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Can't preview GVR 1.60.0 in Unity 2017.1.0f3 #691
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i thinks is not a issue |
This is working as intended. Only the Daydream VR SDK is supported in Editor. |
Apparently Cardboard use to work but no longer. |
What version of the GVR SDK for Unity are you using? I believe this issue no longer exists in the latest SDK. |
Hi Rus,
I had downloaded and installed the latest version of GVR SDK for Unity v1.110.0 yesterday
I am also running the latest version of Unity 2017.02.0f3 on Windows 10
However I’m starting to think this is actually a Unity issue.
The latest versions have added more built in support for VR/AR now labelled XR.
Regardless whether or not I install the GVR SDK package to the project when I try to select Android as the active platform with Google Cardboard VR I get an error in the console window VRDevice cardboard not supported in Editor Mode. Please run on target device.
And I’m unable to use the Alt/Control + mouse to control head tracking.
I’ve standard on a VR course, which added an update video as the GVR SDK had changed since when the course was produced and introduced the emulator prefab I noticed they got the same error in the Unity console but it still worked. They were using Unity 5.6
I’ve actually just downloaded Unity 5.6 to see if I can get a different result.
Publishing to an Android device (Nexus 6) does seem to work, it’s just working in the Unity editor that’s not working.
Thanks,
Lee
|
Hi Rus, However no longer works with GoogleVRForUnity_1.110.0 Thanks, |
Just another update It might be worth either re-opening this issue or migrating to a new one. |
It looks like a better fix is you have to have an instance of the GvrControllerMain prefab in addition to the GvrEditorEmulator as the GvrControllerMain prefab has the GvrControllerInput class as a component which then will call UpdateEditorEmulation if running in Unity Editor mode. If this is how it should work the release notes probably want updating. |
This now sounds like a dupe of #778 |
i have used googleVR sdk 1.60.0 for my project on windows 10 with unity 2017.3.1f1 |
I'm not sure I understand the question. What are you seeing on your Android device when you run your app? |
stereoscopic view is not coming on my mobile device |
Could you post a screenshot of what your app is doing? |
Tried to start a new project, and import
GoogleVRForUnity.unitypackage
, still getting this error message:It works on my Android device if I build and run.
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