(9) sound the same... The number besides denotes the "fret offset" between the original note and the harmonic "hot spot".
+The difference between Artificial, Pinched and Tapped Harmonics is only in the playing technique, but Semi Harmonics even sound different on TuxGuitar - you can hear the original note along with the harmonic note.
+Grace note is a music ornament. You can hear it very often in music, and it sounds like an attempt to play a note as short as possible. Grace notes in tabs are displayed smaller than the regular notes and seem to have no duration. In sheet music grace notes are represented as a small note before a regular note, sometimes with a slash through the note stem.
+In TuxGuitar grace note can be applied on a position where a note already exists. Choosing to insert a grace note brings you the grace note editor dialog.
+On guitar, grace notes are most usually played on the same string as the ordinary note, so you will first want to enter the fret on which grace note is played. If you check a dead note, muted percussive note will be played instead. Select the Position of the grace note. "Before beat" places your grace note before the ordinary note, which is played in exact time it is displayed in tab/scores. If you choose "On beat", grace note will be played on beat and original note immediately after grace note.
+Next you can choose note Duration. "As short as possible" is welcome, so 1/64 note is default, but you can also pick 1/32 and 1/16 note if it suits your needs. Dynamics of the grace note is also an important property. By default, dynamics of a "normal" note is selected, but in editor dialog you can make grace note louder or more quiet than the succeeding note.
+At last, you can choose type of the Transition, which marks the playing style. The default transition is None, which marks no distinct transition. Other available transitions are Bend and Slide (which also affects the way note is heard), and a Hammer to mark that grace note is played by hammer-on/pull-off technique.
+If you have an existing grace note effect applied to the note and click on the "Clean" button in the dialog, the effect will be removed.
+A rapid series of hammer-ons and pull-offs between a single pair of notes is called a trill. So, you can write all the trills manually, but TuxGuitar has the trill editor, which sometimes reduces the writing time.
+Trill effect is applied on an existing note, which is considered the first note in a trill. Then the Trill Editor appears and allows you to choose the second note, and a duration between the hammer-ons and pull-offs. If there is existing trill effect and you select "Clean" on the trill editor, the effect will be removed.
+Trill effect is marked in a tab with "tr" mark and a wave along the note duration.
+Tremolo picking means that the same note is picked in a rapid manner.
+So, it would be the same if you write dozens of notes by yourself or use a tremolo picking effect, but if you apply the effect the tab will look nicer and it may save some time. Applying the tremolo picking effect on a current note will bring the tremolo picking editor, which allows you to choose how frequently it will be picked. If you already have a tremolo effect and click on "Clean" in the editor, the effect will be removed.
+Tremolo picking effect is marked with three diagonal lines (≡) in scores or tab.
+Palm mute is an effect which is produced by placing the palm of a picking hand across the strings very close to the bridge. The strings retain their pitch, but the sound is more or less muted.
+In TuxGuitar you can apply a palm mute effect on any note. It is removed the same way.
+Palm mute effect is displayed with a P.M sign in scores or tab.
+Staccato is a playing technique where the player plays in a distinctive, "hopping" manner, trying to make note duration shorter than it should be normally.
+In TuxGuitar the Staccato effect makes the note duration 50% of its original duration. When staccato effect is applied, a dot shows up above the note in the scores view. When applied again, it is cleared.
+Tapping is a guitar playing technique used more often on electric instruments. It is played using both hands on the fretboard, with a picking hand making hard hammer-ons and pull-offs.
+In TuxGuitar Tapping has no effect on the sound. Instead, it just marks the tone which should be tapped with a picking hand. Tapped note is marked with the letter T above tapped note. Tapped notes can be combined with a Slide, Bend or hammer-on/pull-off if you need.
+Slapping and popping are techniques most commonly used on bass guitar. Slapping assumes hitting a string with the thumb of the strumming hand near the base of the guitar’s neck. Popping is often combined with slapping and assumes snapping the strings (usually) with the index or middle finger of the same hand.
+In TuxGuitar both Slapping and Popping don’t really affect the sound, but only mark the style of playing. Above the slapping notes the letter S is placed, and above popping the letter P.
+Fade in is an effect which gradually increases the volume of a note, from zero to the current volume (depends on note dynamics). The effect is applied to each note independently and cleared in the same way. Note with a fade in is marked with a < sign above the tab.
+Version 1.6.3
+The Matrix Editor is a useful tool for editing the percussion tracks. It can alse edit the ordinary tracks, but it is much less useful. It is accessed by the View → Show Matrix menu.
+Basically, it divides the current measure into segments and displays the possible percussion sounds. Not only you can view the measure and the sounds in the matrix, but by clicking on one block of the matrix you add/remove the sound from the tab.
+It is very important to remember that Matrix Editor does not "lock" the main TuxGuitar window, which means you can use note Duration and Dynamics icons from the toolbar and change the current measure/instrument as well.
+You can also change the current measure with left/right arrows in the top-left corner of the dialog, and the note duration by the note duration up/down arrows (between the arrows is current note duration).
+The Number of Grids value in the dialog helps you to determine the position where you should click - it divides one basic duration (denominator of Time Signature) into number segments.
+The borders on the top and the bottom of the Matrix Editor (the gray stripes on the picture above) marks your current cursor position - which does not affect your clicking, only writing the numbers in the tab.
+The settings icon on the top-right corner of the dialog opens the settings for the Matrix Editor. There you can adjust colors and font of the Matrix Editor dialog.
+Version 1.6.3
+Song is consisted out of tracks, so when you are editing a song most of the time you edit the tracks, one by one, which is explained in the Editing a track section. But there are some options that affect the song as a whole.
+Each song consists of one or more tracks. In any moment you can add or remove a track, create new one by copying contents of the selected one (clone track).
+All the tracks are displayed in the instrument list, located on the bottom of the application window. You can rearrange the order of the instruments on that list by choosing Track → Move up/down from the main menu. You can also mute a single track (Mute) or mute all but one track (Solo). If you double-click on the instrument name on the list, the Track Properties dialog will appear, where you can modify instrument, track name, color and tunning.
+The Instruments dialog can be accessed by choosing View → Show Instruments from the main menu, or by clicking on the icon in the toolbar (see below).
+The most interesting feature of the Instruments dialog is adjusting volume for each track (to be more precise: for each MIDI channel) with the first control dial.
+You can also set pan for each track - balance between left and right speaker.
+The other control dials are for the effects Reverb, Chorus, Tremolo and Phaser.
+If you want to add a percussion track, you have to check the Percussion Channel box.
+The channels for the track are chosen in the Channels Settings dialog.
+To understand the way of distributing channels properly, you have to know something about MIDI specification.
+MIDI uses channels to play music - each channel has currently assigned instrument (voice). There are 16 different channels (marked 0 ... 15) - channel 9 is reserved for drums and percussion.
+For example, to be able to play a dead note and a tone at the same time, TuxGuitar has to occupy two channels for a track, because dead note is one instrument (voice) and guitar tone is another instrument. So, every track has its Normal Channel, but also needs the Effect Channel. Because there are only 16 channels it may lead you to conclusion that you cannot have more than 7 instruments (tracks) and a percussion in TuxGuitar. That is not true.
+It means that as long as you don’t have more than 7 instruments and a percussion, you don’t have to worry about distributing MIDI channels - TuxGuitar distributes the channels in order. But if you have more tracks you have to be careful. By overlapping MIDI channels, you can achieve MIDI reproduction without any problems, but you have to understand the problem.
+Effect channel is used in certain occasions. One ocasion is when two different voices are played at the same time in the same track. In TuxGuitar that can happen if you play dead note or harmonic at the same time with an ordinary instrument tone.
+The other occasion effect channel is used is when you apply some pitch effect (like bend, slide, vibrato or tremolo bar) on some of the notes played at the same time in the same track/channel. The reason for this is because by MIDI specification effect can be applied only on channel, not on note. So TuxGuitar automatically moves note to Effect channel and apply pitch effect on him. That is also the reason why you cannot apply slide and bend effect in the exact same time in TuxGuitar (but also on a real guitar :).
+The safest way is to overlap channels of two tracks that are never played at the same time. The only problem is that mixer settings (volume, pan and solo/mute) would have the same value for both the instruments (tracks).
+You can also try to assign the same channel for channel (CH) and effects channel (EC) if you don’t use effects like dead note, harmonics at the same time with an ordinary instrument note, or you don’t need to apply "pitch" effect on only some notes played at the same time with notes without pitch effect. If you do use effects but set the same CH and EC, dead note and harmonics probably wouldn’t be heard, and pitch effects would apply on all the notes at the same time.
+You don’t want your transcription to be distributed in cyberspace without any credits. :)
+By selecting Composition → Properties from the main menu or clicking on the appropriate icon you invoke a dialog that contains information about the current song.
+Every song should at least have a name, author and transcriber set, both for archiving and printing purpose.
+Version 1.6.3
+Each song consists of one or more tracks.
+Each track is assigned to one instrument. Each instrument sounds the different way.
+Before you start inserting notes into a new song, you have to adjust some settings in the Composition menu:
+Track Properties can be adjusted for each track: track name, display color, instrument and tuning. You can access this dialog by choosing Track → Properties in the main menu.
+Now you are ready to insert notes.
+You can change the current position of a note you want to enter by clicking on the desired location, or by navigating with arrows of a keyboard. Simply pressing the arrows left and right puts you on the next note in the current track, but Ctrl+(left or right) takes you to the previous or next measure.
+Arrows up and down navigate you through the strings in tablature editor.
+The Tablature Editor is represented by the number of the strings the instrument possesses. Each line is a string - when you type a number on a string [0 ... 29] editor puts on that string a note which is heard if you press a string on typed fret. The note has selected duration and dynamics you can modify afterwards.
+If you navigate to an existing note (written as a number) and press Shift+(left or right) you will increase/decrease the pitch (fret) on the current string. If you press Shift+(up or down) you will move the fret value to the string up or down.
+To be able to insert notes by clicking on the scores, you should be in the Score Edition Mode (you can change mode in the Edit menu). When Score Edition Mode is enabled, you can check and uncheck the Sharp/Flat mode (in Edit menu, also) by which you can insert sharp notes.
+Notes are inserted by clicking with the left mouse button on a line of the score or between two lines. If you decide to write notes above or below the five existing lines, additional lines will be inserted. When you click, a note appears at the selected position and in the tablature editor with the corresponding number on the corresponding string.
+The most important property of a note is its duration. The sum of duration of all the notes in a measure is determined by the measure’s time signature. TuxGuitar has a system that protects the user of making an irregular measure (longer or shorter).
+Therefore, every new 4/4 measure can contain only one whole note. When you select a duration of a note you want to enter, TuxGuitar adjusts all the pauses between the current position and the end of a measure (or the next note entered) so you can insert as many notes as possible.
+You can change time signature in Composition → Time Signature (or the "4/4" icon) and note duration in the submenu Beat → Duration or using the duration icons in the edit toolbar.
+Dotted note has extended duration by 50%. It means that if you mark a 1/2 note as dotted, its duration will be 1/2 + 1/4 = 3/4.
+Double dotted note has duration extended by 75%. That means that 1/4 double dotted note will have duration of 1/4 + 1/8 + 1/16 = 7/16.
+When a note is played on the end of one measure but lasts in the next measure also, you have to use a tied note. You achieve the effect by putting the note on the end of a first measure and then put the same note on the beginning of next measure. Then you have to mark the second note as a tied note.
+You can also use a tied note in a situation where you need a note which has duration of a 5/16 note - a duration you cannot achieve by dotted or double dotted note. Then you have to tie a 1/4 and 1/16 note.
+A very important property of a note is its dynamics: the "loudness" of a note. For each note you can put wanted dynamics.
+When you create a note, it will have dynamics previously selected. If you click on other dynamics’ icon when positioned on existing note, the note will change its dynamics. In TuxGuitar dynamics is marked in standard manner (mp for mezzo-piano, fff for forte fortissimo etc.)
+You can also put some notes into the song by inserting a chord. Chord’s duration and dynamics will be those currently selected.
+You can insert a chord defined earlier (as on the picture above) or you can use the Chord Editor to generate a new chord (and even define a name for it for later use).
+After writing the things you wanted, you will probably want to hear what’s done. After checking you will probably want to change something - listening and correction makes it perfect.
+Playing guitar isn’t just playing a note in a right time. There are some little tricks we all use, like bend, palm mute etc. TuxGuitar supports most of them. Many effects are applied on the current note. Read more about Note effects in this help.
+Sometimes in a song all the instruments are played the same way several times (e.g. in chorus). It is more elegant to mark that segment of a song for repetition than to copy/paste that passage again.
+Repeat is set over one or more measures. It has a beginning, an end and information how many times to repeat. So, if you want a passage to be played twice, you start repeat and end it on appropriate place. When asked how many times to repeat you should set 1 if you want it to be played twice.
+Repeats are even more convenient to use with alternative endings - you define different ending measures for each repeat. So, after you close a repeat and mark it as an alternative ending the editor will appear to select at which repeats this ending will play. It is a little hard to explain, but if you try the option, you will find it self-explanatory.
+TuxGuitar supports adding lyrics to a track. The lyrics editor is accessed by selecting Track → Lyrics from the main menu.
+Beat → Insert Text is similar to lyrics, but the text is not tied to notes. It is most often used as a note to the player or a comment to tab. It is displayed above the note it is assigned to.
+Well, probably not. But you have to write something to be able to write some more. You will probably want to add more instruments (tracks) and enter the wonderful world of multi-track editing. :)
+But even if you have only one track in a song, it is still a song. Songs have some additional properties and editing options, so you should read the section on editing a song.
+The track for drums and percussions is treated a little bit differently in TuxGuitar than the other, "ordinary" tracks. It always has to be on MIDI channel 9 - that is achieved by checking the Percussion Channel option in the Instrument list under View → Show Instruments. There is a special tool for editing the percussion track - besides the usual editing (by entering numbers on the tab), you can also use the Matrix Editor from View → Show Matrix.
+Version 1.6.3
+Besides TuxGuitar’s own file format (with *.tg extension), TuxGuitar can work with various tablature and music file formats.
+We strongly recommend that you use TuxGuitar's own file format for your songs. The other formats may not support all features of TuxGuitar. These formats are mainly intended for exchanging files with other programs.
+Guitar Pro 2 (.gtp) | load | +
Guitar Pro 3 (.gp3) | load and save | +
Guitar Pro 4 (.gp4) | load and save | +
Guitar Pro 5 (.gp5) | load and save | +
Guitar Pro 6 (.gpx) | load | +
Guitar Pro 7 (.gp) | load | +
PowerTab (.ptb) | load | +
TableEdit (.tef) | import | +
LilyPond (.ly) | export | +
MIDI (.mid) | import (see below) and export | +
Scalable Vector Graphics (.svg) | export | +
Audio (.wav, .au, aif) | export | +
Lilypond (.ly) | export | +
MusicXML (.xml) | export | +
Adobe PDF (.pdf) | export | +
ASCII Text (.txt) | export | +
The feature for importing MIDI files is provided for convenience, as this file format is very common in the world of musicians. However, please bear in mind that TuxGuitar is basically a tablature editor and not a MIDI editor, so don't expect magical results.
+A MIDI file encodes sound in the form of sequential events. TuxGuitar stores, displays and plays tablatures for string instruments with frets, which is a slightly different concept. TuxGuitar performs a translation when importing a MIDI file, but manual adjustment is generally required to fine-tune the result. In some cases, where the MIDI file is not well suited for guitar or bass, this customization work may be extensive or even not feasible.
+This section describes some examples of limitations (the list is not exhaustive).
+A pianist can play with 10 fingers simultaneously, a guitarist normally only on 6 strings at the same time. A piano chord with 10 notes can therefore not be imported completely: Some notes have to be discarded. But even with fewer notes, unplayable combinations can occur: (E2+G2) cannot be played simultaneously on a standard tuned guitar, as both notes are on the same (the lowest) string.
+Some MIDI files on the Internet are recordings of musicians playing a MIDI-capable instrument (e.g. a keyboard). However, a human being is not a perfect metronome, especially if the musician brings in his or her own mood and feeling. Such interpretations can be very pleasant to listen to, but do not fit well into the very strict framework of a music score. In such a case, you should not be surprised if you find very unusual rhythm patterns in the imported files: very short notes or rests in surprising places, 7- or 11-tuplets, inconsistent tied notes, etc.
+MIDI files do not contain any information about the number of strings or fingering. TuxGuitar tries to select a suitable number of strings and tuning preset based on the lowest and highest notes of the track, but the result is not always the best possible choice. The assignment of notes to strings is somehow arbitrary and generally looks for the lowest fret number for each note in a beat. This does not take into account the arrangement of a guitarist's hands and fingers and can therefore lead to sub-optimal decisions in many cases. You can assume that in most cases manual editing of the imported song will be necessary.
+There are two different MIDI file types:
+Currently, TuxGuitar can import type 1 files quite correctly. Type 0 files are also correctly imported if they contain a single instrument. When importing a type 0 file with multiple instruments, TuxGuitar merges everything into a single track. This can of course lead to unwanted side effects, such as the loss of notes and/or incorrect tuning selection. In this case, you should consider converting the file to type 1 with an external MIDI application before importing it.
+This is probably the most critical point. Note: This section does not apply to percussion tracks.
+Before importing a song, make sure that the song is suitable for guitar or bass in terms of range. Trying to import a piccolo track can lead to disastrous results as the notes are far too high for a guitar. If you can, check the note ranges in your MIDI file before you import it. Take the following into account:
+In practice, there is a little extra tolerance as TuxGuitar can select an alternative tuning preset to allow more notes to fit into the tablature.
+A typical symptom of an inappropriate note range occurs when TuxGuitar selects an unexpected (or even unrealistic) tuning preset. Be careful, this may not be immediately visible in the tablature. Therefore, it is highly recommended to manually check the tuning of each track directly after importing. If a track is tuned with 6 identical strings, well, then something has definitely gone wrong: Fix the issue before you try to continue (see transposition below).
+Another typical symptom of an incorrect note range is the loss of notes, either directly after import or when you try to change the tuning of a track. TuxGuitar will delete any notes it can't place on a 30 frets instrument.
+If the note range of the input file has not been adjusted, you can transpose it directly when importing the file using the corresponding dialog. Please note that the transposition is applied to all tracks in the song. If you only need to transpose one track in a multi-track song, you should split your file into several files using an external MIDI application before importing. Afterwards, you can copy/paste the tracks together again in TuxGuitar.
+ ++
+ To get the best output for lyrics, in the MusicXML export, do the following:
+
+
+ It is possible to fine-tune the export of PDF documents. In "Tools" menu, select "Plugins", browse to "PDF file format exporter" and click "Configure". +
Version 1.6.3
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+TuxGuitar is a multitrack tablature editor and player.
+ Copyright (C) 2005, By Julián Gabriel Casadesús
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
+This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
+You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+Version 1.6.3
+The first thing you need to do is make sure you have a brand-new file to work on. When you launch TuxGuitar, you should already have a blank tablature document ready for editing. However, if you need to start over with another blank document, all you have to do is click the New button.
+Wow. That was easy. Now that we have blank document, we just need to set up our first track. Then the real fun can begin.
+At the bottom of the window you should see the main volume control(s) and the track table as shown below.
+The track table is a very useful yet compact information center which provides quick access to many of the most important aspects of your song. There is a lot to be said about the track list, but we will not dig too deep into it right now, lest we should confuse newcomers. So, for now, let it suffice to say that the track window will help us stay organized while we edit our tablature.
+As you have probably noticed, there is already one track ready for you when you start a new tab document. You can just think of tracks as instruments. If you have a song with two guitars and one bassline that need transcribing, you will need three tracks. Fairly simple concept. It gets better though: Each track will play back a sound when you play the file in TuxGuitar. Now, let’s get into setting this up: Double-click anywhere on "Track 1" or "Steel String Guitar 1" to open the track properties dialog, as seen below.
+The Properties dialog is where we will go to setup how we want each track to playback.
+Whatever you type in here is what will show up in the track list we looked at earlier. As you can see, we have named our track "Rhythm Guitar", but you can name it anything you like. You can also set the color the track will display in the track list.
+From the Properties dialog you can open the Instruments settings shown below:
+Here you set up the sound that your tracks will play back from your soundbank. TuxGuitar comes with its own soundbank called "Magic Sound Font 2.0", but you can use others as well. Most soundbanks have a plethora of sounds which go far beyond just guitars, so be as creative as you want.
+You can check Percussion Channel to have it play drum sounds if you wish to include them in the tabs. Furthermore, you can adjust the volume and balance of the instruments or add effects like reverb and chorus.
+This one is pretty self-explanatory. You can select your stringed instrument, the number of strings on it (i.e., 4 if you’re a bass player, 3 if you’re in The Presidents of The United States of America) and the tuning of the instrument, in case you use alternate tunings. It is important to make sure you have your tuning correct, otherwise the actual score staff of your tabs will be inaccurate, and nobody wants that.
+Once you have everything set to your liking, close the Properties dialogs. Now, if you look at your track list again, you will see that your changes have taken affect. And with that, you are ready to start editing tabs with sound.
+Version 1.6.3
+All functions of TuxGuitar can be accessed in the classical Pulldown Menu at the top of the main window. The most used functions are also accessible over two toolbars: The Main Toolbar just below the pulldown menu, and the Edit Toolbar on the left side of the main window. Many actions can also be accessed over Context Menus by right-clicking in the score, the tablature or the track table.
+You know this kind of menu from many other desktop programs: Just click on the entries in the menu bar to unfold all the available menu items. Many items have the same graphical icon in front of the description as the function has in the toolbars. Keyboard shortcuts are shown after the text label. Pre-assigned shortcuts can be re-assigned according to your own preferences, and most unassigned options can be assigned via the Tools → Shortcuts menu.
+The Main Toolbar and the Edit Toolbar give you one-click access to some of the most used options in TuxGuitar. While they can be a bit intimidating, they are actually quite simple when you break them down and can save you a lot of time with some of the more common tasks associated with tablature editing.
+Both bars can be enabled and disabled by clicking on the menu items Show Main Toolbar and Show Edit Toolbar in the View menu.
+Right-clicking in the score or the tablature gives you quick access to the main entries to edit the track at the current position. The menu items are the same as in the pulldown menu.
+When you right-click on a track in the track list on the bottom of the main window, you can directly call all functions from the Track pulldown menu.
+Version 1.6.3
+TuxGuitar currently supports several file formats. Besides its internal .tg format (which is recommended), it can open and play all Guitar Pro formats (.gtp, .gp3, .gp4, .gp5, .gpx, .gp) and also the PowerTab format (.ptb).
+You can open a file through the File → Open dialog in TuxGuitar. If you installed TuxGuitar using our regular installation packages, the above file types are associated with TuxGuitar in your operating system, so you can open them directly by clicking on the file in the file manager.
+You can find the playback controls in the main menu bar, the main menu entry Player and in a separate window you can open in the menu View → Show Player.
+All the playback features are described in detail on this page.
+Version 1.6.3
+The Batch File Converter allows you to convert a number of files from various file formats (*.gpX, *.ptb, *.tef, *.tg) into one destination file format, keeping the file names but changing the format (and the extension of a file).
+The Converter simply tries to load every file and save/export it into destination file.
+So supported input formats are files TuxGuitar can load and import, and destination format is every format TuxGuitar can save into or export. You can check for supported file formats. For some exporter plugins that have various exporting options, default options are used.
+You can access the converter dialog through Tools → Batch File Converter.
+In the dialog you must specify Input Folder. Input folder and its subfolders contain files that will be converted.
+Output Folder is folder in which new files will be stored. If destination folder you specified doesn’t exist, it will be created.
+Output File Format is used to specify file format of new created files. It will display all supported formats (which might depend on your installed plugins).
+After you confirm the converting new window will appear showing you the progress. You can cancel the process anytime.
+Version 1.6.3
+Using the key bindings editor, you can change a shortcut for almost every action in TuxGuitar. It allows you to view and change default key bindings, as well to add new ones.
+Key bindings editor dialog is accessed through the Tools → Shortcuts menu.
+The editor is a table you can modify. In the left column is the name and type of the action, and in the right one is the shortcut key combination. If you double-click on the combination cell, you will get the chance to insert or change the shortcut or delete it with the "Clean" button.
+Above the table, a text area enables you to type text to filter displayed actions.
+By clicking the "Defaults" button all your modifications are reverted to the default key bindings for TuxGuitar. You can see the list of default key bindings.
+Version 1.6.3
+TuxGuitar supports plugins. Some of the plugins are delivered with the distribution, but there are plugins you can download and enable manually.
+There are several types of the plugins:
+The plugins dialog is accessed through the Tools → Plugins menu. In the dialog you can enable or disable all installed plugins. Some of the plugins can also be configured with the "Configure" button. The "Info" button shows the version, author and description of the selected plugin.
+Plugins are single *.jar files. You can install any TuxGuitar plugin by simply copying it to the $TUXGUITAR_DIR\share\plugins\ folder and enabling it in the dialog.
+Maybe the easiest way to contribute to TuxGuitar functionality is to write a plugin, because it doesn’t need synchronization with the other TuxGuitar developers.
+Version 1.6.3
+This is the list of the default key bindings (keyboard shortcuts) in TuxGuitar.
+Of course, these key bindings list can be modified in the Tools → Shortcuts dialog.
+Cut measure/selection | +Ctrl+X | +
Copy measure/selection | +Ctrl+C | +
Paste measure/selection | +Ctrl+V | +
Repeat last action | +Ctrl+R | +
Undo last action | +Ctrl+Z | +
Redo last action | +Ctrl+Y | +
Select entire track | +Ctrl+A | +
Select voice 1 | +Ctrl+1 | +
Select voice 2 | +Ctrl+2 | +
Song properties | +F5 | +
View next track | +Ctrl+Shift+Down | +
View previous track | +Ctrl+Shift+Up | +
Add track | +Ctrl+Shift+Ins | +
Delete track | +Ctrl+Shift+Del | +
Play / Pause | +Space | +
These shortcuts can also be used during Playback.
+Go to next measure | +Ctrl+Right | +
Go to last measure | +Ctrl+Shift+Right | +
Go to previous measure | +Ctrl+Left | +
Go to first measure | +Ctrl+Shift+Left | +
Clean beat | +Ctrl+Del | +
Insert note | +Number 0-29 | +
Insert rest beat | +Ins | +
Delete note/selection | +Del | +
Tied note | +L | +
Dotted note | +* | +
Triplet note | +/ | +
Insert text | +T | +
Move note on string above | +Shift+Up | +
Move note on string below | +Shift+Down | +
Set Stems up | +Ctrl+Up | +
Set Stems down | +Ctrl+Down | +
Increase note pitch | +Shift+Right | +
Decrease note pitch | +Shift+Left | +
Increment note duration | ++ | +
Decrement note duration | +- | +
Can be applied only when your cursor is positioned on the existing note in a tablature.
+Bend note | +B | +
Ghost note | +O | +
Hammer on/Pull off | +H | +
Slide up/down | +S | +
Vibrato | +V | +
Dead note | +X | +
Palm mute | +P | +
Fade in | +F | +
Grace note | +G | +
Add marker | +Shift+Ins | +
Go to previous marker | +Alt+Left | +
Go to next marker | +Alt+Right | +
Custom chord dialog | +A | +
Settings | +F7 | +
Transport | +Ctrl+T | +
Collection Browser | +Ctrl+B | +
Play Mode | +F9 | +
Help | +F1 | +
New file | +Ctrl+N | +
Open file | +Ctrl+O | +
Save file | +Crtl+S | +
Save as | +F12 | +
Print tablature | +Ctrl+P | +
Exit TuxGuitar | +Alt+F4 | +
Version 1.6.3
+TuxGuitar supports custom skins. The skins modify toolbar icons and dialog buttons.
+The default skin for TuxGuitar is Oxygen, but TuxGuitar comes with other great skins. You can change the current skin in the Tools → Settings dialog, choosing the Skins tab. A preview of each skin is available.
+To add a new skin, create a new folder in $TUXGUITAR_DIR\share\skins\ and copy the needed files into that folder. After that the skin should be available in the dialog.
+Skins are contributed by TuxGuitar users, so if you are a talented designer, feel free to make your own skin or modify an existing one!
+Version 1.6.3
+First to mention, TuxGuitar is written in Java programming language. There is dedicated layer in Java for MIDI sound, which uses "soundbanks". In TuxGuitar prior to version 1.0, using the soundbanks was the only way to play the sound, and it was totally independent of your system MIDI settings.
+Since the version 1.0 there are some plugins that enable connection between TuxGuitar and the system MIDI devices. You need the plugin depending on your operating system and audio properties. These plugins are included in your distribution package, so there is no need to download them manually. TuxGuitar has a suitable plugin for your OS enabled by default, but you may switch to another one in the plugins dialog.
+Java Sound plugin, relying on the soundbanks, is still available in the form of the "Java Sound Api plugin". You can adjust and change the soundbank with "Configure" button in the plugins dialog.
+If the plugin is enabled, in the Sound tab of the Tools → Settings dialog you can choose "Java Sound Synthesizer" in the Midi Port list. That enables sound output using Java soundbanks.
+If you have the TuxGuitar ALSA plugin enabled or if you are running TuxGuitar on the Windows platform TuxGuitar detects your system MIDI ports (devices) automatically.
+So it depends on your system settings, but anyway, if the proper plugin is enabled and working you should see system ports in the Midi Port list in the Sound tab of the Tools → Settings dialog. Choosing the right one enables your native MIDI sound in TuxGuitar.
+If you experience problems using your native MIDI output, consult the help of the plugin you are using.
+Beside MIDI Port sound options in the Tools → Settings → Sound tab is also MIDI Sequencer options. In general, you should use Real Time Sequencer because it’s faster, but it needs Java Sound plugin to be enabled.
+