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Investigate newly introduced CBTR_ACTIVATION #201

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Sejsel opened this issue Aug 25, 2023 · 0 comments
Open

Investigate newly introduced CBTR_ACTIVATION #201

Sejsel opened this issue Aug 25, 2023 · 0 comments
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enhancement New feature or request

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@Sejsel
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Sejsel commented Aug 25, 2023

Not sure what this one is about, we currently do not have support for it

/* combat result (direct) */
enum cbtresult {
	CBTR_NORMAL, // strike was neither crit or glance
	CBTR_CRIT, // strike was crit
	CBTR_GLANCE, // strike was glance
	CBTR_BLOCK, // strike was blocked eg. mesmer shield 4
	CBTR_EVADE, // strike was evaded, eg. dodge or mesmer sword 2
	CBTR_INTERRUPT, // strike interrupted something
	CBTR_ABSORB, // strike was "invulned" or absorbed eg. guardian elite
	CBTR_BLIND, // strike missed
	CBTR_KILLINGBLOW, // not a damage strike, target was killed by skill by
	CBTR_DOWNED, // not a damage strike, target was downed by skill by
	CBTR_BREAKBAR, // not a damage strike, target had value of breakbar damage dealt
  CBTR_ACTIVATION, // not a damage strike, on-activation event (src hit dst if damaging buff)
	CBTR_UNKNOWN
};
@Sejsel Sejsel added the enhancement New feature or request label Aug 25, 2023
@github-project-automation github-project-automation bot moved this to Unsorted in EVTCAnalytics Aug 29, 2024
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Labels
enhancement New feature or request
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