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Main.cpp
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#include <stdafx.h>
#include "Main.h"
#include "Components/CrossingChallenge.h"
#include "Components/DebugMenu.h"
#include "Components/DebugSocket.h"
#include "Components/EffectDispatchTimer.h"
#include "Components/EffectDispatcher.h"
#include "Components/EffectShortcuts.h"
#include "Components/EffectSound/EffectSoundManagers.h"
#include "Components/Failsafe.h"
#include "Components/HelpTextQueue.h"
#include "Components/KeyStates.h"
#include "Components/LuaScripts.h"
#include "Components/MetaModifiers.h"
#include "Components/SplashTexts.h"
#include "Components/Voting.h"
#include "Components/Workshop.h"
#include "Effects/EffectConfig.h"
#include "Effects/EnabledEffects.h"
#include "Memory/Hooks/ScriptThreadRunHook.h"
#include "Memory/Misc.h"
#include "Util/File.h"
#include "Util/OptionsManager.h"
#include "Util/PoolSpawner.h"
#include "Util/Text.h"
static struct
{
bool ClearAllEffects = false;
bool ClearEffectsShortcutEnabled = false;
bool ToggleModShortcutEnabled = false;
bool ToggleModState = false;
bool DisableMod = false;
bool PauseTimerShortcutEnabled = false;
bool HaveLateHooksRan = false;
bool AntiSoftlockShortcutEnabled = false;
bool RunAntiSoftlock = false;
} ms_Flags;
static bool ms_ModDisabled = false;
static std::array<BYTE, 3> ParseConfigColorString(const std::string &colorText)
{
// Format: #ARGB
std::array<BYTE, 3> colors;
int j = 0;
for (int i = 3; i < 9; i += 2)
Util::TryParse<BYTE>(colorText.substr(i, 2), colors[j++], 16);
return colors;
}
static void ParseEffectsFile()
{
g_EnabledEffects.clear();
EffectConfig::ReadConfig(
{ "chaosmod/configs/effects.json", "chaosmod/configs/effects.ini", "chaosmod/effects.ini" }, g_EnabledEffects);
}
static void Init()
{
// Attempt to print game build number
// We're doing it here as the build number isn't available when the mod is attached to the game process
static auto printedGameBuild = []()
{
auto gameBuild = Memory::GetGameBuild();
if (gameBuild.empty())
gameBuild = "Unknown";
LOG("Game Build: " << gameBuild);
return true;
}();
static std::streambuf *oldStreamBuf;
if (DoesFeatureFlagExist("enableconsole"))
{
if (GetConsoleWindow())
{
system("cls");
}
else
{
LOG("Creating log console");
AllocConsole();
SetConsoleTitle(L"ChaosModV");
DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
oldStreamBuf = std::cout.rdbuf();
g_ConsoleOut = std::ofstream("CONOUT$");
std::cout.rdbuf(g_ConsoleOut.rdbuf());
std::cout.clear();
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD conMode;
GetConsoleMode(handle, &conMode);
SetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), conMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING);
}
}
else if (GetConsoleWindow())
{
LOG("Destroying log console");
std::cout.rdbuf(oldStreamBuf);
g_ConsoleOut.close();
FreeConsole();
}
LOG("Parsing config files");
ParseEffectsFile();
g_OptionsManager.Reset();
ms_Flags.ClearEffectsShortcutEnabled =
g_OptionsManager.GetConfigValue({ "EnableClearEffectsShortcut" }, OPTION_DEFAULT_SHORTCUT_CLEAR_EFFECTS);
ms_Flags.ToggleModShortcutEnabled =
g_OptionsManager.GetConfigValue({ "EnableToggleModShortcut" }, OPTION_DEFAULT_SHORTCUT_TOGGLE_MOD);
ms_Flags.PauseTimerShortcutEnabled =
g_OptionsManager.GetConfigValue({ "EnablePauseTimerShortcut" }, OPTION_DEFAULT_SHORTCUT_PAUSE_TIMER);
ms_Flags.AntiSoftlockShortcutEnabled =
g_OptionsManager.GetConfigValue({ "EnableAntiSoftlockShortcut" }, OPTION_DEFAULT_SHORTCUT_ANTI_SOFTLOCK);
g_EnableGroupWeighting =
g_OptionsManager.GetConfigValue({ "EnableGroupWeightingAdjustments" }, OPTION_DEFAULT_GROUP_WEIGHTING);
const auto &timerColor = ParseConfigColorString(
g_OptionsManager.GetConfigValue<std::string>({ "EffectTimerColor" }, OPTION_DEFAULT_BAR_COLOR));
const auto &textColor = ParseConfigColorString(
g_OptionsManager.GetConfigValue<std::string>({ "EffectTextColor" }, OPTION_DEFAULT_TEXT_COLOR));
const auto &effectTimerColor = ParseConfigColorString(
g_OptionsManager.GetConfigValue<std::string>({ "EffectTimedTimerColor" }, OPTION_DEFAULT_TIMED_COLOR));
auto seed = g_OptionsManager.GetConfigValue<std::string>({ "Seed" });
if (!seed.empty())
g_Random.SetSeed(std::hash<std::string> {}(seed));
g_RandomNoDeterm.SetSeed(GetTickCount64());
std::set<std::string> blacklistedComponentNames;
if (DoesFeatureFlagExist("blacklistedcomponents"))
{
std::ifstream file("chaosmod\\.blacklistedcomponents");
if (!file.fail())
{
std::string line;
line.resize(64);
while (file.getline(line.data(), 64))
blacklistedComponentNames.insert(StringTrim(line.substr(0, line.find("\n"))));
}
}
#define INIT_COMPONENT_BASE(componentName, logName, baseComponentType, componentType, ...) \
do \
{ \
if (blacklistedComponentNames.contains(componentName)) \
{ \
LOG(componentName << " component has been blacklisted from running!"); \
UninitComponent<baseComponentType>(); \
} \
else \
{ \
LOG("Initializing " << logName << " component"); \
InitComponent<baseComponentType, componentType>(__VA_ARGS__); \
} \
} while (0)
#define INIT_COMPONENT(componentName, logName, componentType, ...) \
INIT_COMPONENT_BASE(componentName, logName, componentType, componentType, __VA_ARGS__)
INIT_COMPONENT("SplashTexts", "mod splash texts handler", SplashTexts);
INIT_COMPONENT("Workshop", "workshop", Workshop);
if (g_OptionsManager.GetConfigValue({ "EffectSoundUseMCI" }, OPTION_DEFAULT_EFFECT_SOUND_USE_MCI))
{
INIT_COMPONENT_BASE("EffectSoundManager", "effect sound system (legacy MCI)", EffectSoundManager,
EffectSoundMCI);
}
else
{
INIT_COMPONENT_BASE("EffectSoundManager", "effect sound system", EffectSoundManager, EffectSound3D);
}
INIT_COMPONENT("MetaModifiers", "meta modifier states", MetaModifiers);
INIT_COMPONENT("LuaScripts", "Lua scripts", LuaScripts);
INIT_COMPONENT("EffectDispatcher", "effects dispatcher", EffectDispatcher, textColor, effectTimerColor);
INIT_COMPONENT("EffectDispatchTimer", "effects dispatch timer", EffectDispatchTimer, timerColor);
INIT_COMPONENT("DebugMenu", "debug menu", DebugMenu);
INIT_COMPONENT("EffectShortcuts", "effect shortcuts handler", EffectShortcuts);
INIT_COMPONENT("KeyStates", "key state handler", KeyStates);
INIT_COMPONENT("Voting", "voting", Voting, textColor);
INIT_COMPONENT("Failsafe", "Failsafe", Failsafe);
INIT_COMPONENT("HelpTextQueue", "script help text queue", HelpTextQueue);
INIT_COMPONENT("CrossingChallenge", "Crossing Challenge", CrossingChallenge);
#ifdef WITH_DEBUG_PANEL_SUPPORT
if (DoesFeatureFlagExist("enabledebugsocket"))
INIT_COMPONENT("DebugSocket", "Debug Websocket", DebugSocket);
#endif
#undef INIT_COMPONENT
LOG("Completed init!");
}
static void MainRun()
{
if (!ms_Flags.HaveLateHooksRan)
{
ms_Flags.HaveLateHooksRan = true;
Memory::RunLateHooks();
}
g_MainThread = GetCurrentFiber();
ms_Flags.ToggleModState = g_OptionsManager.GetConfigValue({ "DisableStartup" }, OPTION_DEFAULT_DISABLE_STARTUP);
for (auto &component : g_Components)
component->OnModPauseCleanup();
ClearEntityPool();
Init();
ms_ModDisabled = false;
while (true)
{
WAIT(0);
// This will run regardless if mod is disabled
if (ms_Flags.RunAntiSoftlock)
{
ms_Flags.RunAntiSoftlock = false;
if (IS_SCREEN_FADED_OUT())
{
DO_SCREEN_FADE_IN(0);
SET_ENTITY_HEALTH(PLAYER_PED_ID(), 0, 0);
}
}
if (ms_Flags.ToggleModState || ms_Flags.DisableMod)
{
if (!ms_ModDisabled)
{
ms_ModDisabled = true;
LOG("Mod has been disabled");
if (ComponentExists<EffectDispatcher>())
{
GetComponent<EffectDispatchTimer>()->SetTimerEnabled(false);
GetComponent<EffectDispatcher>()->Reset(
EffectDispatcher::ClearEffectsFlag_NoRestartPermanentEffects);
while (GetComponent<EffectDispatcher>()->IsClearingEffects())
{
GetComponent<EffectDispatcher>()->OnRun();
WAIT(0);
}
}
ClearEntityPool();
for (auto component : g_Components)
component->OnModPauseCleanup();
}
else if (ms_Flags.ToggleModState)
{
ms_ModDisabled = false;
if (DoesFeatureFlagExist("clearlogfileonreset"))
{
// Clear log
g_Log = std::ofstream(CHAOS_LOG_FILE);
}
LOG("Mod has been re-enabled");
// Restart the main part of the mod completely
Init();
}
ms_Flags.ToggleModState = false;
ms_Flags.DisableMod = false;
}
if (ms_ModDisabled)
continue;
if (ms_Flags.ClearAllEffects)
{
ms_Flags.ClearAllEffects = false;
if (ComponentExists<EffectDispatcher>())
{
GetComponent<EffectDispatchTimer>()->ResetTimer();
GetComponent<EffectDispatcher>()->Reset();
while (GetComponent<EffectDispatcher>()->IsClearingEffects())
{
GetComponent<EffectDispatcher>()->OnRun();
WAIT(0);
}
}
ClearEntityPool();
}
if (IS_SCREEN_FADED_OUT())
{
// Prevent potential softlock for certain effects
SET_TIME_SCALE(1.f);
Hooks::DisableScriptThreadBlock();
WAIT(100);
continue;
}
for (auto &component : g_Components)
component->OnRun();
}
}
namespace Main
{
static HMODULE ms_ModuleHandle = NULL;
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
void OnRun()
{
SetUnhandledExceptionFilter(CrashHandler);
if (!ms_ModuleHandle && DoesFileExist("ScriptHookV.dev"))
{
WCHAR fileName[MAX_PATH] = {};
GetModuleFileName(reinterpret_cast<HINSTANCE>(&__ImageBase), fileName, MAX_PATH);
ms_ModuleHandle = LoadLibrary(fileName);
}
MainRun();
}
void OnCleanup()
{
LOG("Unloading mod");
if (!ms_ModDisabled)
for (auto component : g_Components)
component->OnModPauseCleanup(Component::PauseCleanupFlags_UnsafeCleanup);
LOG("Mod unload complete!");
}
void OnKeyboardInput(DWORD key, WORD repeats, BYTE scanCode, BOOL isExtended, BOOL isWithAlt, BOOL wasDownBefore,
BOOL isUpNow)
{
static bool isCtrlPressed = false;
static bool isShiftPressed = false;
if (key == VK_CONTROL)
{
isCtrlPressed = !isUpNow;
}
else if (key == VK_SHIFT)
{
isShiftPressed = !isUpNow;
}
else if (isCtrlPressed && !wasDownBefore)
{
if (key == VK_OEM_MINUS)
{
if (ms_Flags.ClearEffectsShortcutEnabled)
{
ms_Flags.ClearAllEffects = true;
if (ComponentExists<SplashTexts>())
GetComponent<SplashTexts>()->ShowClearEffectsSplash();
}
}
else if (key == VK_OEM_PERIOD)
{
if (ms_Flags.PauseTimerShortcutEnabled && ComponentExists<EffectDispatchTimer>())
GetComponent<EffectDispatchTimer>()->SetTimerEnabled(
!GetComponent<EffectDispatchTimer>()->IsTimerEnabled());
}
else if (key == VK_OEM_COMMA)
{
if (ComponentExists<DebugMenu>() && GetComponent<DebugMenu>()->IsEnabled())
GetComponent<DebugMenu>()->SetVisible(!GetComponent<DebugMenu>()->IsVisible());
}
else if (key == 0x4B) // K
{
if (ms_Flags.AntiSoftlockShortcutEnabled && isShiftPressed)
ms_Flags.RunAntiSoftlock = true;
}
else if (key == 0x4C) // L
{
if (ms_Flags.ToggleModShortcutEnabled)
ms_Flags.ToggleModState = true;
}
else if (key == 0x52 && ms_ModuleHandle) // R
{
// Prevention for (somehow) double unloading
auto handle = ms_ModuleHandle;
ms_ModuleHandle = NULL;
OnCleanup();
FreeModule(handle);
}
}
for (auto component : g_Components)
component->OnKeyInput(key, wasDownBefore, isUpNow, isCtrlPressed, isShiftPressed, isWithAlt);
}
void Stop()
{
ms_Flags.DisableMod = true;
}
}