forked from wcharczuk/go-chart
-
Notifications
You must be signed in to change notification settings - Fork 2
/
vector_renderer.go
315 lines (262 loc) · 7.86 KB
/
vector_renderer.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
package chart
import (
"bytes"
"fmt"
"io"
"math"
"strings"
"golang.org/x/image/font"
"github.com/golang/freetype/truetype"
"github.com/wcharczuk/go-chart/drawing"
"github.com/wcharczuk/go-chart/util"
)
// SVG returns a new png/raster renderer.
func SVG(width, height int) (Renderer, error) {
buffer := bytes.NewBuffer([]byte{})
canvas := newCanvas(buffer)
canvas.Start(width, height)
return &vectorRenderer{
b: buffer,
c: canvas,
s: &Style{},
p: []string{},
dpi: DefaultDPI,
}, nil
}
// vectorRenderer renders chart commands to a bitmap.
type vectorRenderer struct {
dpi float64
b *bytes.Buffer
c *canvas
s *Style
p []string
fc *font.Drawer
}
func (vr *vectorRenderer) ResetStyle() {
vr.s = &Style{Font: vr.s.Font}
vr.fc = nil
}
// GetDPI returns the dpi.
func (vr *vectorRenderer) GetDPI() float64 {
return vr.dpi
}
// SetDPI implements the interface method.
func (vr *vectorRenderer) SetDPI(dpi float64) {
vr.dpi = dpi
vr.c.dpi = dpi
}
// SetStrokeColor implements the interface method.
func (vr *vectorRenderer) SetStrokeColor(c drawing.Color) {
vr.s.StrokeColor = c
}
// SetFillColor implements the interface method.
func (vr *vectorRenderer) SetFillColor(c drawing.Color) {
vr.s.FillColor = c
}
// SetLineWidth implements the interface method.
func (vr *vectorRenderer) SetStrokeWidth(width float64) {
vr.s.StrokeWidth = width
}
// StrokeDashArray sets the stroke dash array.
func (vr *vectorRenderer) SetStrokeDashArray(dashArray []float64) {
vr.s.StrokeDashArray = dashArray
}
// MoveTo implements the interface method.
func (vr *vectorRenderer) MoveTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", x, y))
}
// LineTo implements the interface method.
func (vr *vectorRenderer) LineTo(x, y int) {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", x, y))
}
// QuadCurveTo draws a quad curve.
func (vr *vectorRenderer) QuadCurveTo(cx, cy, x, y int) {
vr.p = append(vr.p, fmt.Sprintf("Q%d,%d %d,%d", cx, cy, x, y))
}
func (vr *vectorRenderer) ArcTo(cx, cy int, rx, ry, startAngle, delta float64) {
startAngle = util.Math.RadianAdd(startAngle, _pi2)
endAngle := util.Math.RadianAdd(startAngle, delta)
startx := cx + int(rx*math.Sin(startAngle))
starty := cy - int(ry*math.Cos(startAngle))
if len(vr.p) > 0 {
vr.p = append(vr.p, fmt.Sprintf("L %d %d", startx, starty))
} else {
vr.p = append(vr.p, fmt.Sprintf("M %d %d", startx, starty))
}
endx := cx + int(rx*math.Sin(endAngle))
endy := cy - int(ry*math.Cos(endAngle))
dd := util.Math.RadiansToDegrees(delta)
largeArcFlag := 0
if delta > _pi {
largeArcFlag = 1
}
vr.p = append(vr.p, fmt.Sprintf("A %d %d %0.2f %d 1 %d %d", int(rx), int(ry), dd, largeArcFlag, endx, endy))
}
// Close closes a shape.
func (vr *vectorRenderer) Close() {
vr.p = append(vr.p, fmt.Sprintf("Z"))
}
// Stroke draws the path with no fill.
func (vr *vectorRenderer) Stroke() {
vr.drawPath(vr.s.GetStrokeOptions())
}
// Fill draws the path with no stroke.
func (vr *vectorRenderer) Fill() {
vr.drawPath(vr.s.GetFillOptions())
}
// FillStroke draws the path with both fill and stroke.
func (vr *vectorRenderer) FillStroke() {
vr.drawPath(vr.s.GetFillAndStrokeOptions())
}
// drawPath draws a path.
func (vr *vectorRenderer) drawPath(s Style) {
vr.c.Path(strings.Join(vr.p, "\n"), vr.s.GetFillAndStrokeOptions())
vr.p = []string{} // clear the path
}
// Circle implements the interface method.
func (vr *vectorRenderer) Circle(radius float64, x, y int) {
vr.c.Circle(x, y, int(radius), vr.s.GetFillAndStrokeOptions())
}
// SetFont implements the interface method.
func (vr *vectorRenderer) SetFont(f *truetype.Font) {
vr.s.Font = f
}
// SetFontColor implements the interface method.
func (vr *vectorRenderer) SetFontColor(c drawing.Color) {
vr.s.FontColor = c
}
// SetFontSize implements the interface method.
func (vr *vectorRenderer) SetFontSize(size float64) {
vr.s.FontSize = size
}
// Text draws a text blob.
func (vr *vectorRenderer) Text(body string, x, y int) {
vr.c.Text(x, y, body, vr.s.GetTextOptions())
}
// MeasureText uses the truetype font drawer to measure the width of text.
func (vr *vectorRenderer) MeasureText(body string) (box Box) {
if vr.s.GetFont() != nil {
vr.fc = &font.Drawer{
Face: truetype.NewFace(vr.s.GetFont(), &truetype.Options{
DPI: vr.dpi,
Size: vr.s.FontSize,
}),
}
w := vr.fc.MeasureString(body).Ceil()
box.Right = w
box.Bottom = int(drawing.PointsToPixels(vr.dpi, vr.s.FontSize))
if vr.c.textTheta == nil {
return
}
box = box.Corners().Rotate(util.Math.RadiansToDegrees(*vr.c.textTheta)).Box()
}
return
}
// SetTextRotation sets the text rotation.
func (vr *vectorRenderer) SetTextRotation(radians float64) {
vr.c.textTheta = &radians
}
// ClearTextRotation clears the text rotation.
func (vr *vectorRenderer) ClearTextRotation() {
vr.c.textTheta = nil
}
// Save saves the renderer's contents to a writer.
func (vr *vectorRenderer) Save(w io.Writer) error {
vr.c.End()
_, err := w.Write(vr.b.Bytes())
return err
}
func newCanvas(w io.Writer) *canvas {
return &canvas{
w: w,
dpi: DefaultDPI,
}
}
type canvas struct {
w io.Writer
dpi float64
textTheta *float64
width int
height int
}
func (c *canvas) Start(width, height int) {
c.width = width
c.height = height
c.w.Write([]byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="%d" height="%d">\n`, c.width, c.height)))
}
func (c *canvas) Path(d string, style Style) {
var strokeDashArrayProperty string
if len(style.StrokeDashArray) > 0 {
strokeDashArrayProperty = c.getStrokeDashArray(style)
}
c.w.Write([]byte(fmt.Sprintf(`<path %s d="%s" style="%s"/>`, strokeDashArrayProperty, d, c.styleAsSVG(style))))
}
func (c *canvas) Text(x, y int, body string, style Style) {
if c.textTheta == nil {
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s">%s</text>`, x, y, c.styleAsSVG(style), body)))
} else {
transform := fmt.Sprintf(` transform="rotate(%0.2f,%d,%d)"`, util.Math.RadiansToDegrees(*c.textTheta), x, y)
c.w.Write([]byte(fmt.Sprintf(`<text x="%d" y="%d" style="%s"%s>%s</text>`, x, y, c.styleAsSVG(style), transform, body)))
}
}
func (c *canvas) Circle(x, y, r int, style Style) {
c.w.Write([]byte(fmt.Sprintf(`<circle cx="%d" cy="%d" r="%d" style="%s"/>`, x, y, r, c.styleAsSVG(style))))
}
func (c *canvas) End() {
c.w.Write([]byte("</svg>"))
}
// getStrokeDashArray returns the stroke-dasharray property of a style.
func (c *canvas) getStrokeDashArray(s Style) string {
if len(s.StrokeDashArray) > 0 {
var values []string
for _, v := range s.StrokeDashArray {
values = append(values, fmt.Sprintf("%0.1f", v))
}
return "stroke-dasharray=\"" + strings.Join(values, ", ") + "\""
}
return ""
}
// GetFontFace returns the font face for the style.
func (c *canvas) getFontFace(s Style) string {
family := "sans-serif"
if s.GetFont() != nil {
name := s.GetFont().Name(truetype.NameIDFontFamily)
if len(name) != 0 {
family = fmt.Sprintf(`'%s',%s`, name, family)
}
}
return fmt.Sprintf("font-family:%s", family)
}
// styleAsSVG returns the style as a svg style string.
func (c *canvas) styleAsSVG(s Style) string {
sw := s.StrokeWidth
sc := s.StrokeColor
fc := s.FillColor
fs := s.FontSize
fnc := s.FontColor
var pieces []string
if sw != 0 {
pieces = append(pieces, "stroke-width:"+fmt.Sprintf("%d", int(sw)))
} else {
pieces = append(pieces, "stroke-width:0")
}
if !sc.IsZero() {
pieces = append(pieces, "stroke:"+sc.String())
} else {
pieces = append(pieces, "stroke:none")
}
if !fnc.IsZero() {
pieces = append(pieces, "fill:"+fnc.String())
} else if !fc.IsZero() {
pieces = append(pieces, "fill:"+fc.String())
} else {
pieces = append(pieces, "fill:none")
}
if fs != 0 {
pieces = append(pieces, "font-size:"+fmt.Sprintf("%.1fpx", drawing.PointsToPixels(c.dpi, fs)))
}
if s.Font != nil {
pieces = append(pieces, c.getFontFace(s))
}
return strings.Join(pieces, ";")
}