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resource_path.py
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# Dungeon Cross
# Written by HalfBurntToast
# https://github.com/halfburnttoast/Dungeon-Cross
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import os
import sys
def resource_path(relative_path):
"""
Used for looking up assets inside of compiled binaries. If you want to
add your own custom assets AND compile the program as a stand-alone
executable, you'll have to wrap your asset lookup call in this function.
Note, that if you add a new directory of assets, you'll need to update the
.spec file's added_files list to include that directory for compiling.
"""
if hasattr(sys, "_MEIPASS"):
base_path = sys._MEIPASS
else:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)