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Features in External Dependency Manager in use: Android Resolver, iOS Resolver
Plugins SDK in use: Firebase, Admob, Facebook, googleads-mobile-unity, ironsource
Platform you are using the Unity editor on: mac
Everytime we tried to integrate some new plugin in our project, like googleads or anything else, there is lot's of conflicts in dependencies with others version. Some plugins depends on earlier version of something, some on last versions, etc.
The PROBLEM is that we can know about the issue ONLY after building process, in the end of this. It's took too much time to resolve such issues because every time we need to try to rebuild and check if the issue with dependencies is solved.
May be it is some feature to analyze dependencies before building process so we don't need to wait nearly 20 minutes after each tryfix?
Thank you.
The text was updated successfully, but these errors were encountered:
Everytime we tried to integrate some new plugin in our project, like googleads or anything else, there is lot's of conflicts in dependencies with others version. Some plugins depends on earlier version of something, some on last versions, etc.
The PROBLEM is that we can know about the issue ONLY after building process, in the end of this. It's took too much time to resolve such issues because every time we need to try to rebuild and check if the issue with dependencies is solved.
May be it is some feature to analyze dependencies before building process so we don't need to wait nearly 20 minutes after each tryfix?
Thank you.
The text was updated successfully, but these errors were encountered: