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player.vhd
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LIBRARY IEEE;
USE IEEE.STD_LOGIC_1164.all;
USE IEEE.STD_LOGIC_ARITH.all;
USE IEEE.STD_LOGIC_UNSIGNED.all;
ENTITY player IS
PORT(
reset : IN STD_LOGIC;
Clock_slow : IN STD_LOGIC;
-- For keyboard
CLK_48Mhz, PS2_CLK, PS2_DATA : IN STD_LOGIC;
is_player_1 : IN STD_LOGIC;
position : buffer STD_LOGIC_VECTOR(15 DOWNTO 0)
);
END player;
ARCHITECTURE a OF player IS
COMPONENT keyboard IS
PORT( keyboard_clk, keyboard_data, clock_48Mhz ,
reset, read : IN STD_LOGIC;
scan_code : OUT STD_LOGIC_VECTOR(7 DOWNTO 0);
scan_ready : OUT STD_LOGIC);
END COMPONENT;
SIGNAL read_sig : STD_LOGIC;
SIGNAL scan_code : STD_LOGIC_VECTOR(7 DOWNTO 0);
SIGNAL scan_ready : STD_LOGIC;
SIGNAL next_move : STD_LOGIC_VECTOR(1 DOWNTO 0);
-- 00 : UP, 01 : DOWN, 10 : LEFT, 11 : RIGHT
SIGNAL initalize : STD_LOGIC := '1';
SIGNAL p1ready : STD_LOGIC := '0';
TYPE STATE_TYPE IS (wait_ready, read_data, read_low);
SIGNAL state: STATE_TYPE;
BEGIN
PROCESS(reset, Clock_slow, scan_ready) BEGIN
IF (reset = '0' OR initalize = '1') THEN
IF (is_player_1 = '1') THEN
position <= "0001000000010000";
ELSE
position <= "0001100000011000";
END IF;
initalize <= '0';
state <= read_low;
ELSE
IF (Clock_slow'event AND Clock_slow = '1') THEN
IF ((position(15 DOWNTO 8) < "01110000" OR NOT(position(15 DOWNTO 8) = "01110000" AND (next_move = "01")))
AND (position(15 DOWNTO 8) > "00000000" OR NOT(position(15 DOWNTO 8) = "00000000" AND (next_move = "00")))
AND (position(7 DOWNTO 0) < "10100000" OR NOT(position(7 DOWNTO 0) = "10100000" AND (next_move = "11")))
AND (position(7 DOWNTO 0) > "00000000" OR NOT(position(7 DOWNTO 0) = "00000000" AND (next_move = "10")))) THEN
CASE next_move IS
WHEN "00" => position <= position - "0000000100000000";
WHEN "01" => position <= position + "0000000100000000";
WHEN "10" => position <= position - "0000000000000001";
WHEN "11" => position <= position + "0000000000000001";
WHEN OTHERS => position <= position;
END CASE;
END IF;
ELSE
position <= position;
END IF;
IF (CLK_48Mhz'EVENT) AND CLK_48Mhz = '1' THEN
CASE state IS
WHEN read_low =>
state <= wait_ready;
WHEN wait_ready =>
IF scan_ready = '1' THEN
state <= read_data;
ELSE
state <= wait_ready;
END IF;
WHEN read_data =>
IF (is_player_1 = '1') THEN
CASE scan_code(7 DOWNTO 0) IS
WHEN x"75" => next_move <= "00";
WHEN x"72" => next_move <= "01";
WHEN x"6b" => next_move <= "10";
WHEN x"74" => next_move <= "11";
WHEN OTHERS => next_move <= next_move;
END CASE;
ELSE
CASE scan_code(7 DOWNTO 0) IS
WHEN x"1d" => next_move <= "00";
WHEN x"1b" => next_move <= "01";
WHEN x"1c" => next_move <= "10";
WHEN x"23" => next_move <= "11";
WHEN OTHERS => next_move <= next_move;
END CASE;
END IF;
END CASE;
END IF;
END IF;
END PROCESS;
keyboard_inst: keyboard PORT MAP(
PS2_CLK, PS2_DATA, CLK_48Mhz,
'1', read_sig,
scan_code,
scan_ready);
END a;