Can ebiten make game mod? #3038
lvyonghuan
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I think using Go to create a game mod might be a bit challenging. Our small studio wants to enable the community to create functional extension mods for our game.
What I'm currently considering is using dynamic linking (since I’m working on Linux, using the plugin package could be a viable option) and employing middleware, exposing it as an API. Additionally, using a config file could be a good choice.
I wonder if there are any examples of creating mods for games made with a Go engine. Can someone share?
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