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vue3js.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue3 Gridstack</title>
<link rel="stylesheet" href="demo.css"/>
<script src="../dist/gridstack-all.js"></script>
</head>
<body>
<main id="app">
<h1>How to integrate GridStack.js with Vue.js</h1>
<p>
As with any virtual DOM based framework, you need to check if Vue has
rendered the DOM (or any updates to it) <strong>before</strong> you
initialize GridStack or call its methods. As a basic example, check this
component's <code>mounted</code> hook.
</p>
<p>
If your app requires more complex render logic than the inline template
in `addWidget`, consider
<a
href="https://github.com/gridstack/gridstack.js/tree/master/doc#makewidgetel"
>makeWidget</a
>
to let Vue deal with DOM rendering.
</p>
<button type="button" @click="addNewWidget()">Add Widget</button> {{ info }}
<div class="grid-stack"></div>
</main>
<script type="module">
import { createApp, ref, onMounted } from "https://cdn.jsdelivr.net/npm/vue@3.0.11/dist/vue.esm-browser.js";
createApp({
setup() {
let count = ref(0);
let info = ref("");
let grid = null; // DO NOT use ref(null) as proxies GS will break all logic when comparing structures... see https://github.com/gridstack/gridstack.js/issues/2115
const items = [
{ x: 2, y: 1, h: 2 },
{ x: 2, y: 4, w: 3 },
{ x: 4, y: 2 },
{ x: 3, y: 1, h: 2 },
{ x: 0, y: 6, w: 2, h: 2 },
];
onMounted(() => {
grid = GridStack.init({ // DO NOT use grid.value = GridStack.init(), see above
float: true,
cellHeight: "70px",
minRow: 1,
});
grid.on("dragstop", function (event, element) {
const node = element.gridstackNode;
info.value = `you just dragged node #${node.id} to ${node.x},${node.y} – good job!`;
});
});
function addNewWidget() {
const node = items[count.value] || {
x: Math.round(12 * Math.random()),
y: Math.round(5 * Math.random()),
w: Math.round(1 + 3 * Math.random()),
h: Math.round(1 + 3 * Math.random()),
};
node.id = node.content = String(count.value++);
grid.addWidget(node);
}
return {
info,
addNewWidget,
};
},
watch: {
/**
* Clear the info text after a two second timeout. Clears previous timeout first.
*/
info: function (newVal) {
if (newVal.length === 0) return;
window.clearTimeout(this.timerId);
this.timerId = window.setTimeout(() => {
this.info = "";
}, 2000);
},
},
}).mount("#app");
</script>
</body>
</html>