-
Notifications
You must be signed in to change notification settings - Fork 226
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DllNotFoundException: native-googlesignin #50
Comments
Getting below error in Editor Log - Failed to fetch the following dependencies: |
Have you made sure to run the resolver under Assets in the top menu bar? It seems like you're missing some dependencies generated by the resolver. |
I have run the resolver from the Assets menu and it successfully resolved the dependencies but after creating the build I got below errors in adb logcat. Unable to lookup library path for 'native-googlesignin', native render plugin support disabled. When I have done force resloved from Assets menu I got the below errors Resolution failed Failed to fetch the following dependencies: |
This is resolved now. I was directly copy pasting the google-signin-unity project after downloading it from github and not installing the package google-signin-plugin-1.0.3.unitypackage from https://github.com/googlesamples/google-signin-unity/releases. Thanks |
I was getting the below error when I used the google signin plugin for Unity Android. I have imported the plugin multiple times but still getting DllNotFoundException.
at (wrapper managed-to-native) Google.Impl.GoogleSignInImpl:GoogleSignIn_Create (intptr)
07-04 08:50:29.338 30138 30179 E Unity : at Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration) [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at Google.GoogleSignIn.get_DefaultInstance () [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at SignInSample.SigninSampleScript.OnSignIn () [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.UI.Button.Press () [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0
07-04 08:50:29.338 30138 30179 E Unity : at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickH
The text was updated successfully, but these errors were encountered: