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server.types.ts
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import { ClientToServerMessage } from "./src/state/gameMachine.types";
export type ValidLengthDefinitionMessage = {
type: "validLengthDefinition";
validWordLength: number;
definition: string | null;
};
export type TimeAndLettersMessage = {
type: "timeAndLetters";
time: number;
letters: string;
};
export type NewTimeAndLettersMessage = {
type: "newTimeAndLetters";
time: number;
letters: string;
};
export type PlayerSolutionMessage = {
type: "playerSolution";
name: string;
length: number;
score: number;
};
export type WithExcludedPlayers<Message extends { type: string }> = Message & {
excludedPlayers: string[];
};
export type AddExcludedPlayers<Messages extends { type: string }> = {
[Message in Messages as Message["type"]]: WithExcludedPlayers<Message>;
}[Messages["type"]];
export type UserDisconnectedNotification = {
type: "userDisconnected";
};
export type NewPlayerNotification = {
type: "newPlayer";
};
export type ServerConnectionEvent =
| WithConnectionId<{ type: "firstUserConnected" }>
| { type: "lastUserDisconnected" }
| WithConnectionId<UserDisconnectedNotification>
| WithConnectionId<NewPlayerNotification>;
export type ServerToClientMessage =
| ValidLengthDefinitionMessage
| TimeAndLettersMessage
| NewTimeAndLettersMessage
| PlayerSolutionMessage;
export type WithConnectionId<Type extends { type: string }> = Type & {
connectionId: string;
};
type AddId<Events extends { type: string }> = {
[Event in Events as Event["type"]]: WithConnectionId<Event>;
}[Events["type"]];
type ExtendedClientToServerMessage = AddExcludedPlayers<
AddId<ClientToServerMessage>
>;
export type SendToParentEvent =
| ExtendedClientToServerMessage
| {
type: "";
};
export const serverGameMachineSchema = {
schema: {
events: {} as
| { type: "updateTime" }
| WithConnectionId<NewPlayerNotification>
| ServerConnectionEvent
| ExtendedClientToServerMessage,
actions: {} as
| { type: "updateTime" }
| { type: "setupNewGame" }
| { type: "reactToClient" }
| { type: "removeNameAndId" }
| { type: "saveNameAndId" }
| { type: "saveId" }
| { type: "saveSolution" }
| { type: "logSolutions" },
context: {
time: 50 as number,
randomLetters: "" as string,
players: {} as Record<string, string>,
solutions: {} as Record<string, string>,
validWords: [] as string[],
},
},
};
export const serverMachineSchema = {
schema: {
context: {} as { value: string },
events: {} as
| WithConnectionId<NewPlayerNotification>
| ServerConnectionEvent
| WithConnectionId<TimeAndLettersMessage>
| AddId<ClientToServerMessage>,
},
};